Search found 143 matches

by Nameless Voice
Wed May 27, 2009 3:22 am
Forum: HDTP Discussion
Topic: Just so you know
Replies: 12
Views: 9300

Re: Just so you know

The amount of undeserved complaining and insulting that's been going on here lately is crazy, but I also think you can go too far the other way. I don't like the attitude where people say you can't complain about something because it's free, because then you'll end up with a culture where everyone c...
by Nameless Voice
Tue May 26, 2009 11:36 pm
Forum: HDTP Discussion
Topic: Just so you know
Replies: 12
Views: 9300

Re: Just so you know

Perhaps it's a new form of spammer, which analyses recent forum posts and makes similar posts with random links in them? I'm vaguely curious how long it took after the demo before people started pronouncing HDTP dead? I got away with about two years between the demo of my Thief EP and actually relea...
by Nameless Voice
Thu May 14, 2009 1:13 pm
Forum: HDTP Discussion
Topic: Metche Steel
Replies: 168
Views: 89289

Re: Metche Steel

The forum rules say not to ask if the project is dead, they don't say not to ask for a status update.
by Nameless Voice
Sun May 10, 2009 5:13 pm
Forum: HDTP Discussion
Topic: Trouble Running HDTP but not TNM
Replies: 19
Views: 13733

Re: Trouble Running HDTP but not TNM

Still, his excellent eye for detail makes him one of the first people I'd ask to test something, especially for consistency with an original design.
by Nameless Voice
Sat Apr 25, 2009 4:08 pm
Forum: HDTP Discussion
Topic: Disco JC
Replies: 16
Views: 12545

Re: Disco JC

Short answer: HDTP needed a distributed computing setup to get all the character meshes animated and into the game, so obviously anything to do with character models is extremely time-consuming.
by Nameless Voice
Sat Apr 18, 2009 2:43 pm
Forum: General Discussion
Topic: Escaping UNACTO on a no-kill run
Replies: 13
Views: 8262

Re: Escaping UNACTO on a no-kill run

Uh, isn't getting Miguel to kill her still killing her by proxy?

My no-kill runs always included not letting anyone else kill anyone either.
by Nameless Voice
Sat Mar 28, 2009 8:48 pm
Forum: New Vision Mod Discussion
Topic: New Vision beta release - download inside!
Replies: 110
Views: 149445

Re: New Vision beta release - download inside!

I am certain, because I tried it with both DX9 and OpenGL renderers.
(Think I'll stick with the DX9 one since the OpenGL one drives me mad with screen corruption whenever I alt-tab.)
by Nameless Voice
Sat Mar 28, 2009 5:27 pm
Forum: New Vision Mod Discussion
Topic: New Vision beta release - download inside!
Replies: 110
Views: 149445

Re: New Vision beta release - download inside!

I guess we didn't follow the instructions for making those trans textures properly! :lol:
by Nameless Voice
Sat Mar 28, 2009 3:38 pm
Forum: New Vision Mod Discussion
Topic: New Vision beta release - download inside!
Replies: 110
Views: 149445

Re: New Vision beta release - download inside!

Just to confirm this, is everyone else getting that black border around the UNATCO logo shown in my screenshot, or did I set up the renderer improperly? I tried with both OpenGL and Direct3D9 and got the same result. I noticed the same masking errors around the rough edges of the pinup texture in th...
by Nameless Voice
Fri Mar 27, 2009 7:49 pm
Forum: New Vision Mod Discussion
Topic: New Vision beta release - download inside!
Replies: 110
Views: 149445

Re: New Vision beta release - download inside!

In the training area, I'm getting a black box around the UNATCO logo on the far wall right at the start, as if the alpha mask isn't being used.

Image
by Nameless Voice
Mon Mar 23, 2009 8:00 pm
Forum: New Vision Mod Discussion
Topic: Getting ready for the big release!
Replies: 51
Views: 40809

Re: Getting ready for the big release!

I didn't realize it was locked, why was it locked? Did they already finish getting all the work done but no one said anything? It was locked because we already finished all the packages last week. Every single package is listed in green. DaveW was changing the package names to green as they were do...
by Nameless Voice
Fri Mar 20, 2009 1:56 am
Forum: New Vision Mod Discussion
Topic: Call to the community
Replies: 49
Views: 34016

Re: Call to the community

I think you missed the post where I said which one it was: If I import the "pa_pde_sign.pcx" from TRANS\Catacombs\Glass, I get a general protection fault in UnrealEd Might just be a corrupt file, maybe. In any case, it's too late now, I might look at it again tomorrow if someone else hasn't done it ...
by Nameless Voice
Fri Mar 20, 2009 1:15 am
Forum: New Vision Mod Discussion
Topic: Call to the community
Replies: 49
Views: 34016

Re: Call to the community

But in the one case where I tried that, it crashed.

There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.
by Nameless Voice
Fri Mar 20, 2009 12:39 am
Forum: New Vision Mod Discussion
Topic: Call to the community
Replies: 49
Views: 34016

Re: Call to the community

BatteryPark

... wait, what? I wasn't supposed to set the drawscale to 0.125 for all the textures, just the new ones?
I'd assumed they were all going to be replaced anyway so they should all be set to 0.125? #-o
by Nameless Voice
Thu Mar 19, 2009 11:57 pm
Forum: New Vision Mod Discussion
Topic: Call to the community
Replies: 49
Views: 34016

Re: Call to the community

I'll just leave that one alone, then. I've done BatteryPark now instead.
Uploading that 57mb monster now...