O_o. The numbers are just INSANE.
I'm going to simplify it, probably keeping some form of the unaware multiplier and headshot multiplier. Probably will be x3 and x2 each.
The real question is, should 1 damage equal 1% health? Or maybe 1 dmg = 5% health? 1 dmg = 10%? 1 dmg = 20%?
Search found 58 matches
- Sat Feb 09, 2013 5:34 pm
- Forum: Off Topic
- Topic: Deus Ex homebrew RPG
- Replies: 25
- Views: 23064
- Sat Feb 09, 2013 12:32 pm
- Forum: Off Topic
- Topic: Deus Ex homebrew RPG
- Replies: 25
- Views: 23064
Re: Deus Ex homebrew RPG
Damage in Deus Ex is complicated. Damage to body parts has a tendency to get multiplied by some factor or another, and explosion damage in particular is applied in a multi-step process that doesn't make it incredibly straightforward to figure out what the maximum damage is. Because of that, it's ki...
- Sat Feb 09, 2013 9:05 am
- Forum: Off Topic
- Topic: Deus Ex homebrew RPG
- Replies: 25
- Views: 23064
Re: Deus Ex homebrew RPG
I added the timeline from Deus Ex Wikia and I want to expand on it, since it's still pretty much US-focused.
Also, I need the answer to this question:
Also, I need the answer to this question:
what is the top damage you can be dealt in Deus Ex? I always thought 100% health equals 100 damage, but obviously, this is not the case. Help?
- Sat Feb 09, 2013 8:50 am
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 225497
Re: GMDX Mode- V1 Release
Since I'm planning an engine patch (to fix stuff in all the unreal engine core packages that's scripting related) I'm looking into the fact of trying to get at least some of the source back. The source code for Unreal is released in public so maybe some native coders, with the help of the DX header...
- Fri Feb 08, 2013 4:47 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 371531
Re: Deus Ex: Human Renovation (fan patch/mod)
You're making good points. I've partially addressed some of them already: Run Silent is a little better by comparison now because the speed aug doesn't function well at all when crouched. Could still maybe use an improvement to Run Silent itself? It might be worth noting that the augmentation decre...
- Fri Feb 08, 2013 4:18 pm
- Forum: Off Topic
- Topic: Deus Ex homebrew RPG
- Replies: 25
- Views: 23064
Re: Deus Ex homebrew RPG
I got the Greys = human + UFO mix memo from TNM, too. But still, I don't like the UFO. Nor the Greys.
I've added a lot of stuff since I first posted. Oh, BTW, what is the top damage you can be dealt in Deus Ex? I always thought 100% health equals 100 damage, but obviously, this is not the case. Help?
I've added a lot of stuff since I first posted. Oh, BTW, what is the top damage you can be dealt in Deus Ex? I always thought 100% health equals 100 damage, but obviously, this is not the case. Help?
- Wed Feb 06, 2013 6:46 pm
- Forum: General Discussion
- Topic: Revision Demo 1.3...
- Replies: 76
- Views: 55820
Re: Revision Demo 1.3...
Anyway, I beat him and there's a problem with Ford Schick's pathfinding - 100% of 4 tries, he gets stuck on that metal column on the right side of the walkway between the two metal doors. The fifth time, I had to manually block him from moving towards the stupid column, only then did he reach the en...
- Wed Feb 06, 2013 5:33 pm
- Forum: General Discussion
- Topic: Mod compatibility questions
- Replies: 19
- Views: 15215
Re: Mod compatibility questions
The editing pack can be found here: http://www.offtopicproductions.com/forum/viewtopic.php?f=36&t=10464 It contains UnrealEd1 (UED1 for short), and yes, ucc.exe is included. Just open a command prompt in your deus ex/system directory and then type ucc make and it will run the compiler. Cool! The do...
- Wed Feb 06, 2013 5:30 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 371531
Re: Deus Ex: Human Renovation (fan patch/mod)
I'm getting an error when I'm trying to vote, too. My vote, obviously, is yes, get rid of LAM wall scaling.
- Wed Feb 06, 2013 4:07 pm
- Forum: General Discussion
- Topic: Mod compatibility questions
- Replies: 19
- Views: 15215
Re: Mod compatibility questions
You want the Editing Pack with UnrealEd1 installed. Make sure you have one of the mods "installed" and then open up UnrealEd1, switch the browser at the right to actors and press the button 'export all'. That will export all scripts into your Deus Ex directory. The only thing you want is the 'DeusE...
- Wed Feb 06, 2013 2:56 pm
- Forum: General Discussion
- Topic: Revision Demo 1.3...
- Replies: 76
- Views: 55820
Re: Revision Demo 1.3...
You can also "cheat" to get the supplies smuggler has behind him that includes several weapon modifications. Jump on the table and lean untill you reach across the barrier than walk towards it while your still leaning + crouching. Do it again to get back to the other side. I'll have to use this tri...
- Wed Feb 06, 2013 2:14 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 371531
Re: Deus Ex: Human Renovation (fan patch/mod)
Hi G-Flex, 1) Does HuRen preserve Shifter's kill exp? 2) Would it be possible for you to fix the LAM bugs (LAM wall scaling, LAM remaining suspended in midair if you place it on locked door, and then open said door)? Bjorn has mentioned it'd be possible... and I think HuRen is the best bugfixing mod...
- Wed Feb 06, 2013 11:37 am
- Forum: General Discussion
- Topic: Revision Demo 1.3...
- Replies: 76
- Views: 55820
Re: Revision Demo 1.3...
Well, if it's purely decoration I'd like the wall to be colored, not purely translucent, so that it is visible. Invisible walls are something I hate, and I think most players do, too.
- Wed Feb 06, 2013 10:57 am
- Forum: General Discussion
- Topic: Revision Demo 1.3...
- Replies: 76
- Views: 55820
Re: Revision Demo 1.3...
Found him, thanks. If I may suggest something - there's a whole lot of goodies behind Smuggler's computer. Alas, there's an invisible wall on the tap. Please introduce a way for the player to get through. Just make the wall glass and breakable, please.
- Wed Feb 06, 2013 10:08 am
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 54688
Re: Distributing game
I downloaded the demo from ModDB and will see if it works. I hope it's the updated version. I second the suggestion to change thread title. EDIT: Veronika's file has been removed. And my running IWR.exe only gives vanilla DX. EDIT: Nope, demo doesn't work. For once, you need to use cheats to try to ...