Search found 3541 matches

by DDL
Fri Oct 10, 2014 10:39 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 460424

Re: HDTP beta

If by loading a save file, you mean "a previous save file that didn't use HDTP", then yes: I imagine you might see this. The gamestate might remember the meshes of all your equipped items (i.e. non-HDTP meshes), rather than loading them all up from scratch. Dropping/picking up a weapon essentially s...
by DDL
Fri Oct 10, 2014 10:35 am
Forum: HDTP Discussion
Topic: Goddamnit, MJ12 trooper
Replies: 24
Views: 38860

Re: Goddamnit, MJ12 trooper

Hah. Hey, if you want to write the window code for that, I'll incorporate it. DX has really fucking awful window code, and writing it is a massive pain in arse. I just went for the easiest and least suicide-inducing method I could manage.
by DDL
Fri Sep 19, 2014 9:51 am
Forum: DXEditing
Topic: Stackable Weapon Mods in Inventory?
Replies: 15
Views: 16443

Re: Stackable Weapon Mods in Inventory?

Stackable PS20s is entirely doable.

I think I did it by simply turning the PS20 into a weapon that uses ammo, and picking up more PS20s adds to ammo (much like LAMs do). The only marginally tricky bit was getting it to auto destroy when "out of ammo".
by DDL
Thu Sep 04, 2014 12:39 pm
Forum: HDTP Discussion
Topic: Goddamnit, MJ12 trooper
Replies: 24
Views: 38860

Re: Goddamnit, MJ12 trooper

Heh. Specially when there's an actual menu option specifically fulfilling that function. Ah well. I do appear to have an anna mesh with working lip anims, but the fact that I haven't used it probably means it has some terrible gaping flaw, like a weapon triangle located in the forehead or no hands o...
by DDL
Thu Sep 04, 2014 10:31 am
Forum: HDTP Discussion
Topic: Goddamnit, MJ12 trooper
Replies: 24
Views: 38860

Re: Goddamnit, MJ12 trooper

People griped about anna's lips not moving?

In other news, anna's lips don't move?? Fucksake.

Ok, I'll add that to the list of "WHY THE FUCK IS THIS HAPPENING" stuff. Any other characters that don't speak?
by DDL
Thu Sep 04, 2014 10:27 am
Forum: DXEditing
Topic: Adding Keypads for doors to any Mission Script
Replies: 8
Views: 9394

Re: Adding Keypads for doors to any Mission Script

Just saying. It's a fuckton easier to just use that on doors than it is to export, recode, and then recompile large chunks of missionscripts with calls to spawn buttons at specific vector coordinates with hardcoded event names.
by DDL
Thu Sep 04, 2014 10:18 am
Forum: DXEditing
Topic: Mesh not appearing
Replies: 8
Views: 9319

Re: Mesh not appearing

Can you see it in the meshviewer in the editor?

Also, does it appear in perspective (wireframe) editor viewmode?

And is the actor set to be drawtype DT_Mesh (as opposed to, say, DT_Sprite, which won't display meshes).
by DDL
Wed Sep 03, 2014 10:23 am
Forum: HDTP Discussion
Topic: Goddamnit, MJ12 trooper
Replies: 24
Views: 38860

Goddamnit, MJ12 trooper

Hi all, requesting some feedback here: As you no doubt know, the HDTP MJ12 troop mesh makes the game crash because it has some buggy anims. I have now managed to track down exactly what the problem is, and it is essentially "the last six frames of the entire series are mysteriously gone". No idea wh...
by DDL
Tue Sep 02, 2014 11:03 am
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210161

Re: GMDX Advancement Mod v6.1 Release

Intersecting sheets isn't generally a problem unless your sheets are weird. Two flat sheets should intersect just fine (there's even a brush for exactly that). Solid, semisolid, non-solid: doesn't really make a difference. As for HDTP trees, they are (as far as I know) speedtree outputs that were co...
by DDL
Mon Sep 01, 2014 4:30 pm
Forum: HDTP Discussion
Topic: What Should Be The Default Renderer Settings?
Replies: 34
Views: 50551

Re: What Should Be The Default Renderer Settings?

Bugfixes (reload mods, lamps, footstep sounds etc) and a few skins that daveyboy made that I took ages to actually integrate. I doubt I have the ability to make models for anything beyond simple stuff like flares (case in point, I made the flares), and I sure as hell don't have the ability to animat...
by DDL
Mon Sep 01, 2014 10:39 am
Forum: DXEditing
Topic: Adding Keypads for doors to any Mission Script
Replies: 8
Views: 9394

Re: Adding Keypads for doors to any Mission Script

opensesame? :)

Also, it is faintly ludicrous that UNATCO has door-opening switches on the inside of their interrogation cells.

"Well, we wouldn't want anyone to get stuck in our prison. That would be crazy."
by DDL
Mon Sep 01, 2014 9:40 am
Forum: HDTP Discussion
Topic: What Should Be The Default Renderer Settings?
Replies: 34
Views: 50551

Re: What Should Be The Default Renderer Settings?

I'd be tempted to leave ENB out, since it's pretty dramatic...but since it's all optional anyway (right?) I see no reason NOT to give people options. As long as it's documented properly. Also, thank you so much for making the installer. Hope to upload the latest build in the next couple of days so I...
by DDL
Mon Sep 01, 2014 9:23 am
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210161

Re: GMDX Advancement Mod v6.1 Release

Did you ever implement my throwing code (did I ever even actually send it to you)?

I've found making JC throw like a five year-old unless he invests in some skill is quite...encouraging.
by DDL
Fri Aug 08, 2014 6:22 pm
Forum: DXEditing
Topic: Disobedient Corona
Replies: 7
Views: 7923

Re: Disobedient Corona

Happens all the time. Coronas are weird. Sometimes a rebuild fixes it, most times not. Sometimes moving it ever so slightly fixes it, most times not. Sometimes just deleting it and replacing it can work, too. I've more or less given up using coronas, personally (not least because if you try to turn ...
by DDL
Wed Aug 06, 2014 3:00 pm
Forum: DXEditing
Topic: NPC animation list
Replies: 6
Views: 7211

Re: NPC animation list

Not all of them are needed, Alvin: some of the meshes don't have them (no two-handed weapon anims for female meshes, for instance), and they just get around that by having them use 1H anims for everything (so if you want a laugh, give Nicolette duClare a gep gun and see how badass she is).