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It is currently Sat May 25, 2013 9:39 pm
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NVShacker
Off Topic Productions
Joined: Sun Sep 03, 2006 4:14 am Posts: 178
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phas do you have a version of the model I can use to make sure the test class works? I wouldn't want to give you something that didn't function to test with :p
_________________ NVShacker
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| Wed Nov 28, 2007 1:08 am |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Heh yeah, that would probably help. I'll upload it later on today. I'll make it small so it fits in a basic room.
_________________ Keeper of the pointy stick of injustice™.
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| Wed Nov 28, 2007 9:24 am |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Hello, sorry I got caught up in the few things and forgot to get the model uploaded. :S
http://www.offtopicproductions.com/then ... blowup.rar
_________________ Keeper of the pointy stick of injustice™.
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| Thu Nov 29, 2007 3:01 pm |
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NVShacker
Off Topic Productions
Joined: Sun Sep 03, 2006 4:14 am Posts: 178
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http://www.thenamelessmod.com/teamftp/N ... Blowup.rar
It doesn't do debris right now because it's so small, a custom debris model might actually be a better idea, I'm not sure.
Let me know what I need to tweak, I'm pretty sure I did it right (there's no BlowUp sequence so I drew an explosion, played seq1, set the textures to the burned ones, played seq2 and drew another explosion that destroys the station). You can probably tweak the anim speeds and such yourself.
_________________ NVShacker
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| Thu Nov 29, 2007 7:18 pm |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Sorry NVShacker, I didn’t actually explain it. You may use a fork to poke me in the eye.
The texture change is great, I originally thought about changing it at the start of the first sequence since the station will be still for a little while before the animation starts but its better if it's damaged after the first sequence.
After the first sequence, Trestkon's shuttle will fly out of the docking bay and then the second sequence will kick in so there needs to be a delay before the second animation. If we say 3-5 (Jonas?) seconds then Jonas can use that time for the shuttle flyby.
As for the explosions, we thought it would be best to use invisible tnt crates as they can be placed at the specific points and timed with a dispatcher trigger.
_________________ Keeper of the pointy stick of injustice™.
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| Thu Nov 29, 2007 8:53 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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Actually it would be way easier for me to time if you would simply stop the first sequence and then activate the next one when I trigger the station for the second time. Is this possible?
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu Nov 29, 2007 8:57 pm |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Yeah, I thought that but have no idea if it's possible either.
_________________ Keeper of the pointy stick of injustice™.
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| Thu Nov 29, 2007 8:58 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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Yes thats possible
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| Sat Dec 01, 2007 1:41 am |
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NVShacker
Off Topic Productions
Joined: Sun Sep 03, 2006 4:14 am Posts: 178
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Yeah, I coded it up and such after talking on MSN, it's working now.
_________________ NVShacker
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| Sat Dec 01, 2007 3:07 am |
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