Search found 22 matches

by Peppigno
Sat May 21, 2011 1:48 pm
Forum: New Vision Mod Discussion
Topic: Mapper Needed
Replies: 30
Views: 38173

Re: Mapper Needed

This got mentioned in another thread but I thought I would make a dedicated post here to explain in full. The New Vision textures undoubtedly help add a lot of detail to the maps in Deus Ex, unfortunately it also makes a lot of mapping errors alarmingly obvious. Upside down doors, major texture mis...
by Peppigno
Wed Jan 19, 2011 3:34 pm
Forum: DXEditing
Topic: A few questions about DX editing.
Replies: 11
Views: 7227

Re: A few questions about DX editing.

Does Unmirror command go in .uc script? An exaple, pls.
by Peppigno
Sun Jan 02, 2011 1:03 pm
Forum: DXEditing
Topic: Deus Ex Development kit
Replies: 25
Views: 17483

Re: Deus Ex Development kit

mmm... So you should rewrite the integration with external DX stuff, for example ConEdit :-k.
by Peppigno
Sat Jan 01, 2011 2:06 pm
Forum: DXEditing
Topic: How to fix the inventory bug after new start game... and
Replies: 0
Views: 3632

How to fix the inventory bug after new start game... and

Hi, I'm doing a custom player class and menu. Now when player start new game, die quickly (!) and choose to start a new game, the inventory of the previous match remains and he can't use any weapons. I remember in old DX editing forum there was posted a fix for this issue. Did you remember what's th...
by Peppigno
Sun Dec 26, 2010 2:33 pm
Forum: DXEditing
Topic: Deus Ex Development kit
Replies: 25
Views: 17483

Re: Deus Ex Development kit

Nice.

You should put 3 pics/video for mod approvation :).
by Peppigno
Sat Dec 25, 2010 4:12 pm
Forum: DXEditing
Topic: Deus Ex Development kit
Replies: 25
Views: 17483

Re: Deus Ex Development kit

I'm not a programmer so I can't help you in this way.

I'm just modelling simple things, but I'm trying to do a test character for a friend.
If you can add the skeletal animation support (e.g. PSK as in UDK) in your project it's awesone :D.
Custom animation in Deus Ex is a... real pain in the ass +o(
by Peppigno
Sat Dec 25, 2010 1:34 pm
Forum: DXEditing
Topic: Deus Ex Development kit
Replies: 25
Views: 17483

Re: Deus Ex Development kit

Damn... UT SDK it's a fantastic project :shock:.

Very well... unfortunately I just know some UDK notions and 3d modelling basics for decoration/char (ehm... 8-[), anyway you have a PM.
by Peppigno
Wed Dec 22, 2010 11:00 am
Forum: DXEditing
Topic: How to create a custom main menu?
Replies: 5
Views: 5420

Re: How to create a custom main menu?

I did a temporary MiBPlayer.uc playerclass 8-[.
by Peppigno
Tue Dec 21, 2010 10:40 pm
Forum: DXEditing
Topic: Change label text when mouse cursor is over a button
Replies: 0
Views: 3478

Change label text when mouse cursor is over a button

Hi people. I need help with code... again :giggle:. I have two label text with two buttons, as this: var localized string mylabel1; var localized string mylabel2; var MenuUIActionButtonWindow button1; var MenuUIActionButtonWindow button2; So, in the default properties I've set a default text for lab...
by Peppigno
Mon Dec 20, 2010 4:20 pm
Forum: DXEditing
Topic: How to create a custom main menu?
Replies: 5
Views: 5420

Thanks

Thank you very much :mrgreen:.

PS: where can I find SMPlayer.uc script?
by Peppigno
Sun Dec 19, 2010 11:28 pm
Forum: DXEditing
Topic: How to create a custom main menu?
Replies: 5
Views: 5420

How to create a custom main menu?

Could you just tell me what are the classes to create a custom main menu, with my custom buttons and title?

I've created a "myMenuMain" extends the original dx main menu to override some functions, but it doesn't work. Any tips?
by Peppigno
Sat Mar 06, 2010 5:39 pm
Forum: DXEditing
Topic: Man in Black Mod...the return!
Replies: 15
Views: 11744

Re: Man in Black Mod...the return!

uh? oh... Welcome back Wildcat :mrgreen:.

Are you returned from Army?
by Peppigno
Sun Mar 15, 2009 9:00 pm
Forum: TNM Help & Support
Topic: I can't bind the FISTS key
Replies: 1
Views: 2681

I can't bind the FISTS key

In the training, when I should bind a key for fists, in the Keyboard controls list there is not a "fists" or "select fists" or whatever... So I can't use fists?!?
Why?
by Peppigno
Wed Dec 17, 2008 5:02 pm
Forum: HDTP Discussion
Topic: The Pistol
Replies: 100
Views: 82754

Re:

[quote="Mr_Cyberpunk"]I can't help but feel like the Handle is too plain. I was hoping to make it have a more ergonomic quality to it. Also that it is really really blurry. [img]http://www.gun-zone.com/images/glock/GLK1700210_lg.gif[/img] Look at the handle, you immediately know where your fingers a...
by Peppigno
Wed Dec 17, 2008 4:56 pm
Forum: HDTP Discussion
Topic: Contributing to Our Development Process!
Replies: 72
Views: 116018

Re: Contributing to Our Development Process!

What type of contribute are you needing? I just use 3ds max 2008 to model something... I dunno if you are looking for this contribute.

Anyway contact me in PM, I could to do something for this project.

Bye