Search found 689 matches

by bjorn98009_91
Mon Apr 24, 2017 6:47 pm
Forum: DXEditing
Topic: general protection fault on trying to edit DeusExPlayer
Replies: 58
Views: 11956

Re: general protection fault on trying to edit DeusExPlayer

Not sure why you get the GPF, however I have a good idea why GameEngineExt is missing. Try and copy Revision's system folder into the root DX folder so the Revision and original System folder merges, that should allow the editor to use all the correct files. Then take the files in the Biomod folder ...
by bjorn98009_91
Mon Dec 19, 2016 7:57 pm
Forum: DXEditing
Topic: Links to Tack's & UC Constuctor
Replies: 13
Views: 19333

Re: Links to Tack's & UC Constuctor

Venom3 wrote:Is it just me, or are the links dead? I just get linked to the homepage of dx-revision.com :o
If somebody has these offline .chm files of both Tacks Lab and Universal Constructor, I'd be very happy if somebody uploaded it :)
Finally fixed this, I'm super slow. I know.
by bjorn98009_91
Sat Dec 17, 2016 2:27 pm
Forum: DXEditing
Topic: How to use DirectX9 with ENBSeries in Deus Ex
Replies: 5
Views: 11592

Re: How to use DirectX9 with ENBSeries in Deus Ex

Alright, can you post DeusEx.log as it is after the crash (it gets overwritten if you start the game again)?
by bjorn98009_91
Fri Dec 16, 2016 6:08 pm
Forum: DXEditing
Topic: How to use DirectX9 with ENBSeries in Deus Ex
Replies: 5
Views: 11592

Re: How to use DirectX9 with ENBSeries in Deus Ex

Revision doesn't ship with ENBSeries. Are you trying to make ENBSeries work with Revision or the vanilla game? First make sure you are indeed using D3D9 by going to Settings -> Display -> Rendering Device...
by bjorn98009_91
Wed Jun 15, 2016 9:54 pm
Forum: DXEditing
Topic: GMDX + Kentie = Blackout?
Replies: 50
Views: 11377

Re: GMDX + Kentie = Blackout?

We had similar problems with Revision and Kentie's. Thing is that we use the convention of the launcher normally looking for Game.ini and GameUser.ini if the launcher is named Game.exe. So if you run it without any parameters and it's called Revision.exe it will look for Revision.ini and RevisionUse...
by bjorn98009_91
Wed Jun 15, 2016 10:30 am
Forum: DXEditing
Topic: GMDX + Kentie = Blackout?
Replies: 50
Views: 11377

Re: GMDX + Kentie = Blackout?

You could try and add the -localdata parameter to your GMDX shortcut so it won't use the MyDocuments folder at all, that might resolve some things.
by bjorn98009_91
Wed Jun 15, 2016 10:22 am
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 9958

Re: DXOgg .dll Errors?

Veronika: That sounds like you are using my DXOgg.u but the "stock" DXOgg.dll since Revision introduced the CheckFiles function. So basically the .u file is looking for the native CheckFiles function but can't find it since it's not in your .dll. Venom3: Could be a missmatch between .u and .dll. Try...
by bjorn98009_91
Sun Mar 27, 2016 11:40 am
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 9958

Re: DXOgg .dll Errors?

What editor are you using and having issues with? UED 1 or 2?
by bjorn98009_91
Thu Jan 07, 2016 8:38 am
Forum: TNM Discussion
Topic: Great work on mod, but...how?
Replies: 6
Views: 16317

Re: Great work on mod, but...how?

Indeed, our plans were to host more tutorials, but we sort of got a bit sidetracked ^^
by bjorn98009_91
Thu Jan 07, 2016 8:37 am
Forum: General Discussion
Topic: Replaying Deus Ex - Crash
Replies: 7
Views: 18102

Re: Replaying Deus Ex - Crash

That looks like a clean shutdown, did you restart the game after the crash? As the log is overwritten each time you start the game.
by bjorn98009_91
Sun Jan 03, 2016 5:17 pm
Forum: TNM Discussion
Topic: Great work on mod, but...how?
Replies: 6
Views: 16317

Re: Great work on mod, but...how?

The links sort of broke when we upgraded our site, content is still there though:
https://www.dx-revision.com/dxtutorials/tack/
https://www.dx-revision.com/dxtutorials ... orials.htm
by bjorn98009_91
Mon Nov 30, 2015 10:35 am
Forum: General Discussion
Topic: Stylization vs Detail (continued for the Revision thread)
Replies: 32
Views: 42352

Re: Stylization vs Detail (continued for the Revision thread

What I'm trying to say, an in-depth analysis is warranted. I think it's even welcomed, so the devs might improve on their initial design. I would welcome an objective in-depth analysis to help us iron out some of the issues people have with Revision (content-wise anyway). I can't promise we will fi...
by bjorn98009_91
Wed Nov 25, 2015 11:27 am
Forum: TNM Help & Support
Topic: "Improving Deus Ex's Graphics With Mods" - Any updates?
Replies: 8
Views: 13886

Re: "Improving Deus Ex's Graphics With Mods" - Any updates?

Thanks for the reply! I did as you wrote and I'm currently running TNM with the DX10 renderer and everything seems to be working just fine, with one exception. In dark places, especially ventilation shafts, I get missing/completely black textures and I don't know why. Example: https://imgur.com/xFy...
by bjorn98009_91
Fri Nov 13, 2015 12:19 am
Forum: HDTP Discussion
Topic: HDTP Beta Release 3 Support
Replies: 23
Views: 42284

Re: HDTP Beta Release 3 Support

HuRen is maintained by G-Flex, Yuki does Shifter. I updated our "Revision customized" versions of HuRen and Shifter (and Biomod) to use the latest stuff. :) I'm sure it's possible to port without much issue.