Search found 34 matches
- Sun Aug 05, 2007 5:03 am
- Forum: Off Topic
- Topic: From the genius that brough you the UM and VADB: JSPaint!
- Replies: 143
- Views: 72802
- Mon Jul 30, 2007 11:32 pm
- Forum: Off Topic
- Topic: World In Conflict
- Replies: 16
- Views: 13140
AMDATI is indeed having serious trouble. They've posted Q2 losses, while Intel had substantial profits. According to Fox's data (which is an awesome find, btw) Nvidia is totally kicking ass, also. AMD's Barcelona is going to be about as successful as the R600 was, I would think... Whereas, Intel's P...
- Sun Jul 29, 2007 5:50 pm
- Forum: Off Topic
- Topic: World In Conflict
- Replies: 16
- Views: 13140
What I find very interesting is that all Nividia 8xxx-cards use the same layout and all the branders (like MSI, Sparkle, Asus etc.) do is putting a sticker on it or to overclock them sometimes. In very rare cases they use another cooling solution. The default cooler is pretty effective and silent (...
- Sat Jul 28, 2007 10:06 pm
- Forum: Off Topic
- Topic: OpenFrag-- Opensource Game Development Community
- Replies: 13
- Views: 13461
So u guys are using OGRE then. We'll see what happens. I've seen other development kits/engines around. depends on how long it takes for all of them to be of some use to me/community :D Indeed. We hope that we can use OpenFrag as the cornerstone to an opensource game development community that will...
- Sat Jul 28, 2007 7:32 pm
- Forum: Off Topic
- Topic: From the genius that brough you the UM and VADB: JSPaint!
- Replies: 143
- Views: 72802
If you want to build a community around your client-based oekaki board, you could always use Shimmie, which is totally awesome.
http://trac.shishnet.org/shimmie2/
Also, don't ask me how I know about oekaki or imageboards.
...
You don't want to know.
http://trac.shishnet.org/shimmie2/
Also, don't ask me how I know about oekaki or imageboards.
...
You don't want to know.
- Sat Jul 28, 2007 4:54 pm
- Forum: Off Topic
- Topic: OpenFrag-- Opensource Game Development Community
- Replies: 13
- Views: 13461
if updating the engine to suit the needs of a newer game breaks an older game, then developers (and enthusiasts) of the older game can update their specific game assets to work better with the new engine. This is one of the many advantages of opensource game development. Heheh you mean go back to y...
- Sat Jul 28, 2007 4:38 pm
- Forum: Off Topic
- Topic: From the genius that brough you the UM and VADB: JSPaint!
- Replies: 143
- Views: 72802
- Sat Jul 28, 2007 3:53 pm
- Forum: New Vision Mod Discussion
- Topic: Public Progress Meter
- Replies: 52
- Views: 47396
It's not for showing off for christ's sake, it's just that at the moment the indicator is completely off because you haven't uploaded any. Finalize textures as you do them, don't wait until you've "done them all". There's no point whatosever. To take a quote from Linus Torvalds-- Release often, rel...
- Sat Jul 28, 2007 3:50 pm
- Forum: General Discussion
- Topic: Free 3D Modelling Software! Bryce 3D
- Replies: 13
- Views: 12272
- Sat Jul 28, 2007 3:47 pm
- Forum: Off Topic
- Topic: Laptop Woes: Do I WTS, or do I stay with what I've got?
- Replies: 15
- Views: 12016
Incidentally the nc6400 is the standard PC we give people who need to work from home, and it's a really nice machine. There's something about the way it feels under your fingers that made me love it instantly. But it's not meant for the type of activities you're likely to use it for, Kale. Its lack...
- Sat Jul 28, 2007 3:39 pm
- Forum: Off Topic
- Topic: OpenFrag-- Opensource Game Development Community
- Replies: 13
- Views: 13461
How are you making actual levels? The actual level is, at the moment, a 3D model. You can create this in Blender, Maya, 3DS Max, your choice. Random question: If you keep updating the engine and applying the updates to existing games, isn't there a risk that one of your updates will bugger up the a...
- Sat Jul 28, 2007 6:19 am
- Forum: Off Topic
- Topic: OpenFrag-- Opensource Game Development Community
- Replies: 13
- Views: 13461
I'm not exactly 100% sure what you're asking, but if it's what I think you're asking... We're working on a world editor called 'Anvil' that helps to integrate all forms of content, however... It's not entirely functional yet. You can't edit content inside this editor, however; only its in-game prope...
- Sat Jul 28, 2007 4:56 am
- Forum: Off Topic
- Topic: Laptop Woes: Do I WTS, or do I stay with what I've got?
- Replies: 15
- Views: 12016
I know you're pretty set on the webcam, but your dv6000z looks pretty dorky compared to the HP business notebooks.
I prefer something more professional, but that's just me.
Though, Akiba might be a cool place to check out when in Japan...
I prefer something more professional, but that's just me.
Though, Akiba might be a cool place to check out when in Japan...
- Sat Jul 28, 2007 4:35 am
- Forum: Off Topic
- Topic: Ubuntu Studio
- Replies: 7
- Views: 5815
- Sat Jul 28, 2007 4:30 am
- Forum: Off Topic
- Topic: OpenFrag-- Opensource Game Development Community
- Replies: 13
- Views: 13461
OpenFrag-- Opensource Game Development Community
Hello, folks. I'd like to introduce myself as not only an enthusiast of Deus Ex, but also a member of the OpenFrag project, which is an opensource game development community. We are developing a game engine that will, as we envision it to be, a central first-person game engine that will run a variet...