Search found 86 matches
- Fri Oct 07, 2016 5:50 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
Excellent ! I've always ranked GMDX as my number one mod. Next to 2027. The flesh fragments, the bullet puffs. How to you make this. I've tried making bullet puffs, but cant seem to but it. I've made a class under effects. But how shall I implement in into the game. And I've made my different classe...
- Thu Oct 06, 2016 2:50 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
Gee, thanks, really worked. Hey, can I ask you something ? Where did you learn this weapon coding ?
- Wed Oct 05, 2016 5:27 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
//============================================================================= // WeaponFiveSeven. //============================================================================= class WeaponFiveSeven extends DeusExWeapon; simulated function FiveSevenSelectSound() { Owner.PlaySound(Sound'MP5S.FiveS...
- Wed Oct 05, 2016 10:59 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
OK.Done. I've copied it till function weapon.uc. now what sould i do ?
- Tue Oct 04, 2016 2:16 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
There is only playselectivefiring. Not any playselectivefire. There are many strings of codes. Do you want me to copy them all
- Mon Oct 03, 2016 4:41 pm
- Forum: DXEditing
- Topic: How to make LAM's use custom explosion sprite
- Replies: 0
- Views: 10778
How to make LAM's use custom explosion sprite
How can I make the default LAM's in DX use my custom explosion sprite. There is no code in DeusExWeapon, WeaponLAM and LAM. but it uses the ExplosionLarge sprite. Please tell me how I can make the lam's use my custom sprite. Many thanks for help
- Mon Oct 03, 2016 3:23 pm
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
How exactly am i supposed to override it. How shall I make the weapon fire faster ?
- Mon Oct 03, 2016 3:21 pm
- Forum: DXEditing
- Topic: How to make my custom flesh fragments spawn
- Replies: 4
- Views: 7538
Re: How to make my custom flesh fragments spawn
Yes, but how. What am i supposed to do ?
- Sun Oct 02, 2016 9:47 am
- Forum: DXEditing
- Topic: How to make my custom flesh fragments spawn
- Replies: 4
- Views: 7538
How to make my custom flesh fragments spawn
Ok, I've made separate classes for the fragments FleshFragmentGib FleshFragmentHead FleshFragmentLeg FleshFragmentFoot FleshFragmentGuts FleshFragmentForearm Each of them were made under the fleshfragment class. They have a mesh etc. But how do I spawn them while a character dies. I know I have to e...
- Sun Oct 02, 2016 9:01 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
Re: How to make weapon 'Shoot' animation faster
What am i supposed to edit
If I do slomo 2, I got my desired fast firing weapon.But I want them at normal game speed.
Pls can you tell me how and what to edit
Thank u for the reply though =)
If I do slomo 2, I got my desired fast firing weapon.But I want them at normal game speed.
Pls can you tell me how and what to edit
Thank u for the reply though =)
- Sun Oct 02, 2016 5:16 am
- Forum: DXEditing
- Topic: How to make weapon 'Shoot' animation faster
- Replies: 44
- Views: 36295
How to make weapon 'Shoot' animation faster
Greetings. I have a custom weapon pack. 2027's weapon models. So, I'm decreasing the shot time, but nothing works. So, my theory lies with the 'Shoot' animation. The shorter the animation, the faster the weapon will fire. Can there be any way that I can decrease the Shot Time of these models. Also t...