Search found 151 matches
- Wed Jan 02, 2013 1:59 am
- Forum: Off Topic
- Topic: What about Quick-reply form?
- Replies: 20
- Views: 15138
Re: What about Quick-reply form?
It's time to revive this topic, and suggest to make QuickReply again. Here is the modification: https://www.phpbb.com/community/viewtopic.php?t=839905 This mod adds quick post form at viewforum and quick reply form at viewtopic, fully customizable from ACP/UCP. Allows quick quoting of selected text ...
- Mon Dec 31, 2012 8:06 am
- Forum: DXEditing
- Topic: Question about weapons
- Replies: 11
- Views: 9165
Re: Question about weapons
Try to change (!Weapon(foundItem).bOwnsCrosshair)); to (Weapon(foundItem).bOwnsCrosshair)); Then add the following code to your weapon class: function bool HandlePickupQuery(Inventory Item) { local Delta2Weapon W; local Pawn PawnOwner; local AV_Player player; local bool bResult; local class<Ammo> de...
- Mon Dec 31, 2012 2:25 am
- Forum: DXEditing
- Topic: Question about weapons
- Replies: 11
- Views: 9165
Re: Question about weapons
Sorry, i forgot about second function. Add this code to your PlayerClass: // Позaимствовано из Shifter v1.8.3 (borrowed from Shifter v1.8.3) function UpdateInHand() { local bool bSwitch; //sync up clientinhandpending. if (inHandPending != inHand) ClientInHandPending = inHandPending; //DEUS_EX AMSD D...
- Fri Dec 28, 2012 8:45 pm
- Forum: DXEditing
- Topic: Question about weapons
- Replies: 11
- Views: 9165
Re: Question about weapons
Inventory capacity too small for this, i think. So i decided not to use this feature.
If you uncomment // (!Weapon(foundItem).bOwnsCrosshair)) , you can pick up multiple weapons of same class.
If you uncomment // (!Weapon(foundItem).bOwnsCrosshair)) , you can pick up multiple weapons of same class.
- Fri Dec 07, 2012 9:44 am
- Forum: DXEditing
- Topic: Question about weapons
- Replies: 11
- Views: 9165
Re: Question about weapons
It looks like it works. Thank you. :-D Here is the whole function, if someone else wants to use it (98% tested :smile: ) // ---------------------------------------------------------------------- // HandleItemPickup() // ---------------------------------------------------------------------- function ...
- Fri Dec 07, 2012 3:59 am
- Forum: DXEditing
- Topic: Question about weapons
- Replies: 11
- Views: 9165
Re: Question about weapons
Thanks for code, but when i'm trying to pick up weapon i already have, i just receiving ammo, until MaxAmmo reached. Any other ideas (algorithm?) ? For now, i've added case like for grenades [(foundItem.IsA('Delta2Weapon')))]. function bool HandleItemPickup(Actor FrobTarget, optional bool bSearchOnl...
- Thu Dec 06, 2012 9:23 am
- Forum: DXEditing
- Topic: Question about weapons
- Replies: 11
- Views: 9165
Question about weapons
I need to implement one thing, but i don't know how. If player trying to pick up weapon, but there is already same weapon in the inventory, player will receive only ammo, not the weapon on the ground. I need this because some new weapons are now can be weared out (like in S.T.A.L.K.E.R. Shadow of Ch...
- Mon Nov 26, 2012 3:40 am
- Forum: DXEditing
- Topic: Doom 3 Style Panels
- Replies: 1
- Views: 3567
Re: Doom 3 Style Panels
Would be great. I'm using UsableScreen for now, but it a bit difficult to setup.I might even make them somehow more useful and maybe nice looking.
- Thu Nov 01, 2012 8:46 pm
- Forum: DXEditing
- Topic: Texture Help
- Replies: 1
- Views: 3622
Re: Texture Help
There is only one black texture in your package. I think you forgot to save it, after adding the textures.
- Sun Sep 23, 2012 12:00 pm
- Forum: DXEditing
- Topic: Texture Editor
- Replies: 8
- Views: 6200
Re: Texture Editor
I've wrote little article (in English and in Russian), on how to make a "glass" texture using AeroPeek in Windows 7
http://people.overclockers.ru/Veronika/ ... _Windows_7
In most cases, you can use PrintScreen key and Paint
http://people.overclockers.ru/Veronika/ ... _Windows_7
In most cases, you can use PrintScreen key and Paint
- Sun Sep 23, 2012 11:55 am
- Forum: DXEditing
- Topic: Deus Ex Editing PACK 2.2 [RELEASE]
- Replies: 84
- Views: 107989
- Sun Sep 23, 2012 1:41 am
- Forum: DXEditing
- Topic: Deus Ex Editing PACK 2.2 [RELEASE]
- Replies: 84
- Views: 107989
Re: Deus Ex Editing PACK 2.2 [RELEASE]
Can i see the whole log ?
- Thu Sep 20, 2012 1:56 am
- Forum: DXEditing
- Topic: Unable to save textures
- Replies: 3
- Views: 4625
Re: Unable to save textures
Where you found it? Or you renamed DeusExDeco.u ?So I open up deusexdeco.utx
- Sun Jul 22, 2012 11:28 am
- Forum: DXEditing
- Topic: Allowing Multiple Copies of A Weapon
- Replies: 5
- Views: 4322
Re: Allowing Multiple Copies of A Weapon
This code from the Shifter mod. Use it in PlayerClass. function UpdateInHand() { local bool bSwitch; //sync up clientinhandpending. if (inHandPending != inHand) ClientInHandPending = inHandPending; //DEUS_EX AMSD Don't let clients do this. if (Role < ROLE_Authority) return; if (inHand != inHandPendi...