Search found 689 matches
- Mon Jan 19, 2015 4:22 pm
- Forum: DXEditing
- Topic: Deus Ex Editing PACK 2.2 [RELEASE]
- Replies: 84
- Views: 107618
Re: Deus Ex Editing PACK 2.2 [RELEASE]
For anyone that have the editing pack or downloading it for the first time you should grab this updated version of DeusEx.u. I've fixed defaultproperties that differed from DeusEx on: LaserTrigger, BeamTrigger, Barrel1, WHChairPink, CeilingFan and CeilingFanMotor. The problem with differing defaultp...
- Mon Jan 19, 2015 3:24 pm
- Forum: TNM Help & Support
- Topic: [SOLVED] TNM 1.0.4 - General Protection Fault
- Replies: 5
- Views: 12526
Re: [SOLVED] TNM 1.0.4 - General Protection Fault
I recognize this issue. I was actually thinking exactly the same. Remember that HK MJ12 Lab savegame you sent me which crashed too? Yeah exactly. There is some rare bug in the pathfinding code that under certain circumstances manifests itself, but due to the nature of the bug/lack of source it's ha...
- Mon Jan 19, 2015 2:48 pm
- Forum: HDTP Discussion
- Topic: Deus Ex Advancement Mod v7 Release
- Replies: 273
- Views: 209869
Re: GMDX Advancement Mod v6.2 Release
Well the modding community is pretty much dead, at least over here. The press coverage of Revision I think is partially based on misconceptions, that we bring new hi-res meshes and textures. We've tried to clarify that we are only bundling New Vision and HDTP cause we want the players to have the be...
- Mon Jan 19, 2015 2:40 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
I was just thinking that if you were talking to DaveyBoy sometime in the future you could bring this up, with the PSD file on hand it should be an easy fix. Seems like neither of those two books are actually placed in any map. 15_Book02 is "The Man Who Was Thursday", so that should be fairly easy to...
- Mon Jan 19, 2015 1:53 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
Yeah, that code is weird. I guess if a mapper manually set the Skin property of a can you will HDTPize it. function postpostbeginplay() { //check for non-standard textures, adjust accordingly. HAAACKY. if(skin == texture'SodacanTex2' || multiskins[0] == texture'SodacanTex2') Multiskins[1] = texture'...
- Mon Jan 19, 2015 1:08 pm
- Forum: HDTP Discussion
- Topic: Deus Ex Advancement Mod v7 Release
- Replies: 273
- Views: 209869
Re: GMDX Advancement Mod v6.2 Release
The majority of the Deus Ex community is dead I'd say.The majority of the Deus Ex community is ignoring this
- Mon Jan 19, 2015 1:05 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
Ehm, Liquor40oz is the only class with enums, Sodacan doesn't have any.
- Mon Jan 19, 2015 12:10 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
Yeah, it's my quest to eliminate logspam that started this. Sure, add such a prefix string, would be great if/when we implement our own textures for info devices. Also saw some weirdness with multiple textures of DeusExPickup classes. DeusExPickup has textureSet but it seems like Cigarettes.uc is th...
- Mon Jan 19, 2015 11:58 am
- Forum: TNM Help & Support
- Topic: [SOLVED] TNM 1.0.4 - General Protection Fault
- Replies: 5
- Views: 12526
Re: TNM 1.0.4 - get General Protection Fault after patching
I recognize this issue. Sometimes the pathfinding just goes nuts, nobody can really explain it. It's similar to this: http://kentie.net/article/dxguide/laguardiacrash.png
I guess either restart/reload or killall WCSecurity.
I guess either restart/reload or killall WCSecurity.
- Mon Jan 19, 2015 11:32 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
The new textures for MenuSettings and MenuScreenHDTP. If you look at a bright surface and open the settings menu you can see that it has a black background, compared to MenuMain or the vanilla MenuSettings that is translucent. I can screenshot if needed. Not sure where the issue lies though. I was u...
- Sun Jan 18, 2015 11:06 am
- Forum: HDTP Discussion
- Topic: Deus Ex Advancement Mod v7 Release
- Replies: 273
- Views: 209869
Re: GMDX Advancement Mod v6.2 Release
That's some good stuff
- Sun Jan 18, 2015 2:02 am
- Forum: General Discussion
- Topic: MOTY 2013
- Replies: 30
- Views: 34122
Re: MOTY 2013
The point with mutators is that it can live in another file then DeusEx.u and thus you can run multiple mods along with each other. Like running GMDX with Revision, cause you use mutators to hook in your changes.
- Sat Jan 17, 2015 12:19 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
Just noticed that BoneSkull hasn't got the HDTP texture set in it's defaultproperties. What is the fucking chance that someone would find such a bug?
- Fri Jan 16, 2015 7:12 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
Is DaveyBoy going to make new textures? Would be cool to get the complete set of book/newspaper textures. Also put in a check in InformationDevices to check if the text package is DeusExText before trying to load a HDTP texture for it.
- Fri Jan 16, 2015 5:38 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 459836
Re: HDTP beta
Oh, found another thing. The UI textures are not masked, you can see the black background in the Setting menu texture, in vanilla it's not present. Probably a translucency issue.