Search found 58 matches

by Zireael
Sun Feb 23, 2014 1:03 pm
Forum: DXEditing
Topic: Silent Robots? Please, Help!
Replies: 11
Views: 10822

Re: Silent Robots? Please, Help!

How's it coming along, Sergiy?
by Zireael
Thu Feb 06, 2014 2:12 pm
Forum: DXEditing
Topic: Idea: Deus Ex continuity mod
Replies: 10
Views: 7256

Re: Idea: Deus Ex continuity mod

Just found out that Modern(ish) combat has tranq rifle, so maybe 90% of this can be done by putting mods together, as Sergiy is trying to? Also, Hardcore has a DX IW inspired aug (drain life) so it's another neat idea to consider. DX 1 > DX HR. Provided DX 1 gets some AI enhancement and no more rigo...
by Zireael
Thu Feb 06, 2014 2:03 pm
Forum: DXEditing
Topic: Deus Ex- Modern Combat
Replies: 18
Views: 16989

Re: Deus Ex- Modern Combat

Wow, there is a tranq rifle in this mod? More reason to try it out... I think it does work with Shifter, but what about GMDX for example?
by Zireael
Thu Feb 06, 2014 1:35 pm
Forum: DXEditing
Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
Replies: 458
Views: 223607

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

I just added an extra variable to ScriptedPawn.uc, a vector indicating the last seen location of the player. As soon as the state transition is made from Attacking to Seeking, that vector is updated with the player's current location, and the "seeking" AI routine is modified to check against that v...
by Zireael
Thu Feb 06, 2014 10:45 am
Forum: HDTP Discussion
Topic: GMDX: v4. (HDTP Compatible)
Replies: 142
Views: 99846

Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati

The kick aug sounds insanely cool, somewhat like DX HR takedowns but without taking away control and allowing for non-lethal easily.... I applaud you for that!
by Zireael
Thu Feb 06, 2014 10:43 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 607
Views: 328214

Re: HDTP beta

Grabbing the new HDTP beta, so great to see it's alive!
by Zireael
Thu Feb 06, 2014 9:15 am
Forum: DXEditing
Topic: I finally Figured It Out (Unreal to Unreal 2004)
Replies: 20
Views: 16788

Re: I finally Figured It Out (Unreal to Unreal 2004)

Watched a clip that's left of the Deus Ex Reborn project, I wish it was possible to port Karma physics to Deus Ex...
by Zireael
Thu Feb 06, 2014 8:33 am
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 12492

Re: Deus Ex Physics

About the cage idea - what about making low railings around the npc and the textures on the wall that would altogether look like a cage? *** If I ever get my hands on the source code I'll be interested to take a look. Although implementing some actual physics would probably be waay out of my league....
by Zireael
Thu Feb 06, 2014 8:27 am
Forum: DXEditing
Topic: Some old DXEditing code I found
Replies: 8
Views: 7337

Re: Some old DXEditing code I found

This old code sounds really exciting!
by Zireael
Thu Feb 06, 2014 8:23 am
Forum: Off Topic
Topic: Deus Ex homebrew RPG
Replies: 25
Views: 18070

Re: Deus Ex homebrew RPG

Returning to this project now that I got my hands on a copy of DX HR.
by Zireael
Thu Feb 06, 2014 8:19 am
Forum: Off Topic
Topic: My hacking minigame
Replies: 8
Views: 8970

Re: My hacking minigame

Thinking about it, I think the one thing most hacking minigames need to do is minimise dissociation. DX had its problems with you turning magically indetectable as soon as you started using a computer, and HR was better in that respect (you could get shot right the fuck to death mid-hack), but I th...
by Zireael
Thu Feb 06, 2014 8:16 am
Forum: DXEditing
Topic: Silent Robots? Please, Help!
Replies: 11
Views: 10822

Re: Silent Robots? Please, Help!

Sergiy, could you send me the mod? I'd love to play it, regardless of the silence thing!
by Zireael
Wed Feb 05, 2014 5:39 pm
Forum: DXEditing
Topic: Idea: Deus Ex continuity mod
Replies: 10
Views: 7256

Re: Idea: Deus Ex continuity mod

- laser gun - I guess it would be similar to the plasma gun of DX1 I haven't played Human Revolution, but out of curiosity, how could a laser gun be anything remotely similar to the Deus Ex plasma gun? The plasma gun fires big, slow-moving blobs that blow up, which is pretty much antithetical to wh...
by Zireael
Wed Feb 05, 2014 4:18 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 203
Views: 117097

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

I have Shifter + New Vision on my main install of DX1 and 2027 and TNM in separate mods.

Will Nihilum make a separate folder or will it try to overwrite my main install? The wording of the first install screen is not really clear...
by Zireael
Wed Feb 05, 2014 4:12 pm
Forum: DXEditing
Topic: Idea: Deus Ex continuity mod
Replies: 10
Views: 7256

Re: Idea: Deus Ex continuity mod

I am NOT saying that we should copy HR wholesale, a lot of things there made no sense.

All I want is 2 guns and (optionally) the inventory aug and (even more optionally) the map/radar thingy as an aug. I think that's reasonable?