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Posted: Thu May 24, 2007 10:42 pm
by Jonas
New Misc_Tex, get it while it's hot:

http://tnm.offtopicproductions.com/team ... _v0.68.rar

Most notably, it contains the new graffiti textures for Downtown. Remember, modulation's the trick!

Posted: Sun Jun 03, 2007 12:37 am
by Jonas
Finally decided to build the music gear in the Partyzone with CSG because I've repeatedly failed to (or failed to get Trestkon to) procure modelled instruments to use there. Don't want to bother Phas about it, so CSG it is.

Spent a few hours scouring the web for texture-worthy photos, and I think it worked out decently. Here's the new Misc_Tex package with a bunch of textures for instrument cases in the Misc group:

http://tnm.offtopicproductions.com/team ... _v0.69.rar

Especially fond of the Fender guitar case. Download the latest Partyzone build if you wanna see what I did with them. It's all on the second floor in the room with the four musicians.

Now I just need to write their conversations.

Posted: Thu Jun 07, 2007 2:45 am
by Jonas
New TNMText up! And now all the packages in it compile thanks to Nick! He is awesome for fixing our debilitating compile-bug with TNMConvos1. We love him and we want to marry him.

Grab it here:
http://tnm.offtopicproductions.com/team ... _v0.47.rar

Posted: Thu Jun 07, 2007 9:10 am
by that guy
how did he fix it?

Posted: Thu Jun 07, 2007 11:48 am
by Trestkon
Split up the import file :shock:

Posted: Thu Jun 07, 2007 11:48 am
by Jonas
We just had to split the import class into 2 :oops:

Posted: Mon Jun 18, 2007 12:32 pm
by that guy
TNM 0.46 uploaded. Expect a package overhaul with the inclusion of a TNMGUI package before the next TNM.u release. This overhaul should require no map changes or anything.

Posted: Wed Jun 20, 2007 2:59 pm
by that guy
TNMGUI v0.01 and TNM v0.47 uploaded

Posted: Wed Jun 20, 2007 3:42 pm
by NVShacker
I edited the first two posts to reflect the changes with TNMGUI.

The only new feature that the majority of you will probably notice is the improved summon window (phasrox cheat code) bundled in with the package.

Posted: Sat Jun 23, 2007 12:58 am
by Trestkon
W00t! Excellent job, coding entities :D

It all compiled nicely, but I got a couple of warning I thought I should mention:

Code: Select all

Warning: C:\DeusEx\TNMGUI\Classes\tnmsummonwindow.uc(378) : Warning, ReadToken: Bad quoted string

Code: Select all

Log: Parsing AIPuzzleConfiguration1
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('

Code: Select all

Warning: C:\DeusEx\TNMGUI\Classes\tnmsummonwindow.uc(48) : Warning, ReadToken: Bad quoted string

Code: Select all

Log: Compiling AIPuzzleConfiguration1
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('
Warning: ImportText: Struct missing '('

Posted: Sat Jun 23, 2007 1:25 am
by Jonas
Hey Trest, I got these same warnings when I compiled them a few days ago, and I forwarded them to Nick who claims to have fixed it. Just so you know :)

Was a good idea to post here though.

Once you fix those monitors, I'll upload a new version of TNMDeco that will be compatible with these packages.

Major update

Posted: Sat Jul 07, 2007 12:15 am
by Jonas
TNM_Misc_Tex updated to v0.70:

http://thenamelessmod.com/teamftp/PACKA ... _v0.70.rar

Furthermore, the following maps have been updated:

20_PhasApartment
20_WeaponShop
20_SolsBar
22_SolsBar
20_WCFloor1
22_WCFloor1
20_WCFloor2
20_WCSublevel
20_OSC04
24_SpaceStation01

Some of these require textures from the new Misc_Tex. Some of them require objects that aren't in the current packages, and will therefore not be supported until Shane updates TNM so Nick can update TNMGUI and Larry or Phas imports the fixed monitors so I can put them in TNMDeco and update that too.

Phew :)

The most significant update is 24_SpaceStation01, which has been fully pathed and filled with enemies. Unfortunately I seem to have introduced a really unpleasant bug that freezes the game randomly during this level, forcing me to shut down the process and not get any log messages. It could be anything, but the pathing is definitely my main suspect. I have no idea what to do about it, sadly. This is going to be a tough one to crack.

TNM_Core_Tex and TNMText will also be updated soon enough. I'm waiting for the last scorched textures for 22_SolsBar for the former and working on a bunch of new bulletins for the latter.

Posted: Tue Jul 10, 2007 8:24 pm
by Jonas
TNMCharacters updated.

Shane, my version of the Phasers don't appear to have a visual effect on teleport. Do you have a more finished class lying around?

Posted: Wed Jul 11, 2007 12:13 am
by Jonas
TNMDeco finally updated:

http://thenamelessmod.com/teamftp/PACKA ... _v0.51.rar

Today's package update is dedicated to Jason Cooke ;)

Posted: Fri Jul 13, 2007 12:15 am
by Phasmatis
Is MiniAlien in the TNMCharacters package yet? I tried to load the spacestation maps but couldn't because that file was missing.