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Dragon
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by Dragon » Sat Oct 29, 2005 10:48 am
aha... in that way it is not a true dragon but an anthro one... and i already thought you plugged in a real one
.
Jonas
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by Jonas » Sat Oct 29, 2005 11:51 am
That largely depends on how you define a real dragon. If you mean a huge scaled monster which breathes fire and has wings, then it's a real dragon.
I told you we take names very literally.
Dragon
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by Dragon » Sat Oct 29, 2005 1:01 pm
which still leaves open the question how this guy lines up with the sci-fi setup. looks though like i am missing some informations to get this or it is just meant to not make too much sense
EDIT: i classify a real dragon as something like that (no scales and no fire).
http://rptd.dnsalias.net/epsylon/screen ... _odjin.jpg (uh damn this picture is old... lol-o-mat)
Jonas
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by Jonas » Sat Oct 29, 2005 1:07 pm
In a bulletin board, people can choose their own avatar. TNM takes place on a bulletin board. SD just chose one that fit his name. Makes sense, right?
Dragon
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by Dragon » Sat Oct 29, 2005 1:21 pm
yes it does. can you also add your 'own' chara as player or simply 'pick' from those available?
Trestkon
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by Trestkon » Sat Oct 29, 2005 1:31 pm
Jonas wrote: In a bulletin board, people can choose their own avatar. TNM takes place on a bulletin board. SD just chose one that fit his name. Makes sense, right?
ie: We do whatever sounds good at the time
-Life does not snap to the x-axis
Trestkon
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by Trestkon » Sat Oct 29, 2005 1:33 pm
Dragon wrote: yes it does. can you also add your 'own' chara as player or simply 'pick' from those available?
Heh, that *would* be pretty awesome. Alas, it would also be insanely complicated. However, we've modified the DX Character Selection so that you can customize your character to a much higher degree. I think the number of possibilities is currently 27 or something.
-Life does not snap to the x-axis
Dragon
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by Dragon » Sat Oct 29, 2005 1:37 pm
*grin*, lucky that i am not on those boards or otherwise there would have been another dragon for you to make
... and i assume under dx it is a bit tricky to make one because if i am not mis-informed it does not have bone-weighting.
Jonas
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by Jonas » Sat Oct 29, 2005 2:08 pm
I'd rather not get into that, it'd be better if you saw it in-game. Don't expect too much on that account though.
Dragon
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by Dragon » Sat Oct 29, 2005 2:20 pm
haha... after my knowledge of deus-ex i assumed it beeing very tricky. i guess it does not have the geometry-quality (in terms of poly-count) of my Odjin in that case.
and yes, until i had my dragon working with animations i used up one month for sure.
Jeoh
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by Jeoh » Fri Nov 04, 2005 10:58 pm
DDL wrote: Plural of virus is..viruses, actually.
It _sounds_ latin, but it's not, actually, a latin word. So we get to use plurals that make SENSE. Yay!
If virus was latin it'd be virii, which isn't that weird :p
*Hops on Tux and rides away*
DDL
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by DDL » Fri Nov 04, 2005 11:06 pm
*scratches head in confusion*
...and?
Dragon
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by Dragon » Fri Nov 04, 2005 11:32 pm
Jeoh wrote: DDL wrote: Plural of virus is..viruses, actually.
It _sounds_ latin, but it's not, actually, a latin word. So we get to use plurals that make SENSE. Yay!
If virus was latin it'd be virii, which isn't that weird :p
*Hops on Tux and rides away*
virus is latin and indeed has the plural 'virii'.
Last edited by
Dragon on Sat Nov 05, 2005 12:25 am, edited 1 time in total.
Jonas
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by Jonas » Fri Nov 04, 2005 11:40 pm
Dragon wrote: i guess it does not have the geometry-quality (in terms of poly-count) of my Odjin in that case.
Well... I'd rather not get into that. Let me just say it will not look bad, it may just not be what you expected.