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LeoBad
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Space Station Ambient

Post by LeoBad »

Ok guys, here's the ambient track and it's corresponding intro for the Space Station map.

Here's an .mp3 with a fade out after the loop.

...if no one has a change request or suggestion I'll continue with the combat, convo an death tracks.
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Post by ahmatron »

Sensei wrote:I finally finished the combat track for goat city. I must've tried to write one like 5 times, but it never worked. Enjoy: http://www.tnm.offtopicproductions.com/ ... Combat.ogg
Nice track and great themes. But I don't think it's hostile enough for a combat track.
How about some more aggressive drums or a mean synth?
Trestkon wrote:http://www.sonicbrilliance.com/Spiral-Chaos.mp3

We've decided that we're probably going to use it for the Voodoo shop, instead, as it's a bit more suitable.
Also an awesome track - but I don't think it fits well with the rest of the soundtrack. It needs some electronic touch - like all the other tracks.
I don't think sci-fi when I listen to this.
LeoBad wrote:Ok guys, here's the ambient track and it's corresponding intro for the Space Station map.

Here's an .mp3 with a fade out after the loop.

...if no one has a change request or suggestion I'll continue with the combat, convo an death tracks.
Great! It would be nice if there was a theme though. But I like it.
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Post by LeoBad »

ahmatron wrote:
LeoBad wrote:Ok guys, here's the ambient track and it's corresponding intro for the Space Station map.

Here's an .mp3 with a fade out after the loop.

...if no one has a change request or suggestion I'll continue with the combat, convo an death tracks.
Great! It would be nice if there was a theme though. But I like it.
8)
It has! the whole thing is based on the TNM main theme, the bass is playing a very slow punctuated version of it, and the different synths are either playing a specific sub-theme or contrapunctual melodies. I usually tend to present themes in a very obvious way, but I think for this particular track it adds to the ambient feel. Thanks for listening though, did you get some time to check it ingame?
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Post by ahmatron »

No, I haven't checked it in game - but it's very DX like so I think it would fit perfect.
When I heard it the first time I kind of expected that it would evolve to some kind of grand theme....more than it is now - with a beat and stuff. Just a thought...It's not a big deal or anything...the track is great as it is now.

Nice bass sound btw :-)
Last edited by ahmatron on Wed May 23, 2007 1:45 pm, edited 1 time in total.
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Jonas
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Post by Jonas »

As I've already told you, I really love it. The synths are just very ambient and space-y in my opinion. I think it's a good thing the theme is subtle, otherwise people might think half our soundtrack is just the same file. It COULD be a bit more obvious, or perhaps just come a bit together in one section where people might go "aha! The theme", but I think it's well clear of our quality standards already, so I don't think you have to change anything about it. It's a great track.

:)
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Post by Orak »

I really like it :) I think the synth chords conjusre up Space all over for me. I closed my eye and imagined myself floating around.......
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Post by that guy »

you have one eye O_o?
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Jonas
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Post by Jonas »

It's his mind's eye. It sees all.
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Post by Orak »

Yes, just the one, centre of the forehead........
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Post by LeoBad »

Hey peeps, I just finished the Space Station Conversation track. Here's a .mp3 and here are the intro and loop .oggs.

This track is called "Diving Clouds".
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Post by that guy »

A five minute long conversation track O_o?

was that the tune from the deus ex intro?

This sounds like it would make a really good ambient track as well, though I suppose the difference between an ambient and conversation track is pretty minimal.

The reverberation sound gives it a sort of underwater feel. See around 3:44 to see what I mean.
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Post by Jonas »

3:44...? The track is 3 minutes 20 seconds including intro. Am I missing something?

Oh, and that's our TNM theme that ends around 2:00 :D
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Post by LeoBad »

that guy wrote:A five minute long conversation track O_o?
actually the loop track, which includes the intro at the end is only 3:06. You probably listened to the .mp3 whis is in fact five minutes long but has a repeated intro.
that guy wrote:was that the tune from the deus ex intro?
nope. It's the TNM main theme, it's also on the bass of the ambient track.
that guy wrote:This sounds like it would make a really good ambient track as well, though I suppose the difference between an ambient and conversation track is pretty minimal.
Yes, if think it would. Convo tracks usually involve more movement (for me at least), but this one would serve that purpose too. The instrumentation is the same as the ambient track, so it would need to be a pretty similar map.
that guy wrote:The reverberation sound gives it a sort of underwater feel. See around 3:44 to see what I mean.
Interesting.
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Post by ahmatron »

Hi guys

Just finished an ambient track for the DXO level


www.ahmatron.com/DXO_Ambient.mp3


- martin
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Post by Trestkon »

Ooo, cool sound, Martin :)

Does it loop? And do you have a .ogg version?
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