Search found 74 matches
- Fri Jun 05, 2009 3:21 am
- Forum: TNM Spoiler Zone
- Topic: Where is the ADS Aug?
- Replies: 1
- Views: 2638
Where is the ADS Aug?
I feel as if I'm a good explorer. I have done every side quest and every mission. I have explored most every place in TNM, but I cannot for the life of me find this elusive augmentation. I would like to know where it is since as you all know by now I'm not very patient when it comes to secrets.
- Fri Jun 05, 2009 12:44 am
- Forum: TNM Spoiler Zone
- Topic: Getting Divinity/XX Status in WCHQ
- Replies: 6
- Views: 5142
Getting Divinity/XX Status in WCHQ
How the heck do I do this? I can only raise my status to 6C through Mr. Clarke, and I don't know of anyone else who can help you raise your level. The Wiki doesn't even mention how to do it.
Another question, how do you get into the room where BlackICE is? (The one on the second floor)
Another question, how do you get into the room where BlackICE is? (The one on the second floor)
- Wed Jun 03, 2009 12:29 am
- Forum: TNM Spoiler Zone
- Topic: Just some minor issues
- Replies: 11
- Views: 6385
Re: Just some minor issues
Wait I finished the narc ending how do I get bullet time?!?!?! PLEASE TELL ME, I had no idea this existed previously!!
- Mon Jun 01, 2009 9:49 pm
- Forum: TNM Spoiler Zone
- Topic: help with final level
- Replies: 2
- Views: 3247
Re: help with final level
You'll also want to flip the switches in the right-hand corridor that allow you to breathe in the main chamber.
- Sat May 30, 2009 9:05 pm
- Forum: TNM Spoiler Zone
- Topic: SilverDragon and playing it WC Style
- Replies: 8
- Views: 5444
Re: SilverDragon and playing it WC Style
The silver dragon issue is where you make your choice. If you're going evil, don't be half-assed about it!
- Sat May 30, 2009 3:24 am
- Forum: TNM Spoiler Zone
- Topic: Unofficial: Suggestions, Gameplay Help, and Questions topic.
- Replies: 341
- Views: 245798
Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.
It seems that the flare darts on the crossbow never work for me. I have never had a single enemy lit on fire by one of those in TNM, but in DX they worked perfectly. I tried them on lots of different enemies too.
- Fri May 29, 2009 3:49 am
- Forum: TNM Spoiler Zone
- Topic: Unofficial: Suggestions, Gameplay Help, and Questions topic.
- Replies: 341
- Views: 245798
Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.
Jonas, I also like to thank you for a nice addition of 1.0.2: eliminating those silly yet unhelpful quotes at the loading screen and replacing it with helpful advice. It makes TNM seem much more user-friendly and I even learned a few things that I didn't know my first few playthroughs!
- Fri May 29, 2009 3:34 am
- Forum: TNM Help & Support
- Topic: ABI elite guard infinite loop
- Replies: 1
- Views: 2109
ABI elite guard infinite loop
Hello guys
*semi spoilers*
I'm in ABI in the ruins and the game keeps crashing from an infinite loop caused by an ABI elite guard. How do I fix this?
*semi spoilers*
I'm in ABI in the ruins and the game keeps crashing from an infinite loop caused by an ABI elite guard. How do I fix this?
- Fri May 29, 2009 1:07 am
- Forum: TNM Spoiler Zone
- Topic: Unofficial: Suggestions, Gameplay Help, and Questions topic.
- Replies: 341
- Views: 245798
Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.
Jonas, one thing I believe would allow a greater freedom for players would be to allow people to, like in DX, downgrade their pistol skill prior to beginning the game, thus giving the player more skill points which they can spend freely. Another thing, in ABI when trying to free the mexican sumo dud...
- Thu May 28, 2009 4:06 am
- Forum: TNM Spoiler Zone
- Topic: TNM Weapons
- Replies: 58
- Views: 32950
Re: TNM Weapons
My thoughts, in case anyone cared: EMP pistol - probably the most useful new weapon, especially in PDX campaign where you fight more bots. The only downside is that it is only available in one place; weapons like this should be made more obvious and would spare some major headaches to new players st...
- Thu May 28, 2009 3:52 am
- Forum: TNM Spoiler Zone
- Topic: Okay, poll time...
- Replies: 13
- Views: 8741
Okay, poll time...
PDX campaign Vs. WC campaign go!
PDX 1
WC 0
PDX 1
WC 0
- Tue May 05, 2009 8:01 pm
- Forum: TNM Spoiler Zone
- Topic: The Debugger should be the next companion cube.
- Replies: 1
- Views: 3234
The Debugger should be the next companion cube.
Just imagine it sitting around a fire with hot cocoa and a christmas cap on. Unlike the companion cube, it actually talks, and you are encouraged to respond to it. Plus, it likes the Beatles, and it should be better just for that.
"The world is a lie..."
"The world is a lie..."
- Thu Apr 30, 2009 1:04 am
- Forum: TNM Spoiler Zone
- Topic: Developers should open ModDB to reviews
- Replies: 12
- Views: 6895
Re: Developers should open ModDB to reviews
Holy crap they did publish it! Maybe that email I got was bogus or was before Trestkon's edits. Whatev, if it's on it's on and I'm not complaining!
- Wed Apr 29, 2009 10:51 pm
- Forum: TNM Spoiler Zone
- Topic: Unofficial: Suggestions, Gameplay Help, and Questions topic.
- Replies: 341
- Views: 245798
Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.
We should have universal amm- *is shot* However, on the topic of ammo, I noticed some glitches with the mini-crossbow. When I would switch dart types, the non tranq darts would behave in the same fashion as the tranq darts. This pretty much made the crossbow useless to me. Perhaps this was fixed wit...
- Wed Apr 29, 2009 10:44 pm
- Forum: TNM Spoiler Zone
- Topic: Developers should open ModDB to reviews
- Replies: 12
- Views: 6895
Re: Developers should open ModDB to reviews
AWESOME! Thank you so much! I have submitted a review, but it is currently under authorization (basically the site is deciding whether or not it's good enough). It might be a couple of days before you see the review. Just so that you know, my ModDB account name is foonmaster, so if you see a foonma...