Search found 143 matches
- Wed May 27, 2009 3:22 am
- Forum: HDTP Discussion
- Topic: Just so you know
- Replies: 12
- Views: 9300
Re: Just so you know
The amount of undeserved complaining and insulting that's been going on here lately is crazy, but I also think you can go too far the other way. I don't like the attitude where people say you can't complain about something because it's free, because then you'll end up with a culture where everyone c...
- Tue May 26, 2009 11:36 pm
- Forum: HDTP Discussion
- Topic: Just so you know
- Replies: 12
- Views: 9300
Re: Just so you know
Perhaps it's a new form of spammer, which analyses recent forum posts and makes similar posts with random links in them? I'm vaguely curious how long it took after the demo before people started pronouncing HDTP dead? I got away with about two years between the demo of my Thief EP and actually relea...
- Thu May 14, 2009 1:13 pm
- Forum: HDTP Discussion
- Topic: Metche Steel
- Replies: 168
- Views: 89289
Re: Metche Steel
The forum rules say not to ask if the project is dead, they don't say not to ask for a status update.
- Sun May 10, 2009 5:13 pm
- Forum: HDTP Discussion
- Topic: Trouble Running HDTP but not TNM
- Replies: 19
- Views: 13733
Re: Trouble Running HDTP but not TNM
Still, his excellent eye for detail makes him one of the first people I'd ask to test something, especially for consistency with an original design.
- Sat Apr 25, 2009 4:08 pm
- Forum: HDTP Discussion
- Topic: Disco JC
- Replies: 16
- Views: 12545
Re: Disco JC
Short answer: HDTP needed a distributed computing setup to get all the character meshes animated and into the game, so obviously anything to do with character models is extremely time-consuming.
- Sat Apr 18, 2009 2:43 pm
- Forum: General Discussion
- Topic: Escaping UNACTO on a no-kill run
- Replies: 13
- Views: 8262
Re: Escaping UNACTO on a no-kill run
Uh, isn't getting Miguel to kill her still killing her by proxy?
My no-kill runs always included not letting anyone else kill anyone either.
My no-kill runs always included not letting anyone else kill anyone either.
- Sat Mar 28, 2009 8:48 pm
- Forum: New Vision Mod Discussion
- Topic: New Vision beta release - download inside!
- Replies: 110
- Views: 149445
Re: New Vision beta release - download inside!
I am certain, because I tried it with both DX9 and OpenGL renderers.
(Think I'll stick with the DX9 one since the OpenGL one drives me mad with screen corruption whenever I alt-tab.)
(Think I'll stick with the DX9 one since the OpenGL one drives me mad with screen corruption whenever I alt-tab.)
- Sat Mar 28, 2009 5:27 pm
- Forum: New Vision Mod Discussion
- Topic: New Vision beta release - download inside!
- Replies: 110
- Views: 149445
Re: New Vision beta release - download inside!
I guess we didn't follow the instructions for making those trans textures properly!
- Sat Mar 28, 2009 3:38 pm
- Forum: New Vision Mod Discussion
- Topic: New Vision beta release - download inside!
- Replies: 110
- Views: 149445
Re: New Vision beta release - download inside!
Just to confirm this, is everyone else getting that black border around the UNATCO logo shown in my screenshot, or did I set up the renderer improperly? I tried with both OpenGL and Direct3D9 and got the same result. I noticed the same masking errors around the rough edges of the pinup texture in th...
- Fri Mar 27, 2009 7:49 pm
- Forum: New Vision Mod Discussion
- Topic: New Vision beta release - download inside!
- Replies: 110
- Views: 149445
Re: New Vision beta release - download inside!
In the training area, I'm getting a black box around the UNATCO logo on the far wall right at the start, as if the alpha mask isn't being used.
- Mon Mar 23, 2009 8:00 pm
- Forum: New Vision Mod Discussion
- Topic: Getting ready for the big release!
- Replies: 51
- Views: 40809
Re: Getting ready for the big release!
I didn't realize it was locked, why was it locked? Did they already finish getting all the work done but no one said anything? It was locked because we already finished all the packages last week. Every single package is listed in green. DaveW was changing the package names to green as they were do...
- Fri Mar 20, 2009 1:56 am
- Forum: New Vision Mod Discussion
- Topic: Call to the community
- Replies: 49
- Views: 34016
Re: Call to the community
I think you missed the post where I said which one it was: If I import the "pa_pde_sign.pcx" from TRANS\Catacombs\Glass, I get a general protection fault in UnrealEd Might just be a corrupt file, maybe. In any case, it's too late now, I might look at it again tomorrow if someone else hasn't done it ...
- Fri Mar 20, 2009 1:15 am
- Forum: New Vision Mod Discussion
- Topic: Call to the community
- Replies: 49
- Views: 34016
Re: Call to the community
But in the one case where I tried that, it crashed.
There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.
There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.
- Fri Mar 20, 2009 12:39 am
- Forum: New Vision Mod Discussion
- Topic: Call to the community
- Replies: 49
- Views: 34016
Re: Call to the community
BatteryPark
... wait, what? I wasn't supposed to set the drawscale to 0.125 for all the textures, just the new ones?
I'd assumed they were all going to be replaced anyway so they should all be set to 0.125?
... wait, what? I wasn't supposed to set the drawscale to 0.125 for all the textures, just the new ones?
I'd assumed they were all going to be replaced anyway so they should all be set to 0.125?
- Thu Mar 19, 2009 11:57 pm
- Forum: New Vision Mod Discussion
- Topic: Call to the community
- Replies: 49
- Views: 34016
Re: Call to the community
I'll just leave that one alone, then. I've done BatteryPark now instead.
Uploading that 57mb monster now...
Uploading that 57mb monster now...