Search found 144 matches
- Sun Feb 14, 2010 1:39 am
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
This actually does come up with the Gary Savage exploit, but only half of it. Fixing this would remove the part where you get 500 skill points on top of an extra augmentation upgrade every time you talk to him (you'd just get the upgrade). Wasn't that already fixed with the patch, only giving 500XP...
- Sun Feb 14, 2010 1:34 am
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
Looks like this little piece of TNM code is all there is about it for it to make it work there inside TNMCarcass.uc: function PostPostBeginPlay() { super.PostPostBeginPlay(); if(GivenName=="") { bNotDead=bUnconscious; GivenName=FamiliarName; GivenBindName=BindName; initagain(); } } Unfortunately th...
- Sun Feb 14, 2010 1:32 am
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
I just came across another small bug while testing my own mod. If you get into the secret lab in Maggie Chow's apartment, it's possible for Tong's messages to play out of order. He'll message you out of the blue when you take the sword and tell you to take it to Max Chen, then introduce himself and...
- Sat Feb 13, 2010 9:42 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
Wow, a lot of replies. Thank you guys. Let me respond to a few things. ? Ammo you haven't picked up is displayed in the weapon info screen I would gather this is the description display in the inventory screen? If that's the case, I would vote no on this change. If the information indicates "no ammo...
- Thu Feb 11, 2010 7:58 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
My approach to that bug was to massively lampshade it. When on the skillselection screen at the start of the game (and only then) the pistol description is as follows: The use of hand-held weapons, including the standard 10mm pistol, its stealth variant, and the mini-crossbow. Downgrade this: you'l...
- Thu Feb 11, 2010 7:02 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
Just a small bug to report: The description of the hazmat suit claims that it will protect you from fire, electric and EMP damage when it actually does no such thing. I think the fact that nobody else seems to have noticed this is a testament to how useless the hazmat is, but there you go Wow, neve...
- Sat Jan 30, 2010 3:44 am
- Forum: DXEditing
- Topic: Carone Elevator.
- Replies: 6
- Views: 5144
Re: Carone Elevator.
'splain. This sounds like a challenge.Jaedar wrote:I'm no DX modder, but I've heard Jonas&Co mention a crash bug with the Carone elevators they could never fix.
- Sat Jan 30, 2010 3:35 am
- Forum: DXEditing
- Topic: Idea for a small mod - Diablo Style for DX
- Replies: 24
- Views: 17534
Re: Idea for a small mod - Diablo Style for DX
Had an idea, I don't know how to do this but would it be possible? Its for the waypoint system that Diablo II has. In Deus Ex the teleporter lets you only go to one place when you walk onto it or trigger it. However my idea was: You have one custom teleporter on the map, called "Waypoint" on its ta...
- Fri Jan 29, 2010 9:01 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Another suggestion, plus Google Code project now available
Just put up a project on Google Code with what I have so far. Feel free to peruse it. The project name is "deusexv2". Homepage is http://code.google.com/p/deusexv2/ . It uses SVN, so you should install some kind of SVN client for ease. I recommend Tortoise SVN, which integrates with the Windows shel...
- Fri Jan 29, 2010 8:49 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
In addition to the things you've brought up there, and Ford, I don't think that the red arrow member telling you Maggie and Paul are married conversation is in the released game. Also, there is a conversation for if you rescued Ford before talking to Smuggler even though it is impossible to do this...
- Fri Jan 29, 2010 8:35 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
"Paul, I know you said no phone messages, but South Street's going up in smoke. We'll have to meet at the subway station." Plays first visit to Hell's Kitchen. Didn't know about that either. But that does not seem right for current DX as you start in Battery Park, you don't know about South Street ...
- Fri Jan 29, 2010 2:01 am
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
EDIT: incidentally, note that they DO factor the tracerange into the Y/Z offsets here, but use an arbitrary value in DeusexWeapon (of 1000), which is a tad odd: it means that for weapons, the longer range your weapon inherently has, the higher your effective accuracy will be even before adjusting f...
- Thu Jan 28, 2010 5:32 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
Damn, such simple code to fix that, but I bet it took hours to get figured right. Of course it's only really going to be noticable to OC coders like us, but dammit, I say it's worth it! Also, I totally understand your enjoyment of writing comments. Shifter is littered with some pretty smart-ass code...
- Thu Jan 28, 2010 4:48 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
Hah, I completely did not think about that aspect of it. Good catch DDL. All of this discussion is reminding me that I need to set up an SVN somewhere for this so this can actually be a group effort. I can do it when I get home (yay googlecode) or someone is welcome to volunteer space if you're impa...
- Thu Jan 28, 2010 4:00 pm
- Forum: DXEditing
- Topic: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP US)
- Replies: 458
- Views: 307915
Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex
With the original damage, they (along with sporks and foons) were really really handy as 'lockpicks', and you could pick 'em up again afterwards. Also, to be honest, fighting a mass of llamas/goats all armed with sporks/foons tended to get stupidly deadly stupidly fast (for much the same reason, I ...