Search found 15 matches

by []KAOS[]Casey
Fri Jul 03, 2009 8:27 am
Forum: TNM Help & Support
Topic: Patch 1.0.2
Replies: 459
Views: 454584

Re: Patch 1.0.2

I assume bullet time changes timedilation, but what timedilation has to do with the FArchive I don't know. Good thing is, bullet time can easily be turned off before the level switches.

Also.. I think you just broke my record on longest traceback ever that i've seen. :P
by []KAOS[]Casey
Thu Apr 23, 2009 9:57 pm
Forum: TNM Help & Support
Topic: Patch 1.0.2
Replies: 459
Views: 454584

Re: Patch 1.0.2

Late by a few days, but damn you guys do good work on patching your game. Or mod? Whatever you want to call it as nameless as it is. Also, i'm sort of shocked that Eidos actually talked to you guys and gave you something. I'm used to getting an extremely cold shoulder from Epic games, where you'll s...
by []KAOS[]Casey
Sat Apr 18, 2009 2:30 am
Forum: TNM Help & Support
Topic: Legend vs. TNM debug window
Replies: 4
Views: 5001

Re: Legend vs. TNM debug window

That is just how uwindow works {At least in unreal, I do not know how it was reimplemented here.} Pressing escape will do the trick usually. It has something to do with console.gotostate('') with a window still up, instead of properly closing the window. The legend window assumes it's the only windo...
by []KAOS[]Casey
Sat Apr 04, 2009 5:48 am
Forum: TNM Help & Support
Topic: Any way to increase font size for high resolutions?
Replies: 48
Views: 79637

Re: Any way to increase font size for high resolutions?

for the record, I have never heard of anyone successfully importing a truly new font, that someone made from scratch, perhaps I should ask Smirftsch to see just how fonts are created? Maybe you need a file created in an archaic format..? supposedly, you can import them using TTFs but it never worked...
by []KAOS[]Casey
Wed Apr 01, 2009 1:38 am
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 291932

Re: Patch 1.0.1

What renderer are you using? DrawPortal{what the targeting aug rendering window is} is inherently bugged on unreal and UT, I never got around to screwing with it on deus ex, but it's the least bugged in d3d8, the most bugged in opengl/d3d9, somewhat bugged in d3d7 and 6{Unreal 1 only}, and works fin...
by []KAOS[]Casey
Sun Mar 29, 2009 6:12 am
Forum: TNM Help & Support
Topic: ConSys.u
Replies: 6
Views: 4054

Re: ConSys.u

rename tnm\system\consys.u to consys.u.bak or something, load TNM > pray it works.. then it should be fine for MP, hopefully. Or backup \tnm\system\consys.u for the hell of it c:\deusex\system\ucc.exe conform ..\tnm\system\consys.u consys.u Enjoy your conformed GUID/nametable and it will work. i'd r...
by []KAOS[]Casey
Sun Mar 29, 2009 6:01 am
Forum: TNM Help & Support
Topic: Excavation elevator
Replies: 6
Views: 5153

Re: Excavation elevator

set trestkon skillpointsavail #
by []KAOS[]Casey
Sun Mar 29, 2009 5:53 am
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 291932

Re: Patch 1.0.1

Jetsetlemming wrote:Reflections get all fucked up by the Phat rifle.
Tim Sweeney's fault. bug since Unreal 1, as Fatness inverts on reflections when >128. Unfixable without a new build of deus ex.
by []KAOS[]Casey
Sat Mar 28, 2009 5:40 am
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 291932

Re: Patch 1.0.1

After I find the secret stash of stealth pistols as per the datacube directions i broke open the garbage bas with a crowbar, and ever since i did that, the sound effect for swinging and hitting something with the crowbar has been muted no matter what map i go into. I dropped the crowbar and picked ...
by []KAOS[]Casey
Sat Mar 28, 2009 1:05 am
Forum: TNM Discussion
Topic: Dual Pistols Of Injustice Requests
Replies: 30
Views: 23122

Re: Dual Pistols Of Injustice Requests

Mutators are dynamic, just like SpawnNotify except not terrible{just my opinion, I could never sort out why spawnnotify was created since mutator does the job anyway..}
by []KAOS[]Casey
Sat Mar 28, 2009 12:51 am
Forum: TNM Discussion
Topic: Dual Pistols Of Injustice Requests
Replies: 30
Views: 23122

Re: Dual Pistols Of Injustice Requests

it seems TNMGame has mutators disabled on inventory function bool IsRelevant( actor Other ) { local trestkon T; if(!Other.isA('TNMPawn') && !Other.isA('Inventory') && !other.isA('containers')) return super.IsRelevant(Other); ... I would code a mutator so you could start the game using one and have i...
by []KAOS[]Casey
Fri Mar 27, 2009 11:52 pm
Forum: TNM Help & Support
Topic: Game Freezes
Replies: 50
Views: 29978

Re: Game Freezes

hmm.. I reviewed the uscript and it looks fine, it's possible the native code checks for the state name and does fancy stuff based on that. maybe renaming the state to TNMPatrolling and anything referencing it to that might help?.. it's a thought at least.
by []KAOS[]Casey
Fri Mar 27, 2009 11:10 pm
Forum: TNM Help & Support
Topic: Game Freezes
Replies: 50
Views: 29978

Re: Game Freezes

Yeah there's a ton of bugs in the pathing system for the unreal engine, mostly due to the lack of checks, basically nothing is checked for validity, but these look like it's just state processing errors that infinite loop, but for all I know this is changed in DX and the native code changes states. ...
by []KAOS[]Casey
Fri Mar 27, 2009 10:55 pm
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 291932

Re: Patch 1.0.1

two-drawer-high filing cabinets, and one looked like it was missing a door until I opened it. That sounds like a Tim Sweeney® blunder of the ages, that happens in Unreal 1, UT99, DX and and any other game under the sun that's unreal engine 1 related with movers. I don't know of any way to fix it {s...
by []KAOS[]Casey
Thu Mar 26, 2009 6:26 am
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 291932

Re: Patch 1.0.1

Not sure if it's been mentioned before The LOD on the mesh LodMesh'TNMDeco.HandScanner' is all weird. 15 feet away the hand print disappears and only right in front of it is it not messed up, it's very noticable. a ghetto workaround is to use "Mlmode 0" so no mesh lod ever happens to begin with, but...