. Yet what I find odd about this problem is that Deus Ex,TNM,Redsun,ect. were using the mouse correctly before.Changed nothing added nothing ect.HmmmmmmmOpalMist wrote:I read that as "Drunken Moose Input". Figures.
Search found 16 matches
- Wed May 06, 2009 12:08 pm
- Forum: TNM Help & Support
- Topic: Drunken Mouse Input (in Deus Ex and Mods)
- Replies: 2
- Views: 3497
Re: Drunken Mouse Input (in Deus Ex and Mods)
- Tue May 05, 2009 10:59 am
- Forum: TNM Help & Support
- Topic: Drunken Mouse Input (in Deus Ex and Mods)
- Replies: 2
- Views: 3497
Drunken Mouse Input (in Deus Ex and Mods)
I've been experiencing some "drunkenness" with my mouse input in any deus ex mod or deus ex itself.Funny thing is it was working fine,didn't change anything from my ini files or anything.Just "Boom!Your mouse is now drunk mwhahahahahahahahahahahahahahahahahahaha!"The funniest part of it all is thoug...
- Thu Apr 23, 2009 12:57 am
- Forum: TNM Help & Support
- Topic: Critical Error: Can't bind to native class
- Replies: 32
- Views: 39335
Re: Critical Error: Can't bind to native class
the microsoft installer installed sweetly first time (checked the logs to make sure) His loss then. Besides choosing the sniper rifle at the beginning is complete noob. You can get one from the NSF guy to the left of the statue entrance like 5 minutes later. The GEP gun is always the best way to mak...
- Thu Apr 23, 2009 12:52 am
- Forum: TNM Help & Support
- Topic: Mouse Problems
- Replies: 5
- Views: 5865
Re: Mouse Problems
I have been experiencing this lately,the problem seems to come down to vista's default mouse acceleration.Sometimes the ini files turn UseDirectInput from False to True.I forgot how I fixed it before but the work around for me was turning down the ingame mouse speed to a very low rate.But I'm not su...
- Wed Apr 15, 2009 11:09 am
- Forum: TNM Help & Support
- Topic: How do I get Mr. _____ to ask me about his ____?
- Replies: 17
- Views: 11374
Re: How do I get Mr. _____ to ask me about his ____?
Mr.X has to ask you about joining him before he can show you his *****
oh ____ wrong game
oh ____ wrong game
- Wed Apr 15, 2009 10:52 am
- Forum: TNM Help & Support
- Topic: Shifter + TNM: Status
- Replies: 96
- Views: 112748
Re: Shifter + TNM: Status
We've been having a lot of issues with items appearing multiple times in your inventory if NPC's give them to you and you have no room, like Kunio's bug where augmentation upgrade canisters appear behind other items. I was thinking about asking Nick or Shane to fix the old inventory stacking exploi...
- Sun Apr 12, 2009 2:35 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 296748
Re: Patch 1.0.1
I actually experienced 1 bug that I NEVER thought would be possible. Working for PDX,I got walked into Sol's Bar talking to Kyllie and randomly she told me "Trestkon,You're going to love my nuts." Her model changed into Vince (shamwow and SlapChop fame) she then walked away constantly saying like sh...
- Sun Apr 12, 2009 2:28 am
- Forum: TNM Help & Support
- Topic: Any way to increase font size for high resolutions?
- Replies: 48
- Views: 81697
Re: Any way to increase font size for high resolutions?
It's possible to add a function to the playerclass (and a check to conplay) to force the smaller version of conversation fonts, so remind me (that means you, Jonas) and I'll add it tonight. So is it possible to do the opposite, like forcing the bigger fonts in an small UI ? And I don't mean just th...
- Tue Apr 07, 2009 3:59 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 296748
Re: Patch 1.0.1
Ghond gave me a pair of pants after our first conversation (or in his case lack there of)
- Sun Apr 05, 2009 4:39 pm
- Forum: General Discussion
- Topic: New ENBSeries Release
- Replies: 42
- Views: 33242
Re: New ENBSeries Release
I found an alternative that uses OpenGL (And barely crashes,even in extreme conditions and doesn't make dark areas darker...) but so far was only developed for unreal (gold or 224) and UT which can be found here http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1235632308 Latest Version of it here ...
- Sun Apr 05, 2009 3:40 pm
- Forum: TNM Help & Support
- Topic: Shifter + TNM: Status
- Replies: 96
- Views: 112748
Re: Shifter + TNM: Status
Thank you for the update,I hope it won't take as long as TNM did to release it but please take your time with it.
- Wed Apr 01, 2009 11:52 pm
- Forum: TNM Help & Support
- Topic: April fools
- Replies: 31
- Views: 56422
Re: Patch 1.0.2
OMG JONAS DIS IS B3ST P@TCH EVAR!!!!!!1111oneoneoneoneoneoenoeneoneoneoneone
- Wed Apr 01, 2009 10:31 pm
- Forum: HDTP Discussion
- Topic: OpenGL Renderer
- Replies: 197
- Views: 271849
Re: OpenGL Renderer
The site's dead atm from what I can tell.
- Mon Mar 30, 2009 10:42 am
- Forum: TNM Help & Support
- Topic: Problem with music for PDX New Building
- Replies: 0
- Views: 3505
Problem with music for PDX New Building
Great job on the patch guiz.But I noticed now that the music track for after entering the new PDX building tends to skip at random times.I noticed that this happened after saving SilverDragon (was fine before then.) Don't see how that mission alone could cause such a thing to happen.But oh well now ...
- Tue Mar 24, 2009 3:53 pm
- Forum: TNM Help & Support
- Topic: can a brother get a lol cat (AI solution)
- Replies: 18
- Views: 11701
Re: can a brother get a lol cat (AI solution)
Try telling that to NVidia...stucuk wrote:PhysX sucks(It has a tendancy for objects to "Blow up").Jonas wrote:Will do, as soon as you replace the physics system with something PhysX-ish and the lighting system with something CryEngine-esque. Get to work!