Woot the best possible answer. I'll crank that up right now. If I find any issues, I'll put them on the bug thread here/on your forums.nerdenstein wrote:Nope, should work fine!
There may be a need for a few setting tweaks depending so if it doesn't work straight away, let us know! It should do though...
Search found 39 matches
- Thu May 12, 2011 1:07 am
- Forum: General Discussion
- Topic: Revision Demo 1.3...
- Replies: 76
- Views: 57232
Re: Revision Demo 1.3...
- Wed May 11, 2011 4:47 am
- Forum: General Discussion
- Topic: Revision Demo 1.3...
- Replies: 76
- Views: 57232
Re: Revision Demo 1.3...
Hi there, just downloaded the Revision 1.3 mod and realized that I should check for compatibility issues with other mods. I don't see any information about that on moddb or your website. Can you let me know if it's got any issues with Biomod/Shifter 1.84 and New Vision? I'm running both right now an...
- Wed May 11, 2011 4:31 am
- Forum: General Discussion
- Topic: Deus Ex 3 - I'll just leave this here
- Replies: 1130
- Views: 383903
Re: Deus Ex 3 - I'll just leave this here
I haven't really been following this so this is probably a very silly question, but have they removed the "press button X to kill enemy" takedown moves? You can turn off the popups that tells you that you can use them when you can use them, and its also possible to allocate things you'll never use ...
- Sun May 08, 2011 5:18 am
- Forum: DXEditing
- Topic: anyone have handy links to NPC AI modding posts, past work?
- Replies: 0
- Views: 3514
anyone have handy links to NPC AI modding posts, past work?
My interest is in fixing some of the more blatant AI tomfoolery you see in the early missions - stopping and staring at walls during patrols, not responding to downed enemies when they walk right over them, not responding to audible events 10 yards away, etc. Also, the 1-shot instakill headshots ann...
- Sat May 07, 2011 6:06 am
- Forum: General Discussion
- Topic: ENB vs. DirectX 10
- Replies: 20
- Views: 19322
Re: ENB vs. DirectX 10
For the DX ini and int nubblecakes in the audience (me), where does one enable UseS3TC=True ? In DeusEx.ini under the D3D section?
- Sat May 07, 2011 5:12 am
- Forum: General Discussion
- Topic: Deus Ex 3 - I'll just leave this here
- Replies: 1130
- Views: 383903
Re: Deus Ex 3 - I'll just leave this here
So.... 1 button takedown is better than takedowns that are sucessful or not depending on skill, weapon equipped, place of impact and successful sneaking instead of "just being close". Wow. Who knew. :-k I know I'm a bit late to this discussion, but this ^ principle exactly. When I saw their trailer...
- Sat May 07, 2011 4:49 am
- Forum: General Discussion
- Topic: Let's Play Deus Ex... Co-op.
- Replies: 17
- Views: 17066
Re: Let's Play Deus Ex... Co-op.
YES LETS. I have wanted to play many games coop with a friend and always wondered why game devs never realized how popular that would be. I even tried a couple of alpha multiplayer mods for Oblivion and got one to hook, but it wasn't playable
So, great idea!
So, great idea!
- Thu Apr 28, 2011 12:40 am
- Forum: HDTP Discussion
- Topic: Why HDTP is not out yet
- Replies: 30
- Views: 25815
Re: Why HDTP is not out yet
Allow me to throw in a vote of "awesome" for making this happen. I've recently replayed DX with Shifter/Biomod and dam I want it to look as good as it plays. So scroo DX:HR, I'm waiting for this
- Fri Apr 22, 2011 7:56 pm
- Forum: General Discussion
- Topic: BioMod - A new gameplay mod building on Shifter
- Replies: 69
- Views: 55946
Re: BioMod - A new gameplay mod building on Shifter
First off - awesome mod! I love what you've done with it and can't consider playing without it anymore. Hope you're still up for working on it! Second - ok here's what's wrong with it. (Come on, you knew it was coming, right?) Autosave crashy - not every time, but many times if I'm running along, ru...