Search found 20 matches
- Sun Jul 11, 2010 10:54 pm
- Forum: General Discussion
- Topic: DXCoop
- Replies: 12
- Views: 9757
Re: DXCoop
so yet no one develop a good DX Coop yet ? huh?. well there. rememver ther was a guy on clan DxP or something that says he could do a coop mod but now i don't hear anything about that guy or he's mod. So im asking to all you ppl. you know for an efective mod that plays convo in multiplayer. i just p...
- Fri May 28, 2010 6:27 pm
- Forum: DXEditing
- Topic: Intro Map. Conversation Audio Files. TROUBLES.
- Replies: 6
- Views: 4650
Re: Intro Map. Conversation Audio Files. TROUBLES.
Yea men i use the mission script to play my convo in the beggining. here's the code that i use ( Its the original DX intro) //============================================================================= // MissionIntro. //=============================================================================...
- Fri May 28, 2010 1:37 am
- Forum: DXEditing
- Topic: Intro Map. Conversation Audio Files. TROUBLES.
- Replies: 6
- Views: 4650
Intro Map. Conversation Audio Files. TROUBLES.
Hey ther again DXE Team. well i got this little problem. i already did the Conversation File named as Mission_89 . with the respective Audio files and all. and i compile but in the moment when i play my intro. the player just say one speech with the respective subtitle. anyway. didn't say anything e...
- Thu Jan 07, 2010 4:25 pm
- Forum: DXEditing
- Topic: Disappearing objects
- Replies: 5
- Views: 7652
Re: Disappearing objects
Oh YEAH IT'S Working thanks mates. Thanks you DXEditing team
- Tue Jan 05, 2010 8:21 pm
- Forum: DXEditing
- Topic: Disappearing objects
- Replies: 5
- Views: 7652
Disappearing objects
Hello there DXediting team, well i got a few questions here , i' m sure you guyz can help me, well i guess you know what's mission script. so i want to know the codes for disappear objects on the game , for example i got this actor ''AtackHeli'' an is set Binworld=False . so i want to set Binworld=T...