Search found 13 matches

by MR.F.
Fri Jul 12, 2013 11:38 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373637

Re: Deus Ex: Human Renovation (fan patch/mod)

Hello, I'd like to copy source code from Human Renovation into my mostly Shifter-based DX game. I know where the source code is, but I'm wondering what uc files should I look for to copy: -enemy NPC updates (AI, etc.) -fitness skill -weapon circular spread, and maybe the laser improvement I can read...
by MR.F.
Fri Jul 12, 2013 2:31 am
Forum: DXEditing
Topic: Where does shifter add the skillpoint bonuses for takedowns?
Replies: 2
Views: 4697

Where does shifter add the skillpoint bonuses for takedowns?

Hello,
I'm trying to find which files the skillpoint bonuses for kills, knockouts, etc. are added, as I'd like to edit them. Where can I find them?

Thanks!
by MR.F.
Mon Jul 08, 2013 4:40 am
Forum: General Discussion
Topic: Does Shifter (or perhaps another mod) add a "dash" function?
Replies: 8
Views: 8794

Re: Does Shifter (or perhaps another mod) add a "dash" funct

I found it. It's under function "PlayerMove"

The dodge ability is controlled with "DodgeClickTime".

The if/then to enable dodging is straightforward.

Thanks G-Flex!
by MR.F.
Mon Jul 08, 2013 4:35 am
Forum: General Discussion
Topic: Does Shifter (or perhaps another mod) add a "dash" function?
Replies: 8
Views: 8794

Re: Does Shifter (or perhaps another mod) add a "dash" funct

That's it, then. I don't know where exactly in the Shifter codebase this change is, but I'd search through for instances of "combatDifficulty" in Shifter's version DeusExPlayer.uc, since that's the variable that's checked. Ah, thanks! I just tried playing on Realistic and verified that. I would not...
by MR.F.
Mon Jul 08, 2013 4:20 am
Forum: General Discussion
Topic: Does Shifter (or perhaps another mod) add a "dash" function?
Replies: 8
Views: 8794

Re: Does Shifter (or perhaps another mod) add a "dash" funct

It's definitely a dash in the way you think a dash works in most games. It's more horizontal than a jump and he moves faster than a walk (until he stops dashing). Depending on what button I press twice (forward, strafe left, strafe right, back), my character will "dash" in that direction. The input ...
by MR.F.
Mon Jul 08, 2013 2:35 am
Forum: General Discussion
Topic: Does Shifter (or perhaps another mod) add a "dash" function?
Replies: 8
Views: 8794

Does Shifter (or perhaps another mod) add a "dash" function?

I'm playing Deus Ex with a controller because I have wrist problems, and when I play Deus Ex with shifter installed, I accidentally "dash" a lot, just because the way the joystick works. Dashing is performed by tapping a movement direction twice. How was that installed? I'd like to remove that, but ...
by MR.F.
Mon Jun 17, 2013 4:26 am
Forum: General Discussion
Topic: Deus Ex with a 360 controller
Replies: 10
Views: 15978

Re: Deus Ex with a 360 controller

You can use something like Pinnacle Game Profiler to map the keys. However you have yoyake into accountthat Deus Ex is designed as a PC game and will never be suited to be played witn a controller. Think about the UI. (Late reply) I use Pinnacle Game Profiler and it works quite well. I have wrist p...
by MR.F.
Thu Jun 13, 2013 2:58 am
Forum: TNM Help & Support
Topic: Having trouble compiling TNM.U
Replies: 12
Views: 19843

Re: Having trouble compiling TNM.U

Try overwriting ConSys.u in your System folder with the same file from TNM\System. That worked! I can recompile TNM.u. I do have one last question. It seems like the TNMitems classes aren't compiled into TNM.u, but in TNMitems.u. So, changes I make to those classes don't get updated. How do I compi...
by MR.F.
Mon Jun 10, 2013 3:51 pm
Forum: TNM Help & Support
Topic: Having trouble compiling TNM.U
Replies: 12
Views: 19843

Re: Having trouble compiling TNM.U

Try adding EditPackages=CaroneElevatorSet just below of EditPackages=DeusEx. That worked! I still haven't gotten past compiling the TNM classes though. Now my next issue is: ..\TNM\Classes\tnmconplay.uc(665) : Error, Unrecognized member 'playMode' in class 'ConEventAnimation' Failed due to errors. ...
by MR.F.
Mon Jun 10, 2013 6:25 am
Forum: TNM Help & Support
Topic: Having trouble compiling TNM.U
Replies: 12
Views: 19843

Re: Having trouble compiling TNM.U

Drop DXOgg.u and DXOgg.dll into the System folder of the install you are running ucc make from. You should find these files from a TNM install. Also make sure your EditPackages=DXOgg is above any TNM stuff in DeusEx.ini. Thanks, I don't think I would have figured that part out. DXOgg.dll was alread...
by MR.F.
Mon Jun 10, 2013 5:21 am
Forum: DXEditing
Topic: Newb question (overriding the vanilla item)
Replies: 12
Views: 11065

Re: Newb question (overriding the vanilla item)

How? I mean - with what? Edit--- When I open the script in UEd, the defaultvalues {} are NOT shown as you may know. And if I'm compiling a new deusex.u it crashes with the "Superclass UBrowserBufferedTCPLink of class deusexspylink not found" Edit 2--- Ok, somehow I managed to recompile the deusex.u...
by MR.F.
Sun Jun 09, 2013 8:21 am
Forum: TNM Help & Support
Topic: Having trouble compiling TNM.U
Replies: 12
Views: 19843

Having trouble compiling TNM.U

Hello, I'm having 2 different (but perhaps related) issues with compiling TNM.U. I'm trying to make a few simple changes with skill points, weapon damage, inventory sizes, and other easy value change things. First, when installing the Deus Ex SDK, it doesn't install the DeusEx subfolder for some rea...