Search found 86 matches

by SkrillaX
Fri Oct 07, 2016 5:50 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

Excellent ! I've always ranked GMDX as my number one mod. Next to 2027. The flesh fragments, the bullet puffs. How to you make this. I've tried making bullet puffs, but cant seem to but it. I've made a class under effects. But how shall I implement in into the game. And I've made my different classe...
by SkrillaX
Thu Oct 06, 2016 2:50 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

Gee, thanks, really worked. Hey, can I ask you something ? Where did you learn this weapon coding ?
by SkrillaX
Wed Oct 05, 2016 5:27 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

//============================================================================= // WeaponFiveSeven. //============================================================================= class WeaponFiveSeven extends DeusExWeapon; simulated function FiveSevenSelectSound() { Owner.PlaySound(Sound'MP5S.FiveS...
by SkrillaX
Wed Oct 05, 2016 10:59 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

OK.Done. I've copied it till function weapon.uc. now what sould i do ?
by SkrillaX
Tue Oct 04, 2016 2:16 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

There is only playselectivefiring. Not any playselectivefire. There are many strings of codes. Do you want me to copy them all
by SkrillaX
Mon Oct 03, 2016 4:41 pm
Forum: DXEditing
Topic: How to make LAM's use custom explosion sprite
Replies: 0
Views: 10778

How to make LAM's use custom explosion sprite

How can I make the default LAM's in DX use my custom explosion sprite. There is no code in DeusExWeapon, WeaponLAM and LAM. but it uses the ExplosionLarge sprite. Please tell me how I can make the lam's use my custom sprite. Many thanks for help
by SkrillaX
Mon Oct 03, 2016 3:23 pm
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

How exactly am i supposed to override it. How shall I make the weapon fire faster ?
by SkrillaX
Mon Oct 03, 2016 3:21 pm
Forum: DXEditing
Topic: How to make my custom flesh fragments spawn
Replies: 4
Views: 7538

Re: How to make my custom flesh fragments spawn

Yes, but how. What am i supposed to do ?
by SkrillaX
Sun Oct 02, 2016 9:47 am
Forum: DXEditing
Topic: How to make my custom flesh fragments spawn
Replies: 4
Views: 7538

How to make my custom flesh fragments spawn

Ok, I've made separate classes for the fragments FleshFragmentGib FleshFragmentHead FleshFragmentLeg FleshFragmentFoot FleshFragmentGuts FleshFragmentForearm Each of them were made under the fleshfragment class. They have a mesh etc. But how do I spawn them while a character dies. I know I have to e...
by SkrillaX
Sun Oct 02, 2016 9:01 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

Re: How to make weapon 'Shoot' animation faster

What am i supposed to edit
If I do slomo 2, I got my desired fast firing weapon.But I want them at normal game speed.
Pls can you tell me how and what to edit
Thank u for the reply though =)
by SkrillaX
Sun Oct 02, 2016 5:16 am
Forum: DXEditing
Topic: How to make weapon 'Shoot' animation faster
Replies: 44
Views: 36295

How to make weapon 'Shoot' animation faster

Greetings. I have a custom weapon pack. 2027's weapon models. So, I'm decreasing the shot time, but nothing works. So, my theory lies with the 'Shoot' animation. The shorter the animation, the faster the weapon will fire. Can there be any way that I can decrease the Shot Time of these models. Also t...