Modeling

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Phasmatis
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Post by Phasmatis »

I used the printer below as the reference and what Jonas said made me realise I may have got it wrong. Where does the paper go in and where does it come out?

At the moment I've got the blank paper on top where it slopes in and it comes out on the dark gray tray on the left, should it be the other way round?

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If so that's going to make the calculations harders. :S

loc = Vector(Rotation) * (CollisionRadius * 0.8 + 1);
loc.Z -= CollisionHeight - class'POPaper'.default.CollisionHeight;
loc += Location;

I'm not sure how to change the collision height in that function, it would need to be just below the top of the printer collision box if that makes sense.
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Post by Jonas »

Phasmatis wrote:At the moment I've got the blank paper on top where it slopes in and it comes out on the dark gray tray on the left, should it be the other way round?
It should indeed come out on top, but the blank paper is actually inside the trays at the bottom, and so not visible before it comes out with print. And I don't know if it would be possible to do right unless you just let the player frob the printer. I mean if the collission cylinder of the paper is inside the collission cylinder of the printer, wouldn't that make the paper impossible to reach?
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Post by that guy »

I have that printer at work :|
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Post by NVShacker »

Phas, for the Z calculation, try something like this for the middle statement:

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loc.Z = -class'POPaper'.default.CollisionHeight - 5;
5 is just an arbitrary number, tweak as needed.
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Post by Phasmatis »

Ok, I'll try that in the morning.
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Post by NVShacker »

Jonas wrote:
Phasmatis wrote:At the moment I've got the blank paper on top where it slopes in and it comes out on the dark gray tray on the left, should it be the other way round?
It should indeed come out on top, but the blank paper is actually inside the trays at the bottom, and so not visible before it comes out with print. And I don't know if it would be possible to do right unless you just let the player frob the printer. I mean if the collission cylinder of the paper is inside the collission cylinder of the printer, wouldn't that make the paper impossible to reach?
Oh hmm, I see the possible issue now. We could adjust the prepivot offset like the leviathan if there's an issue.
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Post by Phasmatis »

I don't think the paper should have a model. That way you will just see a collision box where the paper is.
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Post by Phasmatis »

It's done. The paper now has drawtype=none so the model won't show up. I dunno if there's a better way of doing it.

The collision box is slightly above the paper otherwise it would be too difficult to frob it.

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Post by Jonas »

Okay I've checked it out (in the editor, so far).

HOLY SHIT THAT'S A BIG PRINTER. Great work :D

Everything looks pretty good, but it seems the old GFX card from Cassandra is messed up now. First of all it is TINY, secondly if I increase its drawscale it looks kinda odd. Did you do anything to it?

Wow the toolbox looks amazing :o

Holy crap the mug has names on it :o
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Post by Phasmatis »

I don't know about the old graphics card I didn't do anything to that, it seemed fine when I had a look at it. It is small though yeah, I made my graphics card the same size so it didn't look odd but it might be a good idea to make them both a little bigger.

Oh I've just realised you said the paper was in a tray inside the printer oh well I've put it on the grey tray, I can correct that if need be though.

Yeah, the empty mug should have the names of all the development team as an option so I dunno if you want to place them where each NPC will be, I thought it was cool to get the developers names somewhere. :P
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Post by Jonas »

Hahah alright. Yeah no reason to change the printer, it's fine. The mugs, well we already have our names on one of the file cabinet textures, but I'll see what I can come up with.
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Post by Phasmatis »

Hey guys, I've been working on the wheeled car.

I've done a yellow, blue, red and obviously green skin for it too.

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Post by ZeroPresence »

your awesome! It's overloading the forum!
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Post by Trestkon »

Mwuahaha, car power! Looks great, Phas :-D How's the texture split? Is it one 512*512?
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Post by ZeroPresence »

also how are the texture variations? I believe that maybe they shouldn't just be all plain colors. For instance maybe on the yellow one it has a black stripe down the driver's side from the front bumper to the back, maybe the blue car has a black hood, trunk and top, etc?
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