Search found 144 matches

by Y|yukichigai
Tue Oct 31, 2006 12:14 am
Forum: HDTP Discussion
Topic: HDTP Release #1 Discussion Thread
Replies: 132
Views: 94883

Yuki: for several decos it was felt that the originals were just fine, so all we did was change the textures. Compare the two skulls, for example: same model, different texture. Ditto for button1, etc. The thing is, comparing the two .uc files for the Skull and Femur there appear to be no differenc...
by Y|yukichigai
Wed Oct 11, 2006 8:22 pm
Forum: HDTP Discussion
Topic: HDTP Release #1 Discussion Thread
Replies: 132
Views: 94883

A few errors and a suggestion

I've been going through the HDTP DeusEx.u file in order to incorporate the new textures into Shifter, and I came across a few things. Several textures are not being used, despite the fact that the What's Included file says they are. I've not made it through the list completely yet, but I know that B...
by Y|yukichigai
Tue Oct 10, 2006 8:27 pm
Forum: HDTP Discussion
Topic: Shifter and HDTP... kinda like Peanut Butter and Chocolate
Replies: 5
Views: 6890

Jetsetlemming wrote:That's using the new models, too, right? I see mentions of the mesh in the code, so I'm assuming so. ^^
Erm, yeah, sorry, I meant textures AND models. You get the idea. :P
by Y|yukichigai
Tue Oct 10, 2006 7:20 am
Forum: HDTP Discussion
Topic: Deus Ex ITALIAN Version | Can't install patch 1112fm!!!
Replies: 21
Views: 17031

Theoretically what really matters are the changes that have been made to the Core.u and Engine.u resource files, and perhaps based on the error the UBrowser.u and UWindow.u files. It's possible that swapping those files for patched, European or American versions would enable HDTP to install properly...
by Y|yukichigai
Tue Oct 10, 2006 12:41 am
Forum: HDTP Discussion
Topic: Shifter and HDTP... kinda like Peanut Butter and Chocolate
Replies: 5
Views: 6890

Shifter and HDTP... kinda like Peanut Butter and Chocolate

...they go together oh so well. http://img90.imageshack.us/img90/2781/newguntherxv2.th.jpg This is just a quick post to let anybody who cares know that I have in fact found a way to dynamically load in the HDTP textures if they are present, but default to the original textures otherwise. This means ...
by Y|yukichigai
Sat Oct 07, 2006 2:20 am
Forum: HDTP Discussion
Topic: Using HDTP with conversion mods!
Replies: 4
Views: 4146

Seems to work with Shifter too. :) edit: Wait, no it doesn't, I'm an idiot. I wish it did! Hopefully Mr Shifter will be able to bless us with an HDTP version somehow, in the future. Yes, I will. If necessary I will release in two versions: HDTP-enabled and normal. However, I think I may have found ...
by Y|yukichigai
Mon Aug 28, 2006 12:21 am
Forum: HDTP Discussion
Topic: HDTP and Shifter
Replies: 17
Views: 13284

Y'know, I was kinda hesitant to blatantly rip off someone else's code, but I keep hearing stuff like "wouldn't it be awesome if you could run Smoke and Shifter at the same time?" I'm thinking Smoke39 and I need to get together sometime and maybe swap some code. And by the way, I am fully planning on...
by Y|yukichigai
Fri Aug 25, 2006 7:33 am
Forum: HDTP Discussion
Topic: HDTP and Shifter
Replies: 17
Views: 13284

Well, Shifter is a pretty basic "swap out your DeusEx.u file for this new one" mod, but I imagine TNM is fairly to completely unstable at times during development. You could do an ini+exe copy, modify the ini to use a different directory and run it like that if you wanted to, but I wouldn't want to ...
by Y|yukichigai
Thu Aug 24, 2006 11:54 pm
Forum: HDTP Discussion
Topic: HDTP and Shifter
Replies: 17
Views: 13284

I think if I really, really tried hard I could find a way to incorporate the changes AUTOMATICALLY, so that they'd detect whether or not the appropriate shape files were or weren't there using DynamicLoad. That would probably be a pain in the ass, a big one, but then again I have a lot of free time....