It is currently Tue May 21, 2013 8:08 am




Post new topic Reply to topic  [ 506 posts ]  Go to page Previous  1 ... 28, 29, 30, 31, 32, 33, 34  Next
Modeling 
Author Message
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
Image

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Thu Nov 15, 2007 1:00 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sun Apr 25, 2004 7:55 am
Posts: 2033
Location: UK
Post 
Ahhh ok thanks. :) That was quick btw heh.

_________________
Keeper of the pointy stick of injustice™.


Thu Nov 15, 2007 1:05 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
Yeah I'm really bored at work these days, plenty of time for TNM :)

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Thu Nov 15, 2007 1:34 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sun Apr 25, 2004 7:55 am
Posts: 2033
Location: UK
Post 
Ok, how's this?

I think doing the arrows in 2d would be best and I haven't done them yet as I wanted the layout to be finalised first.

Hmmm, looking at it, the elevator could do with a bit more colour like the one near the AI interface, I'll do that before I do the arrows but pretend it's redder for now. :P

Image

_________________
Keeper of the pointy stick of injustice™.


Mon Nov 19, 2007 4:12 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
Phas that look sgreat, I have nothing more to add. I could've done the redness for the central elevator myself in Photoshop, but if you still have a bit left to do on the image, that's cool. Let me know when it's done :)

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Mon Nov 19, 2007 9:02 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sun Apr 25, 2004 7:55 am
Posts: 2033
Location: UK
Post 
http://offtopicproductions.com/thenamel ... avault.rar

Not completely happy with it but I don't think there's any other way to do it. Included in the rar is a jpg so you can have a look at it and a pcx for importing.

_________________
Keeper of the pointy stick of injustice™.


Tue Nov 20, 2007 9:40 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
Wow Phas that is really good! It's about as good as it gets and I have no ideas for how it might be improved short of making it like 4 different images. It's really well done and I especially like the grey lines around the rooms that make them stand out nice and clear.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Nov 20, 2007 1:46 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sun Apr 25, 2004 7:55 am
Posts: 2033
Location: UK
Post 
I've done a small map to test the space station.

http://www.offtopicproductions.com/then ... uptest.rar

In the map the space station is in a massive room and you are on a platform with a switch to trigger the space station.

I thought, the camera could spin round the space station for a little while, then there's an explosion and the space station is triggered. The first sequence is very short though, let me know if you want it to be longer.

Once the shuttle leaves. You can then trigger the space station again and have timed explosions where each peice breaks off.

Really the test is for timing if it needs to be longer/shorter whatever then I can adjust it to how you want it.

_________________
Keeper of the pointy stick of injustice™.


Tue Dec 11, 2007 12:20 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:03 pm
Posts: 2817
Location: Canada
Post 
Wow, that's a ridiculously complicated and awesome looking animation/model, Phas :D

What's that first animation? It just seems a bit abrupt compared to the other explosions. I'm not up on the whole SS thing :p

_________________
-Life does not snap to the x-axis


Tue Dec 11, 2007 1:05 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sun Apr 25, 2004 7:55 am
Posts: 2033
Location: UK
Post 
The first one is where the leet core blows up I think, then the camera will cut to the docking bay and your shuttle will fly out. Then the other sequence will kick in.

Yeah I think it's a bit abrupt too, perhaps I should lengthen that sequence out a bit.

_________________
Keeper of the pointy stick of injustice™.


Tue Dec 11, 2007 1:09 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:03 pm
Posts: 2817
Location: Canada
Post 
Ah, I see. Don't listen to me, though, I'm not in the loop :p

_________________
-Life does not snap to the x-axis


Tue Dec 11, 2007 1:48 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
I shall test this immediately upon my return home!

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Dec 11, 2007 8:52 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
I have tested it, and it looks really good! I agree the first one has to be slower though. Also I think you'll have to place the explosion generators (TNT, probably) because I'm not sure I can see where exactly each explosion originates from :)

Also we need an outrageously big room for this, clearly, so the fragments don't just disappear.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Dec 11, 2007 8:15 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sun Apr 25, 2004 7:55 am
Posts: 2033
Location: UK
Post 
The millitary bot breakdown sequences are here nothing actually breaks off so I'm not sure if they are what you wanted exactly. Because of the way it's rigged, if I move say the leg, part of the feet and hips will stretch so I've done some basic break down anims.

Breakdown 1: BreakDSide = The upper part of the robot falls to the side.
Breakdown 2: BreakDElec = The robot jerks as if it's been electrocuted.
Breakdown 3: BreakDFail = Much like the "disabled" sequence but the robot looks a little more broken.

_________________
Keeper of the pointy stick of injustice™.


Fri Feb 01, 2008 9:08 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
I shall check this out immediately upon returning home!

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Fri Feb 01, 2008 12:57 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 506 posts ]  Go to page Previous  1 ... 28, 29, 30, 31, 32, 33, 34  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.