TNM 1.0.5 test help

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medzernik
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Re: TNM 1.0.5 test help

Post by medzernik »

Don't know if u gonna read this jonas, but i just want to make a few suggestions and ask 1-2 questions :)

first i would like to say that i ABSOLUTELY >LOVE< your mod it's the greatest thing i have EVER played :)

now the questions if you don't mind :)

1. will you be including changes from 1.0.4+ patch? It fixes a lot of things and can make your job easier.

2. will you make the building in corporate district available for entry? it's the building next to blown up PDX HQ with a green arrow what looks like an AMD logo. :)

well the last thing i would want is to help out testing 1.0.5 when we can test it :)

anyways keep up the GREAT work and i so much appritiate how much time you put into this and i am so happy that the mod is still alive :) thx a lot !
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Re: TNM 1.0.5 test help

Post by Jonas »

medzernik wrote:first i would like to say that i ABSOLUTELY >LOVE< your mod it's the greatest thing i have EVER played :)
Thanks! I'm still really proud of it, and I think everybody on the team feels the same way.
1. will you be including changes from 1.0.4+ patch? It fixes a lot of things and can make your job easier.
Yes.
2. will you make the building in corporate district available for entry? it's the building next to blown up PDX HQ with a green arrow what looks like an AMD logo. :)
No.
well the last thing i would want is to help out testing 1.0.5 when we can test it :)
Sure, just check back here periodically, if we ever get around to finishing it, we'll probably just post a link to it here.
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medzernik
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Re: TNM 1.0.5 test help

Post by medzernik »

Thanks for answering!

actually can i ask what that building was meant for? Because i still can't figure it out

anyways i am really looking foward to 1.0.5 and i am replaying TNM like 50th time now and i always find something new! incredible :) thx a lot !
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Jonas
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Re: TNM 1.0.5 test help

Post by Jonas »

It's not meant for anything in particular, it's just another background building, a piece of set dressing. A bunch of the buildings in the corporate sector are modelled on real buildings (just for fun); that one is made to look like the AMD headquarters :)
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Charlie99993
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Re: TNM 1.0.5 test help

Post by Charlie99993 »

I decide to play TNM again, and it should so happen that there's still support happening for it! I'm up to use the new playthrough to look for bugs if you'd have me.
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Re: TNM 1.0.5 test help

Post by medzernik »

Yes you do that! TNM is awesome! Also is there a posibillity of getting the new patch this summer? :)
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Re: TNM 1.0.5 test help

Post by medzernik »

Is this patch still beign worked on? Please say yes! :)
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Re: TNM 1.0.5 test help

Post by Jonas »

Not currently.
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medzernik
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Re: TNM 1.0.5 test help

Post by medzernik »

Oh :( and will you work on it or you just trashed it?
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Re: TNM 1.0.5 test help

Post by Jonas »

Uncertain! Sorry.
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Re: TNM 1.0.5 test help

Post by Xfing »

Well, as long as there's life there's hope!

Also, no idea where to post it, so might as well do it here: props for the Might and Magic VI tribute in Alpha's quiz. He even says "it's an excellent game" with which I wholeheartedly agree. When playing TNM, I couldn't help comparing it to MM VII, the Light/Darkness choice is almost identical in nature in that game.
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Re: TNM 1.0.5 test help

Post by Jonas »

When I was around 14 I played Might & Magic VI with a friend. We met up for it two days a week for about six months and took turns controlling. We had a ring binder full of notes - shrine schedules, obelisk locations, potion recipes, etc. We made it up until the final dungeon and then I lost the savegame :lol:
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Re: TNM 1.0.5 test help

Post by Xfing »

Ohhh, the memories. Myself, I spent most on MM8, then discovered MM7, and then finally MM6. What is funny, I like them in reverse order to the one I played them in. MM6 is the hardest and has the best and most beautiful locations. MM7 takes the cake as far as the storyline goes, though. Many mechanics it introduced were also much needed.
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Hassat Hunter
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Re: TNM 1.0.5 test help

Post by Hassat Hunter »

I just hope it gets released... so many work already done on it, it would be a shame if it never saw the light of day.
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Re: TNM 1.0.5 test help

Post by Jonas »

I'll poke Nick about it. We might ditch the HDTP support we were planning, as last time I looked at it, it seemed like it would be an insane amount of work, and just release all the other shit we did.
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