Coding
Moderator: TNM Team
Hello, sorry I got caught up in the few things and forgot to get the model uploaded. :S
http://www.offtopicproductions.com/then ... blowup.rar
http://www.offtopicproductions.com/then ... blowup.rar
Keeper of the pointy stick of injustice™.
http://www.thenamelessmod.com/teamftp/N ... Blowup.rar
It doesn't do debris right now because it's so small, a custom debris model might actually be a better idea, I'm not sure.
Let me know what I need to tweak, I'm pretty sure I did it right (there's no BlowUp sequence so I drew an explosion, played seq1, set the textures to the burned ones, played seq2 and drew another explosion that destroys the station). You can probably tweak the anim speeds and such yourself.
It doesn't do debris right now because it's so small, a custom debris model might actually be a better idea, I'm not sure.
Let me know what I need to tweak, I'm pretty sure I did it right (there's no BlowUp sequence so I drew an explosion, played seq1, set the textures to the burned ones, played seq2 and drew another explosion that destroys the station). You can probably tweak the anim speeds and such yourself.
NVShacker
Are you still there?
Are you still there?
Sorry NVShacker, I didn’t actually explain it. You may use a fork to poke me in the eye.
The texture change is great, I originally thought about changing it at the start of the first sequence since the station will be still for a little while before the animation starts but its better if it's damaged after the first sequence.
After the first sequence, Trestkon's shuttle will fly out of the docking bay and then the second sequence will kick in so there needs to be a delay before the second animation. If we say 3-5 (Jonas?) seconds then Jonas can use that time for the shuttle flyby.
As for the explosions, we thought it would be best to use invisible tnt crates as they can be placed at the specific points and timed with a dispatcher trigger.
The texture change is great, I originally thought about changing it at the start of the first sequence since the station will be still for a little while before the animation starts but its better if it's damaged after the first sequence.
After the first sequence, Trestkon's shuttle will fly out of the docking bay and then the second sequence will kick in so there needs to be a delay before the second animation. If we say 3-5 (Jonas?) seconds then Jonas can use that time for the shuttle flyby.
As for the explosions, we thought it would be best to use invisible tnt crates as they can be placed at the specific points and timed with a dispatcher trigger.
Keeper of the pointy stick of injustice™.
Actually it would be way easier for me to time if you would simply stop the first sequence and then activate the next one when I trigger the station for the second time. Is this possible?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine