Search found 312 matches

by FastGamerr
Fri Sep 21, 2018 2:19 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

As for the screenshot Okay, turns out PinkMaskTex was missing from the "Texture" value instead of one of the MultiSkins. Should work now: https://www.moddb.com/mods/nihilum/downloads/dxn-addon375 Oh, and I uploaded the original Old Town Hall map (largely serves as a setpiece for what the original p...
by FastGamerr
Fri Sep 21, 2018 4:24 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

I've had Alistair go hostile on me trying to help him take care of the gang guys at the top of the stairs when he comes out. It happens. Oh yeah, I've had that happen as well. As for the screenshot, it looks like I still haven't figured out how PinkMaskTex/GreyMaskTex/BlackMaskTex work... or it's p...
by FastGamerr
Thu Sep 20, 2018 4:30 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Yeah, DX's AI is what it is and I never had the patience to try to deal with it too much. ;)

Another example: Sometimes taking care of the bots that Alistair (DLC) wants to be taken down will briefly make Alistair hostile to you, which is of course quite ironic.
by FastGamerr
Wed Sep 19, 2018 6:55 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Ah, yes, I remember playing that map at one point (9-10 months ago) and wondering why the action music started playing even though I was just blowing up doors or somesuch and had taken care of all the mercs topside. On another note, I think I'm going to dig up the installer files for DXN in the comi...
by FastGamerr
Tue Sep 18, 2018 1:37 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

... unless you were referring to the Paratrooper Rifle bug! Dammit, PastGamerr!

Anyway, fixed both of those issues here (hopefully):

https://www.moddb.com/mods/nihilum/down ... xn-addon35
by FastGamerr
Tue Sep 18, 2018 6:57 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

I guess my texturing fix didn't go as smoothly as I thought (just replacing the old textures with fixed ones). I'll check it soon.
by FastGamerr
Sun Sep 16, 2018 2:56 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Very minor (solely cosmetic) fixes incorporated to the latest patch: https://www.moddb.com/mods/nihilum/downloads/dxn-addon3 Also, I've got to admit that I do think that some parts, like the one in this screenshot, could be OR could have been fleshed out quite a lot more ( namely, if you use tranq d...
by FastGamerr
Sat Sep 15, 2018 6:50 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Whew, then it's all good. ;) Yeah, while him just standing around like that can seem a bit weird, it does emphasize his completely optional nature in the mod. In fact, if you choose to continue to the Epilogue DLC at Dynamene and didn't do the full Alistair scenario in Queens, the Alistair in the Ep...
by FastGamerr
Sat Sep 15, 2018 4:41 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

( Yeah, it's the sad side effect of having witnessed all those crazy bugs I've had to fix in all these years... and some which I haven't ;] ) At which part is this? Alistair is only supposed to appear after you've talked to ZED (the power grid doesn't have to be disabled, since Alistair's not with ...
by FastGamerr
Sat Sep 15, 2018 7:03 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

3) And did he just completely ignore you when you returned from the basement?

If your answer to any of those was "Yes", I'm quite stumped!

4) Helps a lot if you have saved the game in the basement before talking to ZED: Does Alistair always ignore you like that when you return from the basement?
by FastGamerr
Sat Sep 15, 2018 7:00 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

1) Can you still talk to him to at that point?

2) And/or are the flags like this in the flag section of the "legend" command?
by FastGamerr
Thu Sep 06, 2018 6:38 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Here's a new patch that adds some items in the beginning of the Epilogue DLC and another instance of the Old Town Hall Interior key to a new location:

https://www.moddb.com/mods/nihilum/downloads/dxn-addon2
by FastGamerr
Tue Sep 04, 2018 3:18 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

No prob. I'm glad that you just forgot to check out the back of the pharmacy, instead of there being some kinda major game/sequence breaking bug involved. ;)

(Then again, with DXN, finding out that there isn't a bug in one part is usually followed by it turning out that there's a bug elsewhere!)
by FastGamerr
Tue Sep 04, 2018 4:30 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

@FastGamerr: I notice an objective doesn't seem to go out of my list on the first DLC: Make sure that Tom Ryu will survive. When I do backtrack I notice he's in Jake's office. Is there anything in particular you're supposed to do here? The goal completion check for that one is (IIRC) right after th...
by FastGamerr
Mon Sep 03, 2018 2:25 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 179047

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

@ggrotz: Well, how about that, I wasn't even aware that the folders could be destroyed like that (sure, it makes sense though)... as for that plot-important folder, I flagged it as "invincible" for now (will incorporate it in a next mini-update). @CrocMagnum: Did you do the whole Alistair scenario? ...