Space Station Blow-up.
Moderator: TNM Team
Damnit Phas, you're still missing the final explosion! Okay here's a video to demonstrate:
http://thenamelessmod.com/teamftp/Jonas ... losion.mov
See the problem? Does it look different on your end or something?
http://thenamelessmod.com/teamftp/Jonas ... losion.mov
See the problem? Does it look different on your end or something?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Just tried it, didn't help. The station noticeably rotates (which I think is a bad idea, btw, just makes the camera timing that much harder), so I clearly have the latest version of the map. But the final explosion is still missing.
Also, I can't play your .avi file.
Also, I can't play your .avi file.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Hmm... I may not. Let me try it out.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
I downloaded the TNMDeco stuff you linked to in the first post and recompiled my package, but It didn't seem to change anything. I suspect this may have something to do with it: What exactly is TEST.u?
Warning: Failed to load 'test': Can't find file for package 'test'
Warning: Failed to load 'ssblowup': Can't find file for package 'test'
Warning: Failed to load 'Level None.MyLevel': Can't find file for package 'test'
That's what I get if I remove TEST.u from my system folder, and that's what Larry gets because he doesn't have TEST.u to begin with. Are you sure you actually placed the space station from TNMDeco.u and not one from TEST.u?
Warning: Failed to load 'test': Can't find file for package 'test'
Warning: Failed to load 'ssblowup': Can't find file for package 'test'
Warning: Failed to load 'Level None.MyLevel': Can't find file for package 'test'
That's what I get if I remove TEST.u from my system folder, and that's what Larry gets because he doesn't have TEST.u to begin with. Are you sure you actually placed the space station from TNMDeco.u and not one from TEST.u?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
This map should hopefully work now. I bloody hope so anyway, heh.
Keeper of the pointy stick of injustice™.
Well I'm glad we got that sorted out! It looks bloody delicious now, Phas
I'll start setting up the ABI endgame sequence soon. Thanks a lot!
I'll start setting up the ABI endgame sequence soon. Thanks a lot!
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Current progress:
http://thenamelessmod.com/randompub/ABIEndgame01.mov
Without sound, because my sound drivers are acting up.
They need more shaking, but I think it's pretty good. The close-up at the beginning of shot 3 means you miss a bit of the animation, but on the other hand they make it look very chaotic and action-y.
http://thenamelessmod.com/randompub/ABIEndgame01.mov
Without sound, because my sound drivers are acting up.
They need more shaking, but I think it's pretty good. The close-up at the beginning of shot 3 means you miss a bit of the animation, but on the other hand they make it look very chaotic and action-y.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
It looks fine right now, it will look even better when the camera is shaking. The only real problem is that the skin is so low-res, which is very visible when you fly past it, but there's nothing to do about that, I guess. I like the animation
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
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Wowzers, excellent job so far on that cutscene, Jonas! The camera work on the ssblowup is most excellent, and the even with just the explosions sounds in there is works great
You were also right about the Scara scene, it's gold!
I should be able to get that slums scene together this weekend. I realized after I talked to you that you might have gotten the impression that I had time to do it tonight...sorry if you did
You were also right about the Scara scene, it's gold!
I should be able to get that slums scene together this weekend. I realized after I talked to you that you might have gotten the impression that I had time to do it tonight...sorry if you did
-Life does not snap to the x-axis
Yeah I did, but it's no problem. I have plenty of other things to do while I wait, heheh. On TNM and elsewhere.
Do you think it's bad that you don't see the PDX guys up close in scene 3? I'm not entirely sure about the way they move out of the building there, the intention was to make them look a little nonplussed and uncertain. I also need a way to trigger the milbots to break down at the right time, but I'm waiting for Nick to write me a script function for that
Do you think it's bad that you don't see the PDX guys up close in scene 3? I'm not entirely sure about the way they move out of the building there, the intention was to make them look a little nonplussed and uncertain. I also need a way to trigger the milbots to break down at the right time, but I'm waiting for Nick to write me a script function for that
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine