Search found 20 matches
- Tue Jul 15, 2014 2:09 am
- Forum: DXEditing
- Topic: Which Deus Ex improvement mod(s) should I use?
- Replies: 8
- Views: 9209
Re: Which Deus Ex improvement mod(s) should I use?
Can you give a few examples of what you dislike about unifiedDeusEx?
- Fri Mar 14, 2014 11:31 pm
- Forum: General Discussion
- Topic: Mods to disable spinning deathcam?
- Replies: 4
- Views: 8094
Re: Mods to disable spinning deathcam?
I've done what the read me said to do, but I still have the death cam spinning? I edited user.ini for that one line, and deusex.ini's two lines and pasted the file into Deusex\System directory.
- Fri Aug 23, 2013 10:17 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 133710
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
Thanks for the insight bro, makes me sound like a complete idiot (which I am when it comes to programming and the sort)
- Fri Aug 23, 2013 6:28 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 133710
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
How would I go about extracting the code (from your edited DeusEx.u presumably)? Just search for all your 'cloak' GMDX lines of code and add it to my DeusEx.u? I just tried it and I get a Bad name index 7536/6749 error. Am i doing something wrong or is there some code I missed
- Thu Aug 22, 2013 10:52 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 133710
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
How do you make the weapon go transparent when you cloak? I really like how you did it and I want to include it in my 'vanilla' Deus Ex because it adds a lot to the game and cloaking in vanilla Deus Ex didn't 'feel' right. Visible cloaking was something that shouldve been in the vanilla Deus Ex and ...
- Fri Aug 16, 2013 6:08 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 456041
Re: HDTP beta
Would it be possible to implement the visible cloaking that was seen in GMDX? I think that adds a lot of immersion when using the cloak because you actually feel like you're cloaked.
- Mon Jul 15, 2013 5:54 am
- Forum: General Discussion
- Topic: Game has low fps when playing with updated opengl renderer
- Replies: 2
- Views: 5239
Re: Game has low fps when playing with updated opengl render
Ive been experimenting with changing different settings and I found the culprit - AA samples. I disabled it and my fps is back to normal. (no idea how this happened since I copied a version of my Deusex.ini before reinstall and just pasted it into my deusex\system folder, backing up the original of ...
- Sun Jul 14, 2013 11:32 pm
- Forum: General Discussion
- Topic: Game has low fps when playing with updated opengl renderer
- Replies: 2
- Views: 5239
Game has low fps when playing with updated opengl renderer
I recently reinstalled Deus Ex because my Deus Ex was acting really weird. After reinstalling and installing Kentie's Launcher and the updated OpenGL renderer, I noticed that my fps had dropped to ~30 fps (which was the lowest it could go from as far as I could see). This was without any installed m...
- Sat Jul 13, 2013 5:01 am
- Forum: HDTP Discussion
- Topic: biomod and hdtp
- Replies: 1
- Views: 8205
biomod and hdtp
do they not work together?
- Sun Jan 06, 2013 11:24 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373671
Re: Deus Ex: Human Renovation (fan patch/mod)
sweet it actually does add damage
- Sun Jan 06, 2013 9:32 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373671
Re: Deus Ex: Human Renovation (fan patch/mod)
does targeting add damage to melee weapons?
- Tue Jan 01, 2013 8:36 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373671
Re: Deus Ex: Human Renovation (fan patch/mod)
2. Force the player to unlock doors and other stuff that have Codes on it ONLY after finding them in form of data cubes or computers or by cut scenes. It's unrealistic to unlock them by punching Codes without finding them. JC for the first time (even with the right code punched) should be denied to...
- Sun Dec 30, 2012 3:56 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 456041
Re: HDTP beta
must've been my comment
- Sat Dec 22, 2012 12:47 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373671
Re: Deus Ex: Human Renovation (fan patch/mod)
Here's a suggestion: Make it so that for example if you make a sound with a melee weapon (e.g. using the DTS and hitting the ground), people actually hear it. I think in the vanilla game NPCs can't hear melee weapons hitting something like the ground. (I don't have any experience in programming or c...
- Fri Dec 21, 2012 4:08 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 456041
Re: HDTP beta
when jc dies and plays the animation where he falls backward onto his back, the corpse left behind is one that is on his chest like if he died falling forward and vice versa