Animals

Discuss The Nameless Mod in a safe, spoiler-free environment.
Warning: Spoilers are punishable by death.

Moderator: TNM Team

Forum rules
NO SPOILERS ALLOWED.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Dragon wrote:to be honest i am a bit surprised that a dragon makes his way into that modification as this is sci-fi...
http://www.forumplanet.com/planetdeusex ... mid=245341

We tend to take things like names pretty literally ;)
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Dragon
Silhouette
Posts: 609
Joined: Sun Oct 23, 2005 9:20 pm
Location: switzerland
Contact:

Post by Dragon »

aha... in that way it is not a true dragon but an anthro one... and i already thought you plugged in a real one :lol: .
Leader and Head Programmer: Epsylon, Drag[en]gine Game Engine (Alt-Page) and others
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

That largely depends on how you define a real dragon. If you mean a huge scaled monster which breathes fire and has wings, then it's a real dragon.

I told you we take names very literally.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Dragon
Silhouette
Posts: 609
Joined: Sun Oct 23, 2005 9:20 pm
Location: switzerland
Contact:

Post by Dragon »

which still leaves open the question how this guy lines up with the sci-fi setup. looks though like i am missing some informations to get this or it is just meant to not make too much sense ;)

EDIT: i classify a real dragon as something like that (no scales and no fire).
http://rptd.dnsalias.net/epsylon/screen ... _odjin.jpg (uh damn this picture is old... lol-o-mat)
Leader and Head Programmer: Epsylon, Drag[en]gine Game Engine (Alt-Page) and others
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

In a bulletin board, people can choose their own avatar. TNM takes place on a bulletin board. SD just chose one that fit his name. Makes sense, right?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Dragon
Silhouette
Posts: 609
Joined: Sun Oct 23, 2005 9:20 pm
Location: switzerland
Contact:

Post by Dragon »

yes it does. can you also add your 'own' chara as player or simply 'pick' from those available?
Leader and Head Programmer: Epsylon, Drag[en]gine Game Engine (Alt-Page) and others
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Jonas wrote:In a bulletin board, people can choose their own avatar. TNM takes place on a bulletin board. SD just chose one that fit his name. Makes sense, right?
ie: We do whatever sounds good at the time :P
-Life does not snap to the x-axis
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Dragon wrote:yes it does. can you also add your 'own' chara as player or simply 'pick' from those available?
Heh, that *would* be pretty awesome. Alas, it would also be insanely complicated. However, we've modified the DX Character Selection so that you can customize your character to a much higher degree. I think the number of possibilities is currently 27 or something.
-Life does not snap to the x-axis
User avatar
Dragon
Silhouette
Posts: 609
Joined: Sun Oct 23, 2005 9:20 pm
Location: switzerland
Contact:

Post by Dragon »

*grin*, lucky that i am not on those boards or otherwise there would have been another dragon for you to make :lol: ... and i assume under dx it is a bit tricky to make one because if i am not mis-informed it does not have bone-weighting.
Leader and Head Programmer: Epsylon, Drag[en]gine Game Engine (Alt-Page) and others
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

I'd rather not get into that, it'd be better if you saw it in-game. Don't expect too much on that account though.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Dragon
Silhouette
Posts: 609
Joined: Sun Oct 23, 2005 9:20 pm
Location: switzerland
Contact:

Post by Dragon »

haha... after my knowledge of deus-ex i assumed it beeing very tricky. i guess it does not have the geometry-quality (in terms of poly-count) of my Odjin in that case.

and yes, until i had my dragon working with animations i used up one month for sure.
Leader and Head Programmer: Epsylon, Drag[en]gine Game Engine (Alt-Page) and others
Jeoh

Post by Jeoh »

DDL wrote:Plural of virus is..viruses, actually.

It _sounds_ latin, but it's not, actually, a latin word. So we get to use plurals that make SENSE. Yay!
If virus was latin it'd be virii, which isn't that weird :p

*Hops on Tux and rides away*
DDL
Traditional Evil Scientist
Traditional Evil Scientist
Posts: 3791
Joined: Mon Oct 17, 2005 10:03 am

Post by DDL »

*scratches head in confusion*

...and? :D
User avatar
Dragon
Silhouette
Posts: 609
Joined: Sun Oct 23, 2005 9:20 pm
Location: switzerland
Contact:

Post by Dragon »

Jeoh wrote:
DDL wrote:Plural of virus is..viruses, actually.

It _sounds_ latin, but it's not, actually, a latin word. So we get to use plurals that make SENSE. Yay!
If virus was latin it'd be virii, which isn't that weird :p

*Hops on Tux and rides away*
virus is latin and indeed has the plural 'virii'. ;)
Last edited by Dragon on Sat Nov 05, 2005 12:25 am, edited 1 time in total.
Leader and Head Programmer: Epsylon, Drag[en]gine Game Engine (Alt-Page) and others
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Dragon wrote:i guess it does not have the geometry-quality (in terms of poly-count) of my Odjin in that case.
Well... I'd rather not get into that. Let me just say it will not look bad, it may just not be what you expected.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Post Reply