Search found 22 matches
- Sat May 21, 2011 1:48 pm
- Forum: New Vision Mod Discussion
- Topic: Mapper Needed
- Replies: 30
- Views: 38182
Re: Mapper Needed
This got mentioned in another thread but I thought I would make a dedicated post here to explain in full. The New Vision textures undoubtedly help add a lot of detail to the maps in Deus Ex, unfortunately it also makes a lot of mapping errors alarmingly obvious. Upside down doors, major texture mis...
- Wed Jan 19, 2011 3:34 pm
- Forum: DXEditing
- Topic: A few questions about DX editing.
- Replies: 11
- Views: 7228
Re: A few questions about DX editing.
Does Unmirror command go in .uc script? An exaple, pls.
- Sun Jan 02, 2011 1:03 pm
- Forum: DXEditing
- Topic: Deus Ex Development kit
- Replies: 25
- Views: 17483
Re: Deus Ex Development kit
mmm... So you should rewrite the integration with external DX stuff, for example ConEdit .
- Sat Jan 01, 2011 2:06 pm
- Forum: DXEditing
- Topic: How to fix the inventory bug after new start game... and
- Replies: 0
- Views: 3632
How to fix the inventory bug after new start game... and
Hi, I'm doing a custom player class and menu. Now when player start new game, die quickly (!) and choose to start a new game, the inventory of the previous match remains and he can't use any weapons. I remember in old DX editing forum there was posted a fix for this issue. Did you remember what's th...
- Sun Dec 26, 2010 2:33 pm
- Forum: DXEditing
- Topic: Deus Ex Development kit
- Replies: 25
- Views: 17483
Re: Deus Ex Development kit
Nice.
You should put 3 pics/video for mod approvation .
You should put 3 pics/video for mod approvation .
- Sat Dec 25, 2010 4:12 pm
- Forum: DXEditing
- Topic: Deus Ex Development kit
- Replies: 25
- Views: 17483
Re: Deus Ex Development kit
I'm not a programmer so I can't help you in this way.
I'm just modelling simple things, but I'm trying to do a test character for a friend.
If you can add the skeletal animation support (e.g. PSK as in UDK) in your project it's awesone .
Custom animation in Deus Ex is a... real pain in the ass
I'm just modelling simple things, but I'm trying to do a test character for a friend.
If you can add the skeletal animation support (e.g. PSK as in UDK) in your project it's awesone .
Custom animation in Deus Ex is a... real pain in the ass
- Sat Dec 25, 2010 1:34 pm
- Forum: DXEditing
- Topic: Deus Ex Development kit
- Replies: 25
- Views: 17483
Re: Deus Ex Development kit
Damn... UT SDK it's a fantastic project .
Very well... unfortunately I just know some UDK notions and 3d modelling basics for decoration/char (ehm... ), anyway you have a PM.
Very well... unfortunately I just know some UDK notions and 3d modelling basics for decoration/char (ehm... ), anyway you have a PM.
- Wed Dec 22, 2010 11:00 am
- Forum: DXEditing
- Topic: How to create a custom main menu?
- Replies: 5
- Views: 5420
Re: How to create a custom main menu?
I did a temporary MiBPlayer.uc playerclass .
- Tue Dec 21, 2010 10:40 pm
- Forum: DXEditing
- Topic: Change label text when mouse cursor is over a button
- Replies: 0
- Views: 3478
Change label text when mouse cursor is over a button
Hi people. I need help with code... again :giggle:. I have two label text with two buttons, as this: var localized string mylabel1; var localized string mylabel2; var MenuUIActionButtonWindow button1; var MenuUIActionButtonWindow button2; So, in the default properties I've set a default text for lab...
- Mon Dec 20, 2010 4:20 pm
- Forum: DXEditing
- Topic: How to create a custom main menu?
- Replies: 5
- Views: 5420
Thanks
Thank you very much .
PS: where can I find SMPlayer.uc script?
PS: where can I find SMPlayer.uc script?
- Sun Dec 19, 2010 11:28 pm
- Forum: DXEditing
- Topic: How to create a custom main menu?
- Replies: 5
- Views: 5420
How to create a custom main menu?
Could you just tell me what are the classes to create a custom main menu, with my custom buttons and title?
I've created a "myMenuMain" extends the original dx main menu to override some functions, but it doesn't work. Any tips?
I've created a "myMenuMain" extends the original dx main menu to override some functions, but it doesn't work. Any tips?
- Sat Mar 06, 2010 5:39 pm
- Forum: DXEditing
- Topic: Man in Black Mod...the return!
- Replies: 15
- Views: 11745
Re: Man in Black Mod...the return!
uh? oh... Welcome back Wildcat .
Are you returned from Army?
Are you returned from Army?
- Sun Mar 15, 2009 9:00 pm
- Forum: TNM Help & Support
- Topic: I can't bind the FISTS key
- Replies: 1
- Views: 2681
I can't bind the FISTS key
In the training, when I should bind a key for fists, in the Keyboard controls list there is not a "fists" or "select fists" or whatever... So I can't use fists?!?
Why?
Why?
- Wed Dec 17, 2008 5:02 pm
- Forum: HDTP Discussion
- Topic: The Pistol
- Replies: 100
- Views: 82754
Re:
[quote="Mr_Cyberpunk"]I can't help but feel like the Handle is too plain. I was hoping to make it have a more ergonomic quality to it. Also that it is really really blurry. [img]http://www.gun-zone.com/images/glock/GLK1700210_lg.gif[/img] Look at the handle, you immediately know where your fingers a...
- Wed Dec 17, 2008 4:56 pm
- Forum: HDTP Discussion
- Topic: Contributing to Our Development Process!
- Replies: 72
- Views: 116155
Re: Contributing to Our Development Process!
What type of contribute are you needing? I just use 3ds max 2008 to model something... I dunno if you are looking for this contribute.
Anyway contact me in PM, I could to do something for this project.
Bye
Anyway contact me in PM, I could to do something for this project.
Bye