Search found 78 matches
- Tue May 12, 2009 8:59 am
- Forum: General Discussion
- Topic: Technical Problem
- Replies: 5
- Views: 3200
Technical Problem
When I open my mod's exe file in DeusEx\System I get an error saying the DX disk is not in...when it already is. I edited the ini to make CDPath= (nothing) . Also if it is not in the system directory I get this http://img11.imageshack.us/img11/4496/errorqmm.png I can't open my own mod up! What do I ...
- Sat May 09, 2009 11:47 am
- Forum: TNM Discussion
- Topic: TNM hits Eidos Montreal
- Replies: 32
- Views: 26826
- Tue Apr 28, 2009 12:26 pm
- Forum: TNM Help & Support
- Topic: I need some halp here, how do I apply to join OTP?
- Replies: 5
- Views: 5477
Re: I need some halp here, how do I apply to join OTP?
Hey mate, if you have no luck at OTP, we have some coding that needs help for my mod! And yeah Illumonic has the links to view info about my mod
Very good sample you have there! If you want to join, just give me a buzz!
Happy Modding!
![Smile :)](./images/smilies/icon_smile.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Happy Modding!
- Sun Apr 19, 2009 10:29 am
- Forum: General Discussion
- Topic: Coding Question
- Replies: 0
- Views: 3418
Coding Question
I am coding for my mod Summer101 ( and doing well
)
Just wanted to have random tips during loading and it is similiar to TNM's Quote mechanic used
when loading. Is it alright if I can have the code for it so I can modify it please?
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
Just wanted to have random tips during loading and it is similiar to TNM's Quote mechanic used
when loading. Is it alright if I can have the code for it so I can modify it please?
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Fri Apr 17, 2009 12:08 pm
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 37022
Re: Mods that you've had ideas for that failed
Right, well your average boat will never, for example, be powering up a hill , because water plain doesn't work that way. So for all intents and purposes, a boat can be considered to only move in 2 dimensions, X and Y. Moving in these two dimensions in the unreal engine is piss-easy: pushing a crat...
- Sun Apr 12, 2009 2:30 am
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 37022
Re: Mods that you've had ideas for that failed
lol good explanation Doc :D Another mod of mine that died was that you were knocked out, and when you wake up you're in the slums. Meeting the inhabitants, you find that a police enforced group isusinglethal fore to control the land, more like the Taliban but softer. The inhabitants have a secret HQ...
- Sat Apr 11, 2009 10:16 pm
- Forum: General Discussion
- Topic: Worse error
- Replies: 3
- Views: 3743
Re: Worse error
It happens when I load pretty much any saved game ![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
- Sat Apr 11, 2009 7:47 am
- Forum: General Discussion
- Topic: Worse error
- Replies: 3
- Views: 3743
- Fri Apr 10, 2009 12:10 pm
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 37022
Re: Mods that you've had ideas for that failed
Drivable helicopters and boats, in fact. Which made me laugh when I read it, coz that's exactly as far as I'd consider taking it: boats effectively travel in two dimensions only, so it kinda works with the collision cylinder system, and helicopters travel in unrestricted three dimensions with added...
- Thu Apr 09, 2009 4:40 am
- Forum: TNM Help & Support
- Topic: Error!
- Replies: 4
- Views: 3703
Re: Error!
no, I might have to reinstall
- Thu Apr 09, 2009 4:22 am
- Forum: TNM Help & Support
- Topic: Error!
- Replies: 4
- Views: 3703
Re: Error!
How do I get rid of shifter?
The error still comes up
The error still comes up
- Thu Apr 09, 2009 4:04 am
- Forum: TNM Help & Support
- Topic: Error!
- Replies: 4
- Views: 3703
Error!
Help! TNM won't start because of this!
![Image](http://img7.imageshack.us/img7/1363/tnmerror.jpg)
![Image](http://img7.imageshack.us/img7/1363/tnmerror.jpg)
- Wed Apr 08, 2009 10:55 am
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 37022
Re: Mods that you've had ideas for that failed
I think it is safe to say that Fortress mod and Hive mod are both dead.
Search for their videos on youtube.
*sigh* so sat about vehicles and dead mods![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Search for their videos on youtube.
*sigh* so sat about vehicles and dead mods
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
- Tue Apr 07, 2009 9:44 pm
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 37022
Re: Mods that you've had ideas for that failed
Too many to think of, but especially a cowbow mod
Also the idea of a GTA version that was too ambitious as the unreal engine does not use vehicles. And just basic Deus Ex like missions which were too hard to map for me at the time of making them.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Also the idea of a GTA version that was too ambitious as the unreal engine does not use vehicles. And just basic Deus Ex like missions which were too hard to map for me at the time of making them.
- Tue Apr 07, 2009 9:37 pm
- Forum: General Discussion
- Topic: Weapon Animator/Modeler Wanted
- Replies: 7
- Views: 5098
Re: Weapon Animator/Modeler Wanted
To make players have to manage ammo as well as save ammo. There is a new idea of a Paintball gun! Also, if you are trusted fully by a specific faction e.g greasers there are rewards like their safehouse and being able to ask them for help or protection free of charge. At the moment the final parts o...