Search found 5 matches
- Mon Aug 17, 2009 8:09 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.2
- Replies: 459
- Views: 457289
Re: Patch 1.0.2
1.0.2 has been surprisingly more stable than the original game, and i noticed considerably less crashes as the game progressed. They rarely happen at all now, though I did disable weather, which seems to have helped a lot. Something I noticed is that the crashes I did get were mostly sound based, an...
- Fri Mar 20, 2009 11:40 pm
- Forum: TNM Help & Support
- Topic: Crash in Slums
- Replies: 2
- Views: 3149
Crash in Slums
Ok so I was walking around in the slums area and ran into this bug, which killed the game. Assertion Failed: Playing.Channel [File:D:\prj\Clean\Galaxy\Src\UnGalaxy.cpp][Line:1876] History:StartSample <- UpdateSounds <- UGalaxyAudioSubsystem::Update <- UGameEngine::Draw <-UWindowsViewport::Repaint <-...
- Fri Mar 20, 2009 12:27 am
- Forum: TNM Help & Support
- Topic: Direct3D9 Renderer
- Replies: 7
- Views: 5662
Re: Direct3D9 Renderer
well i dont know about alt tab but the windows key gets the same job done when using opengl one
- Fri Mar 20, 2009 12:25 am
- Forum: TNM Help & Support
- Topic: see through world bug+sound bug
- Replies: 8
- Views: 5164
Re: see through world bug+sound bug
just noticed im not getting any footsteps sounds in the corporate district, however upon restarting the game it fixed it.
- Thu Mar 19, 2009 11:52 pm
- Forum: TNM Help & Support
- Topic: see through world bug+sound bug
- Replies: 8
- Views: 5164
Re: see through world bug+sound bug
I too had a sound glitch which resulted in the entire game just quitting. I was due west of sol's bar and i was just swinging my sword around and then suddenly noticed the swoosh sound wasn't playing and then it just died. Reminds me of the same kind of resource glitch the engine has when too many e...