A1.7.7.2 (It Actually Works, Now!)
Moderator: TNM Team
- Trestkon
- Off Topic Productions
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A1.7.7.2 (It Actually Works, Now!)
Seriously, it works!
http://thenamelessmod.com/teamftp/ALPHA ... .7.7.2.exe
Still need these bugs closed, please:
217, 284, 310, 311, 471, 449 (This one isn't actually installer related, but I believe the elevator should be fixed in the DXE map in this version.)
http://thenamelessmod.com/teamftp/ALPHA ... .7.7.2.exe
Still need these bugs closed, please:
217, 284, 310, 311, 471, 449 (This one isn't actually installer related, but I believe the elevator should be fixed in the DXE map in this version.)
-Life does not snap to the x-axis
Yeah Trest was a little trigger-happy on that alpha. Next time we'll actually TALK about the alpha build before we upload it, right Trestkon? So the rest of us have time to finish the half-finished WIP stuff in the SVN
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
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I suppose. Of course, I was just going to compile a special build for Matt, and then you insisted on all the extra stuffJonas wrote:Yeah Trest was a little trigger-happy on that alpha. Next time we'll actually TALK about the alpha build before we upload it, right Trestkon? So the rest of us have time to finish the half-finished WIP stuff in the SVN
P.S. - Which storyline are you playing, DDL?
-Life does not snap to the x-axis
No plans yet: went for PDX last time and wasted an hour trying to kill scara just to see if I could break the game.
Any requests?
Incidentally, bugtesting really gives you a warped view of the game. You're not so much playing as thinking.."how might I try and break this".
Which is half funny, half annoying, really. Maybe I should just try and play through normally..
Any requests?
Incidentally, bugtesting really gives you a warped view of the game. You're not so much playing as thinking.."how might I try and break this".
Which is half funny, half annoying, really. Maybe I should just try and play through normally..
- Trestkon
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It was a very stupid error. I'd converted all the .oggs to a slightly more reasonable quality and just forgot to move them all back to the proper folder. So the music files are actually in the installer, but it doesn't install them o_0
I'm uploading the files as a .rar that I'll link to when it's finished in 50 minutes, as well as a new, new, new Alpha (which I may even test before uploading!).
I'm uploading the files as a .rar that I'll link to when it's finished in 50 minutes, as well as a new, new, new Alpha (which I may even test before uploading!).
-Life does not snap to the x-axis
- Trestkon
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Here's the music files. I'm going to replace the Alpha with a properly working one, as well. That'll be uploaded in 2.5 hours (same link).
http://thenamelessmod.com/teamftp/ALPHA/TNMMusic.rar
http://thenamelessmod.com/teamftp/ALPHA/TNMMusic.rar
-Life does not snap to the x-axis
I don't recall insisting on anything other than not including half-finished stuff in the alpha. I presume you just did an update from the SVN, which at the time would give you quite a lot of half-finished stuff, most notably the Phas PDX dialogue for mission 20. Plus the Downtown was obviously not in any fit state to release.Trestkon wrote:I was just going to compile a special build for Matt, and then you insisted on all the extra stuff
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- ZeroPresence
- The Nameless Mod
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