Search found 312 matches
- Tue Aug 21, 2018 4:23 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184464
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
That's one of the main reasons why I'm not gonna make a project in the full DXN scale again ( the other main reason being that I really have no free time for anything like that ). Would love if the community kept on producing more new (succinct and solid) DX SP campaigns in the vein of Ritter Park a...
- Tue Aug 21, 2018 6:39 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184464
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Thanks. Even though I did make a lot of egregious item changes in the main mod, I still didn't ( and won't ) touch the gameplay that much because in 2018 I'd do a lot of things differently than I did in 2010-2013 (in fact, the DLCs are a lot about how I'd have made DXN in 2017-2018 (2015 for most of...
- Tue Aug 21, 2018 4:33 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184464
Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Tell me more.ggrotz wrote:I'm wandering all over the place (again) trying to figure out what to do with the 3rd map.
I've still got UED and everything installed, so I can (theoretically) still adjust the gameplay to something that makes more sense. [EDIT: As far as the DLC is concerned, check my post below]
- Thu Feb 01, 2018 10:57 am
- Forum: TNM Spoiler Zone
- Topic: My opinion of the mod
- Replies: 6
- Views: 13304
Re: My opinion of the mod
As long as you go for the 2018 version instead of the original.Jonas wrote:I really need to get around to playing that...
However, I haven't played TNM so let's call it even.
- Tue Dec 12, 2017 9:02 pm
- Forum: DXEditing
- Topic: Resetting augs/notes/nanokeys when level changes
- Replies: 4
- Views: 10365
Resetting augs/notes/nanokeys when level changes
Is there a quick way to achieve the goals in the thread title in a MissionScript? Resetting the inventory/skill levels is quite easy, but trying to cut&paste the code concerning resetting augs/notes/keys from DeusExPlayer etc. just didn't do the trick (with my non-existent programming skills, admitt...
Re: Neofeud
Most excellent!
- Tue Nov 28, 2017 4:53 pm
- Forum: General Discussion
- Topic: Deus Ex: Unreal Revolution
- Replies: 17
- Views: 23313
Re: Deus Ex: Unreal Revolution
Yeah, I contacted him via ModDB ... a bit over 6 years ago. 'oof! Time flies.
But yeah, if it hadn't been clear before (tho' it was), now ceski will definitely be remembered as a man of mystery.
But yeah, if it hadn't been clear before (tho' it was), now ceski will definitely be remembered as a man of mystery.
- Sun Nov 26, 2017 9:11 am
- Forum: General Discussion
- Topic: Deus Ex: Unreal Revolution
- Replies: 17
- Views: 23313
Re: Deus Ex: Unreal Revolution
Crikey, it appears that ceski - the creator of this mod - indeed did make a return...
... and removed the mod and himself! http://www.moddb.com/mods/deus-ex-unreal-revolution
A sad day for Deus Ex.
(Especially if what he claimed was true and that he made the whole thing in about 2 weeks)
... and removed the mod and himself! http://www.moddb.com/mods/deus-ex-unreal-revolution
A sad day for Deus Ex.
(Especially if what he claimed was true and that he made the whole thing in about 2 weeks)
- Thu Sep 21, 2017 11:29 am
- Forum: HDTP Discussion
- Topic: Reminiscing...
- Replies: 5
- Views: 10040
Re: Reminiscing...
I once considered making a new version of Nihilum titled DXN - Pantomime Theatre, which not only would have removed all voice acting whatsoever, but also converted every single texture into a black and white one, in addition to replacing the music with early 20th century like organ music (the battle...
- Sun Sep 17, 2017 3:50 pm
- Forum: DXEditing
- Topic: TZ's fan mission development
- Replies: 6
- Views: 12457
Re: TZ's fan mission development
I really like those screenshots. One of the most charming parts for me in Deus Ex were the urban locations and, uh, office/bureau type interiors so it's always a pleasure for me to see more of those in Deus Ex. (Incidentally, I've never really liked those office-type interiors in other games. The on...
- Sun Sep 17, 2017 3:43 pm
- Forum: HDTP Discussion
- Topic: Reminiscing...
- Replies: 5
- Views: 10040
Re: Reminiscing...
I hear ya. To be honest, I've been toying with the idea of making a "DXN: A Bit More Fine-Tuned Than Before Edition" (well, mainly replacing the Clyzm guns with the guns my friend from the Jedi Knight editing days made for his SG-1 Mod for JK back in the day, and maybe fixing that crash bug in one o...
Neofeud
https://img.itch.io/aW1hZ2UvMzIyMzUvNTc2MjEyLnBuZw==/347x500/bhCOFD.png https://silverspook.itch.io/neofeud Neofeud is a dystopic cyberpunk adventure game, coming MARCH 25! Synopsis: 2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- consc...
- Sun Feb 19, 2017 7:18 pm
- Forum: HDTP Discussion
- Topic: Last call!
- Replies: 15
- Views: 25166
Re: Last call!
Awesome van model! It'd be really cool to see HDTP finished someday, but alas. :]
Good luck with your search!
Good luck with your search!
- Sun Feb 19, 2017 4:49 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 588685
Re: GMDXv9.0 Announced
I remember that issue occurring with all computer instances.
- Thu Feb 16, 2017 8:13 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 588685
Re: GMDXv9.0 Announced
That, if anything, is the spirit of Deus Ex.Cybernetic pig wrote:Deus Ex went against the grain