Search found 45 matches

by kocmo
Sun May 11, 2014 11:09 am
Forum: New Vision Mod Discussion
Topic: Beta OpenAL audio
Replies: 3
Views: 11679

Re: Beta OpenAL audio

Way cool! Do you know whether it'd support speaker setups bigger than stereo (4.0, 5.1, 7.1, etc.)?
by kocmo
Tue Apr 22, 2014 8:18 pm
Forum: General Discussion
Topic: Shifter-Mod doesnt do anything?
Replies: 12
Views: 15910

Re: Shifter-Mod doesnt do anything?

? Indeed :shock: How did that happen, and how was I supposed to know? :) Marijn Kentie moved it there, because on Vista/Win7/Win8 non-administrative users may not have write permissions for DeusEx directory (depending on where it gets installed). Also, this way every user of the computer gets their...
by kocmo
Tue Apr 22, 2014 7:57 pm
Forum: General Discussion
Topic: Shifter-Mod doesnt do anything?
Replies: 12
Views: 15910

Re: Shifter-Mod doesnt do anything?

While we're at it: According to the Shifter readme, I should be awarded skill points for every (hostile) kill/ko I score. I electro-proded 3 enemies, and no skill points :( I have 'bNewSkillSystem' activated in the DeusEx.ini Your .ini files now live under "My Documents\DeusEx\" Also, are you using...
by kocmo
Tue Apr 22, 2014 7:14 pm
Forum: General Discussion
Topic: Shifter-Mod doesnt do anything?
Replies: 12
Views: 15910

Re: Shifter-Mod doesnt do anything?

Merrin wrote:But still the Weapons have the old meshes, while the crates have the new, HDTPy ones
Ok, delete your DeusEx\HDTP\ directory, and re-run installer by ggrotz.
by kocmo
Tue Apr 22, 2014 6:59 pm
Forum: General Discussion
Topic: Shifter-Mod doesnt do anything?
Replies: 12
Views: 15910

Re: Shifter-Mod doesnt do anything?

... (see attachment) ... (also see attachment) ... I don't see any attachments with the post, can you please put them at some file hosting, or so? Belt & inventory icons are supposed to look like images at ModDB , do they? Edit: ahem, weird. It looks like your game is loading neither HDTP, nor new ...
by kocmo
Tue Apr 22, 2014 6:16 pm
Forum: HDTP Discussion
Topic: HDTP Beta, Shifter and New Vision
Replies: 49
Views: 70586

Re: HDTP Beta, Shifter and New Vision

Greetings, I've also lost the ingame HDTP-menu and thus tried to set things manually in the HDTP.ini, as described earlier in this thread. My problem ist, that there were no "bHDTP..."-flags anywhere to be found in the file. Can I add them manually, and if yes: where do I have to put them? Shifter ...
by kocmo
Tue Apr 22, 2014 6:13 pm
Forum: General Discussion
Topic: Shifter-Mod doesnt do anything?
Replies: 12
Views: 15910

Re: Shifter-Mod doesnt do anything?

To enable Unrealistic difficulty you must right click on Realistic. :mrgreen: Wow, thanks; didn't know that :) And I take it there is no way of playing Shifter and HDTP together? Shifter v1.8.4 supports loading HDTP Release 1 assets. Shifter v1.9 RC1 supports loading HDTP Release 2 (beta) assets. B...
by kocmo
Tue Apr 22, 2014 6:00 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 368876

Re: Deus Ex: Human Renovation (fan patch/mod)

Especially the per-pixel lighting from a mere technical standpoint (I can't even being to think how you can accomplish something like that with that old engine). =D> Yeah, we'll have to do something about Render.dll I am really thrilled. It's me forever in debt with you for what you have done and a...
by kocmo
Mon Apr 21, 2014 11:32 pm
Forum: General Discussion
Topic: Shifter-Mod doesnt do anything?
Replies: 12
Views: 15910

Re: Shifter-Mod doesnt do anything?

Rename DeusEx\HDTP\System\DeusEx.u to DeusEx.u.unused
by kocmo
Mon Apr 21, 2014 8:14 pm
Forum: General Discussion
Topic: (troubleshooting) DX GOTY microstutter
Replies: 2
Views: 6662

Re: (troubleshooting) DX GOTY microstutter

Yeah, you should monitor your CPU and GPU clocks. If you have a second monitor, run i7TurboGT and GPU-Z (sensors tab) on it, and keep an eye on the clocks. Make sure that at least one CPU core runs at maximum multiplier. You can also monitor CPU and GPU clocks via an on-screen display in game, using...
by kocmo
Sun Apr 20, 2014 4:33 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 368876

Re: Deus Ex: Human Renovation (fan patch/mod)

Hi Salk, Btw, thank you for pointing me towards Human Renovation in the 1st place :-) G-Flex has not made himself heard for some time now but the source code for Human Renovation is available in the first post of this topic although I fear it's missing the latest improvements made by G-Flex, unfortu...
by kocmo
Sun Apr 20, 2014 4:02 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 368876

Re: Deus Ex: Human Renovation (fan patch/mod)

I have also posted a few HDTP-related bugs (with proposed bugfixes included) at Shifter list of open issues. Fix for HDTP books being rendered in solid grey/red/blue Fix for hugely oversized decals (bullet holes, burn and scorch mars, blood splats and pools, etc.), when using Shifter with HDTP Perha...
by kocmo
Sun Apr 20, 2014 3:56 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 368876

Workaround for Engine.Mover.Makegroupstop Infinite Recursion

I have created an UnrealScript "fix" for the infamous issue Engine.Mover.Makegroupstop or DeusEx.DeusExMover.Makegroupstop "Infinite script recursion (250 calls)". The problem is caused by two movers having the same name. When processing a linked list containing both, function MakeGroupStop() goes i...
by kocmo
Sun Apr 20, 2014 3:28 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 446975

Re: HDTP beta

After having some trouble installing HDTP beta, I finally got it to work, but all of the books are either solid grey or solid red without any textures. I'm also running Shifter 1.9 and New Vision alongside it. Any ideas on how to fix this? I've posted technical explanation and a fix (patch against ...
by kocmo
Thu Apr 17, 2014 3:21 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 446975

Re: HDTP beta

DDL wrote:As far as I can tell, it just needed the scaleglow/unlit stuff to be called separately (keeping it in postbeginplay() just didn't work) so:

Code: Select all

...
Also added is functionality for the usual "getting darker before breaking" to apply to both on and off versions.
Thanks!