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Posted: Mon Jun 05, 2006 2:03 pm
by Trestkon
The problem with the FTP account is that there's atcually 2 parts. The one part allows access via FTP and the other part via HTTP. I'll tell you how to do that second part today, Jonas. Just shoot me your username and password and we'll fix it, DDL (unless Jonas still remembers it, in which case we'll just fix it.)

Posted: Mon Jun 05, 2006 2:32 pm
by Jonas
I don't remember it, so shooting it Trestkon's way would be a good idea.

Posted: Sat Jun 17, 2006 9:52 pm
by Jonas
Heya Shane, could you put this function in the M21 script, please? :)

Firstframe
21_DXI_FRONTEND

// When the lift has been activated, turn on a light and an ambient sound
if DXI_ElevatorActive=True trigger all actors tagged "LiftActiveFX"

Posted: Sun Jun 18, 2006 1:34 pm
by that guy
done

Posted: Tue Jun 20, 2006 8:29 pm
by Jonas
GOD DAMMIT!

I hate our FTP. Can't download the frickin' TNM package. It keeps telling me this after about 700 KB:
Transfer Timeout (20s). Closing data connection.
735840 bytes transferred. (3,33 KB/s) (00:03:35)
426 Transfer aborted. Data connection closed.
Transfer failed.

Posted: Fri Jun 30, 2006 10:02 pm
by Jonas
My l33t coding skills are not, in fact, l33t. They are teh suxx. I've added a ton of stuff to the tnmMission22 script, but NONE OF IT works. It won't even add the goddamn enemies to the map. Out of all the crap I've added, the only MS function that seems to work in-game is the one that displays the start-up text :?

Here's the script and a map for you to test it in if necessary. The map was just uploaded, but it has the same name as the version I uploaded last night (because it's still the 30th... well, it was when I uploaded it):

http://tnm.offtopicproductions.com/team ... ssion22.uc
http://tnm.offtopicproductions.com/team ... _06_06.rar

I've had both Jim and that Dutch guy I know look at it, and none of them can see anything problematic. I've checked, double-checked, and triple-checked that the map is set up to use the script and the proper map name and mission number, I just can't find the problem!?

Help :(

Posted: Sat Jul 01, 2006 9:29 am
by DDL
Jonas: I don't know if it's the right file (had to go into the FTP sideways since linking from here doesn't work), but shouldn't the local URLs be in all caps?

Or did you guys fix that stupid requirement?

Posted: Sat Jul 01, 2006 9:36 am
by DDL
Just checked, yep: you need to caps those URLs.

Don't worry, I've made this mistake so many times.

Posted: Sat Jul 01, 2006 11:53 am
by Jonas
But... but I didn't change that! That's Shane's mistake then! RARGH! HULK SMASH!

Oh well. Let's see if this works...

Posted: Sat Jul 01, 2006 1:14 pm
by Jonas
It works!!

Now to figure out why the corpses fall through the earth immediately upon entering the world.

Posted: Tue Jul 04, 2006 5:21 pm
by Jonas
Is there a way to purge the player's goals screen of all except certain goals?

If the player picks up one of the cult quests in M20 but goes to DXI without completing it, won't it stick with him for the rest of the game without any way to actually complete the mission?

I think either we should run some sort of PurgeGoals function at the beginning of mission 21, or we should just have it check for certain uncompleted goals, and upon finding them, update it with a "you decided to ignore this quest" text and complete it for the player.

Come to think of it, the last option is the best. I'll compile a list of quests we need to check for.

Posted: Wed Jul 05, 2006 2:22 am
by Trestkon
I love the last option, it'll make people feel badly for ignoring their responsiblility:p

Posted: Wed Jul 05, 2006 2:49 pm
by that guy
agreed

Datavault image problems

Posted: Mon Jul 24, 2006 9:26 pm
by Jonas
I'm having trouble transferring datavault images via infolink. I'm doing it exactly like they did in Deus Ex, only I'm including the package name in ConEdit like we do with all objects, yet it doesn't seem to work. Could you check if this is a problem with the code? If it's not, I must be just doing sometihng wrong...

Posted: Mon Jul 24, 2006 11:27 pm
by Trestkon
Shane, I was downloaded/compiling packages yesterday (due to the format) and discovered that you've created a TNMItems class in the TNM package. This creates some major issues with the classes in the TNMItems package (which extend a TNMItems class within that package). Can we just move your new code to the TNMItems class in the TMMItems package?