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I'll check out that code you posted. Why would you want to disable autosaving?
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Mostly autosave suck at testing maps or features of the game. The autosave feature implemented for DesuEx by Lork saves every time a map change/load is done. On older PC machines (like mine) it’s very annoying to wait for load and autosave if you have to go though map barriers a lot. That was my motivation to create an on/off option for autosave.Jonas wrote:Already working on that. In fact, knowing Nick, he probably got it done last night when he started looking into it
I'll check out that code you posted. Why would you want to disable autosaving?
What do you think I am, a novice?Hassat Hunter wrote:Of course that makes lvl 4 computer a lot less interesting.
Did you do anything with the ATMs? Yeah I've asked Nick to look into it. In fact while we're at it, could you give me the exact steps I need to take to reproduce this? I never could make it work.While you're busy making my work obsolete, are you guys checking out the issue with ATM's giving infinite money?
Oh, well we're not doing it that way. Our autosaves will probably be scripted like 2027, so it saves at major plot points.dx_blaster wrote:Mostly autosave suck at testing maps or features of the game. The autosave feature implemented for DesuEx by Lork saves every time a map change/load is done. On older PC machines (like mine) it’s very annoying to wait for load and autosave if you have to go though map barriers a lot. That was my motivation to create an on/off option for autosave.
Good idea, actually, I'll add it to one of the Weapon Shop vending machines.How does... 250 per cell sound?Jaedar wrote:My not so humble suggestions: Add more biocells to be bought, and more ways to spend money in general now that I think about it. And a way to buy rocketboots(they should stack too).
Don't remember the balance of cash that well but my guts tell me it should be a bit more expensive.Jonas wrote: Good idea, actually, I'll add it to one of the Weapon Shop vending machines.How does... 250 per cell sound?
I see. The reply made it seem you modified it to be always infinite. Which would make Master pretty much a waste. Still would be probably depending on how long Advanced is longer now...Jonas wrote:We're not disabling the time limit completely, we're only raising it on Advanced and Master. Only, at Master it'll be so long it might as well be infinite.
I've disabled the script to re-activate the downtown one, but that's in the missionscript. Nothing about the ATM's itself.Did you do anything with the ATMs? Yeah I've asked Nick to look into it. In fact while we're at it, could you give me the exact steps I need to take to reproduce this? I never could make it work.
I thought I remembered you being against that, and previous suggestions to such got conned. Oh well...Good idea, actually, I'll add it to one of the Weapon Shop vending machines.How does... 250 per cell sound?
Oh, cool have to take a closer look my self how 2027 is doing thatJonas wrote: Oh, well we're not doing it that way. Our autosaves will probably be scripted like 2027, so it saves at major plot points.