Search found 5 matches

by JoeF5050
Mon Aug 17, 2009 8:09 pm
Forum: TNM Help & Support
Topic: Patch 1.0.2
Replies: 459
Views: 457289

Re: Patch 1.0.2

1.0.2 has been surprisingly more stable than the original game, and i noticed considerably less crashes as the game progressed. They rarely happen at all now, though I did disable weather, which seems to have helped a lot. Something I noticed is that the crashes I did get were mostly sound based, an...
by JoeF5050
Fri Mar 20, 2009 11:40 pm
Forum: TNM Help & Support
Topic: Crash in Slums
Replies: 2
Views: 3149

Crash in Slums

Ok so I was walking around in the slums area and ran into this bug, which killed the game. Assertion Failed: Playing.Channel [File:D:\prj\Clean\Galaxy\Src\UnGalaxy.cpp][Line:1876] History:StartSample <- UpdateSounds <- UGalaxyAudioSubsystem::Update <- UGameEngine::Draw <-UWindowsViewport::Repaint <-...
by JoeF5050
Fri Mar 20, 2009 12:27 am
Forum: TNM Help & Support
Topic: Direct3D9 Renderer
Replies: 7
Views: 5662

Re: Direct3D9 Renderer

well i dont know about alt tab but the windows key gets the same job done when using opengl one
by JoeF5050
Fri Mar 20, 2009 12:25 am
Forum: TNM Help & Support
Topic: see through world bug+sound bug
Replies: 8
Views: 5164

Re: see through world bug+sound bug

just noticed im not getting any footsteps sounds in the corporate district, however upon restarting the game it fixed it.
by JoeF5050
Thu Mar 19, 2009 11:52 pm
Forum: TNM Help & Support
Topic: see through world bug+sound bug
Replies: 8
Views: 5164

Re: see through world bug+sound bug

I too had a sound glitch which resulted in the entire game just quitting. I was due west of sol's bar and i was just swinging my sword around and then suddenly noticed the swoosh sound wasn't playing and then it just died. Reminds me of the same kind of resource glitch the engine has when too many e...