Mapping
Moderator: TNM Team
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
hohoho, did some actual work last night.
http://tnm.offtopicproductions.com/team ... _03_06.rar
I setup the new elevator (minus some lighting) and fixed 2 nasty BSP errors in that cavern room.
TODO: Light the elevator, intro cinematic (anything I need to know to use our system?)
http://tnm.offtopicproductions.com/team ... _03_06.rar
I setup the new elevator (minus some lighting) and fixed 2 nasty BSP errors in that cavern room.
TODO: Light the elevator, intro cinematic (anything I need to know to use our system?)
-Life does not snap to the x-axis
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Jonas, I've uploaded a new Slums and FrontEnd version. The Slums part of the transition is pretty much done, I think, but I still need to setup the cinematic for the FrontEnd map. I also happened upon another BSP error in FrontEnd, on the ground near the rocks by the ladder down to....that matrix knock-off section (can't remember name...need sleep).
*sleeps*
*sleeps*
-Life does not snap to the x-axis
Things I need Chris to do because I don't trust myself enough to do it (in order of effort/difficulty):
- Finish the OSC (duh).
- Expand both Space Station maps.
- Add a room for a boss fight with Athena and a secret room beneath the stand to the Goat Templae?.
- Add a transition between the Corporate sector and DXE (including a lobby in DXE with an elevator going down to the actual map).
- Add transitions between ABIExterior, ABIInterior, ABIRuins, and ABILabs.
- Fix BSP errors in Downtown, Llama temple, corporate sewers, Partyzone, and WC01.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Hmm, I can't figure out a good way to cause the elevator to slow down as it enters the DXI caverns. I'm holding up on the cinematic until I figure out a way to do that. I'd like to have the camera show the elevator decending, and it's a little hard to ake it look good when it's going so fast.
The newest versions of Slums and FrontEnd are on the FTP, you can take the elevator from the slums to DXI, but you have to set the 'DXILiftOn' flag to true.
The newest versions of Slums and FrontEnd are on the FTP, you can take the elevator from the slums to DXI, but you have to set the 'DXILiftOn' flag to true.
-Life does not snap to the x-axis
Why do you have to make it slow down? You can't just make it go slow from the outset? Nobody's saying you HAVE to make it start all the way at the top of that tunnel...
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
It may be more fun yeah, but if you don't know how to do it, screw it. We need this part to work in the next alpha
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- The Nameless Mod
- Posts: 1312
- Joined: Mon Apr 26, 2004 1:54 am
- Location: Perth, Western Australia
I'd like to request a modification to the ABI exterior. Basically there is no way you could possibly do the mission stealthily as there is a bottleneck where two pathways intersect and there is a sniper focused on exactly that point. That point is the gate/secret tunnel to the main compound. I propose that we include some sort of ditch along the side of the complex that the player can crawl along outside of the view of the sniper. It could head towards the generators and end when it hit the far wall.
Well, this is an interesting new development.
I can't open 20_GoatCity.dx anymore. When I attempt to open it, the title bar changes to say the map is open, yet nothing changes in the view screen. If I have no map open already, the world remains blank: I can see the dark blue grid of the void, but nothing else. If I have another map open, it stays open.
It can't be because I'm missing anything. The log shows nothing, no errors, no warnings... nothing. It started when Shane sent me his modified version, he had put pathing in it. I extracted it and opened it and this problem occurred. I assumed something was wrong with the map file, so I overwrote it with my old path-less version and got to work on pathing it. Now I'm trying to open that map, and I run into this problem.
What the hell do I do?
[EDIT]
Hm, when I try to open the map in-game, I get this error:
I can't open 20_GoatCity.dx anymore. When I attempt to open it, the title bar changes to say the map is open, yet nothing changes in the view screen. If I have no map open already, the world remains blank: I can see the dark blue grid of the void, but nothing else. If I have another map open, it stays open.
It can't be because I'm missing anything. The log shows nothing, no errors, no warnings... nothing. It started when Shane sent me his modified version, he had put pathing in it. I extracted it and opened it and this problem occurred. I assumed something was wrong with the map file, so I overwrote it with my old path-less version and got to work on pathing it. Now I'm trying to open that map, and I run into this problem.
What the hell do I do?
[EDIT]
Hm, when I try to open the map in-game, I get this error:
What the hell, guys?Warning: Failed to load 'Level None.MyLevel': Failed to find object 'Level None.MyLevel'
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
That's totally bizarre:S
I tried making a MyLevel package with a 'None.uc' class. However, UCC informed me that I couldn't call a class 'None.uc' and instead had to call it 'Class0.uc'. I did so, but the level still didn't work.
As far as I know, MyLevel is actually a sort of package that is built into the level, and I'm not at all sure how this error occurred. Looks like we'll have to make use of our clever sequential backups.
I tried making a MyLevel package with a 'None.uc' class. However, UCC informed me that I couldn't call a class 'None.uc' and instead had to call it 'Class0.uc'. I did so, but the level still didn't work.
As far as I know, MyLevel is actually a sort of package that is built into the level, and I'm not at all sure how this error occurred. Looks like we'll have to make use of our clever sequential backups.
-Life does not snap to the x-axis
Oh good God, I found a BSP error in DXI_Caverns. A BIG one.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine