Search found 312 matches
- Sun Sep 02, 2018 4:58 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Not without breaking a lot of doors though (again). Just checked the map, apparently you can get the general key for most of the estate doors in the closet next to the basement entrance (so behind the blast door that you'd have to blow up at that point)... I guess for a future update I could make t...
- Fri Aug 31, 2018 7:44 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
"- ressource management is tighter than before" Yeah, I noticed that the 2013 version of the mod had far too many lockpicks and prod ammo lying around, so I guess I went a bit overboard with removing the excessive ones and turned the mod into having scarcely any such items around... >.< "Maybe like ...
- Mon Aug 27, 2018 4:27 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
IIRC, even if you buy most (possibly all) of Jin's stuff, get the most credits from Chen as a reward for the HK mission, pay 5000 credits to Alistair, and spend most of the rest of the credits on Larry Fay's pre-White House sale... you'll still have credits to spare. Possibly enough to trigger the +...
- Mon Aug 27, 2018 6:34 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Probably another instance of "FGR coding/conversation editing magic", then. In the same vein, sometimes the helicopter guy transitional cutscene crashes the game, so it's recommended to save the game right before that... The police station is actually the same one after Yumashev that you can visit l...
- Mon Aug 27, 2018 4:58 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Hmm. No idea about a random female voice. The Zavich infolink has always played (or supposed to play) at that point (with the boat speeding off in the background) anyhow. Come to think of it, the "boat speeding off" sound is a bit silly at that part anyway since that'd still imply that Yakedo's boat...
- Mon Aug 27, 2018 4:19 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Yeah, the mission control infolinks are always done by Zavich at Yumashev.
Did you get David Yoon's infolink after Yakedo upped his price to 2000 credits etc.?
Did you get David Yoon's infolink after Yakedo upped his price to 2000 credits etc.?
- Sun Aug 26, 2018 8:52 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Yeah, the gist for that is something like: you piss Yakedo off, and have no money left for his fees (whether it's the 2000 credit one or the "hey i found out about your daughter" discount), so David Yoon contacts you all "hey, bail this helicopter guy out from the prison" which you can attempt doing...
- Sat Aug 25, 2018 7:33 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
"I gather there's a keycode/login intended there, but I'm not finding it." Once again, my bad - apparently I never put in a datacube that would have included the logins for that one. Based on the logins of that console ( GPowell/LostInTime , ZED/0108 ), though, it seems like I did intend to do so. ...
- Sat Aug 25, 2018 2:59 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Good to hear from you again, CrocMagnum, and thanks! Glad to hear you've liked the new additions and changes. The former tier rooms in the hotel level are indeed permanently sealed (even if the player can use "opensesame" to open those doors if they remember where they are), but at the moment I can'...
- Sat Aug 25, 2018 10:03 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
The end of DLC #1, actually. Oh! The login to the security console (right next to the entrance to the mall area with the turret in the hall) is the same as the one you can find from the freezer (Tuominen/GBKMP3) which also works on the security console in the underground facility. Actually it's not...
- Sat Aug 25, 2018 6:31 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
1) In the storage units? There's a console in storage unit 14 for the turrets and security cams in that area. The login is in one of the drawers in one of the offices. 2) You can either open the door from the computer console in one of the offices next to the blast door (same one with the log-in cab...
- Thu Aug 23, 2018 4:42 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Thanks for playing the mod again! Could I ask why the special weapons were changed from 2013 to 2018? While the Clyzm ones were great, the new guns in the 2018 version were made (in 2004-2008) by a guy named Ruthven for his Stargate SG-1 mod for Jedi Knight: Dark Forces 2 , and they were converted t...
- Thu Aug 23, 2018 9:48 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Yeah, B-STOCK is identical to the 7.62 ammo aside from the name (so basically it's an "empty" ammo class with DeusEx.Ammo762mm as the parent). IIRC, you can use it as "alternate" ammo with the Paratrooper and/or XVA Rifle(s)... but I'm not sure why the error message would occur, given these circumst...
- Wed Aug 22, 2018 7:22 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
I can wander the level some more and see if I can duplicate it. It does seem like one of those "random" crashes. For example, in the Kowloon Streets level the game might crash due to a similar error near the elevator to the Red Arrow hideout, but usually reloading the game and going to the same are...
- Wed Aug 22, 2018 4:47 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 178242
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Hmm, according to the error it might be Datacube related... did you by chance check any of the encrypted datacubes in that level? (If I get around to making a new DXN patch I might consider turning them into regular datacubes) For the terminal, did you activate the switch next to the staircase pool/...