Search found 3938 matches

by Jaedar
Fri May 29, 2015 9:28 pm
Forum: General Discussion
Topic: Deus Ex: Mankind Divided
Replies: 37
Views: 38838

Re: Deus Ex: Mankind Divided

Consoles are always a limitation when they're involved, but it's not the consoles that put graphcis above gameplay - it's the audience. Trust me, the feedback we've been getting on Clandestine makes it abundantly clear that people at large care about graphics much more than they care about anything...
by Jaedar
Fri May 29, 2015 9:20 am
Forum: General Discussion
Topic: Deus Ex: Mankind Divided
Replies: 37
Views: 38838

Re: Deus Ex: Mankind Divided

The maps were typically larger than in Deus Ex though. I'm not sure what gave you the opposite impression - probably that they weren't quite as open in their layout, so as better to facilitate streaming, which is obviously necessary because a personal computer couldn't even remotely handle an area ...
by Jaedar
Mon May 25, 2015 6:59 pm
Forum: General Discussion
Topic: Deus Ex: Mankind Divided
Replies: 37
Views: 38838

Re: Deus Ex: Mankind Divided

Just pretend it's an alternate timeline and enjoy the damn game on its own merits ;) You mean complain about the fact that it's a popamole shooter with a terribly designed xp system, and small, arena-based map design that even if you disregard all the fluff, still has very little actual relation to...
by Jaedar
Thu Apr 09, 2015 9:57 am
Forum: General Discussion
Topic: Deus Ex: Mankind Divided
Replies: 37
Views: 38838

Re: Deus Ex: Mankind Divided

Jonas wrote: I think that trailer is pretty great for a non-gameplay video. They even show off a bunch of new gameplay features.
Did they?

Some new augmentations sure, does that count as gameplay features?

Apparently Jensen is supposed to have a mix of mech and nanotech augs now. I don't think I like this.
by Jaedar
Wed Apr 08, 2015 6:19 pm
Forum: General Discussion
Topic: Deus Ex: Mankind Divided
Replies: 37
Views: 38838

Re: Deus Ex: Mankind Divided

Image
by Jaedar
Wed Apr 08, 2015 12:32 pm
Forum: General Discussion
Topic: Deus Ex: Mankind Divided
Replies: 37
Views: 38838

Re: Deus Ex: Mankind Divided

That weapon mod interface looks very Crysis. This was exactly my feeling. Being able to toggle between explosive and regular bullets doesn't seem like a big loss. Every applied weapon mod in DX is a permanent decision (as with all the RPG systems if course) and I like that. It may not be realistic,...
by Jaedar
Sun Apr 05, 2015 9:14 pm
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210176

Re: Deus Ex Advancement Mod v7 Release

Cybernetic pig wrote:Brooklyn Naval Shipyard Warehouse: http://www.moddb.com/mods/gmdx/images/b ... -warehouse
Cool. That map needs some extra work.
by Jaedar
Wed Mar 25, 2015 8:46 pm
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210176

Re: Deus Ex Advancement Mod v7 Release

"Head decapitation" was probably the wrong choice of words. Their heads are outright destroyed. It is also a feature you can disable from the in-game options menu. I have no scheduled release for GMDX v8. Knowing me though it wont be too long. So 7.1 is being boosted into v8? Good to know. It being...
by Jaedar
Wed Mar 25, 2015 7:28 pm
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210176

Re: Deus Ex Advancement Mod v7 Release

When are you releasing V7.1? Also about this decapitation. I must admit I find it of dubious value. People's heads flying off after being hit by shotgun just seems wrong to me. I could totally see it as an immersion feature when you hit people with bladed weapons, but as it looks in your latest vide...
by Jaedar
Sat Mar 21, 2015 5:43 pm
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210176

Re: Deus Ex Advancement Mod v7 Release

Some way of getting extra explosives at master demolitions would be cool. I was considering suggesting simply doubling all pickups(but I'm not sure this works from a coding standpoint. How do you prevent the player from just dropping and picking the item back up to double it?). This same problem als...
by Jaedar
Wed Jan 21, 2015 6:21 pm
Forum: Off Topic
Topic: Underworld Ascendant Kickstarter
Replies: 11
Views: 15523

Re: Underworld Ascendant Kickstarter

Mhmm....

We'll see.
by Jaedar
Mon Jan 19, 2015 9:31 pm
Forum: HDTP Discussion
Topic: Deus Ex Advancement Mod v7 Release
Replies: 273
Views: 210176

Re: GMDX Advancement Mod v6.2 Release

I would say revision is synergistic with GMDX. Attention to one will invariably bring attention to the other.

I know I certainly started trying lots of other DX mods after playing TNM.
by Jaedar
Sun Jan 11, 2015 7:05 pm
Forum: General Discussion
Topic: MOTY 2013
Replies: 30
Views: 34167

Re: MOTY 2013

GMDX is still being ignored by the gaming press and others within the industry. Oh well, I've got my MOTY award and consistently highly-praising reviews. There's always hope that next release they'll take notice of what I have done for Deus Ex anyway. True artists are so rarely appreciated before t...
by Jaedar
Sun Nov 16, 2014 7:16 pm
Forum: General Discussion
Topic: The Deus Exes that never were
Replies: 3
Views: 9894

The Deus Exes that never were

http://www.eurogamer.net/articles/2014- ... ex-sequels

Reading this now, should be interesting.

Edit: It was, but not a lot to say about it except for the fact that dx3 sounds like it would have been really cool.
by Jaedar
Sun Nov 16, 2014 7:15 pm
Forum: Off Topic
Topic: CLANDESTINE
Replies: 29
Views: 41386

Re: CLANDESTINE

Prestigious internet magazine RPGCodex also did a piece on it: http://www.twitch.tv/roxorowski/c/5484152

You really need to add a setting for mouse sensitivity btw, the current speed is much too low.