Mapping

Stare in awe at the fascinating machinations of the TNM team during the last two years of production, this was our private forum.

Moderator: TNM Team

Post Reply
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

I -knew- they were wooden. Consider this the third opinion.
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

I realise I didn't actually state my opinion though I've discussed it with jonas already. For the sake of flow: They are actually technically metal however they look like wood to m and I don't think they should.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Trestkon wrote:-That little bar outside the kitchen looks really cool, but it's almost at head level, I think it could stand to be lowered a bit
I used a picture of a restaurant to create it from, and I swear that's how high it was :P

But I agree it should be a little lower, so I'll change it.
-When you open the washroom doors, they smash something...I assume it's hand dryers?
I'll check it out, but it probably is.
-I'm not sure I like wooden doors in a space station, it seems really...not space station-ish. I suppose this is a 'modern' space station, so maybe it's okay...let's get a third opinion on that one.
Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?

Thanks :)
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Jonas wrote:
-I'm not sure I like wooden doors in a space station, it seems really...not space station-ish. I suppose this is a 'modern' space station, so maybe it's okay...let's get a third opinion on that one.
Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?
Hmm, I'm not sure, lemme check it out again, I just did a quick run through last night.
-Life does not snap to the x-axis
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

I donno...I didn't notice any other wood looking textures. Screenie?
-Life does not snap to the x-axis
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

You'd know, it's the texture used on all the pillars, bars, and many ceilings. Obviously Shane is the only person who thinks they look like wood. They are clearly dark metal.

I will change the wooden doors though, those are leftovers from Phas' map.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

I think I was talking about the doors....
that guy
The Nameless Mod
The Nameless Mod
Posts: 1312
Joined: Mon Apr 26, 2004 1:54 am
Location: Perth, Western Australia

Post by that guy »

oh no wait you're right I also thought the cubical dividers looked wooden
User avatar
ZeroPresence
The Nameless Mod
The Nameless Mod
Posts: 618
Joined: Mon Oct 17, 2005 7:29 pm
Location: Florida, USA
Contact:

Post by ZeroPresence »

I HATE mapping. :P

I'm still working on Downtown.
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

ZeroPresence wrote:I HATE mapping. :P

I'm still working on Downtown.
But mapping LOVES you! How's that going, btw? I heard the hill had to be toned down a bit due to BSP errors?
-Life does not snap to the x-axis
User avatar
ZeroPresence
The Nameless Mod
The Nameless Mod
Posts: 618
Joined: Mon Oct 17, 2005 7:29 pm
Location: Florida, USA
Contact:

Post by ZeroPresence »

uploaded the recent Downtown, I'm only gonna post in here because frankly I hate everyones guts outside of the TNM forum! :D

Everyone have a look if you wish. :)
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

*downloads*

Link for other peoples: http://www.thenamelessmod.com/teamftp/M ... ULY_07.rar
-Life does not snap to the x-axis
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

ZeroPresence wrote:I hate everyones guts outside of the TNM forum!
I partially sympathize with that statement.

Although I hope it doesn't mean you also hate us when we post outside the TNM forum ;)

Personally I cannot shower your WIP map with enough praise, so I might as well not. I'll save up the superlatives for when it's done.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Jonasman! I guess you always quite before the error actually made itself known. Luckily, my lappy is so slow that it took 5 minutes to minimize, but which time the error had popped up! You were right about pathing:

Code: Select all

Critical: appError called:
Critical: SpiderBot2 24_SpaceStation01.SpiderBot4 (State DeusEx.ScriptedPawn.Patrolling:010B) Runaway loop detected (over 10000000 iterations)
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: AActor::ProcessState
Critical: Object SpiderBot2 24_SpaceStation01.SpiderBot4, Old State State DeusEx.ScriptedPawn.Patrolling, New State State DeusEx.ScriptedPawn.Patrolling
Critical: AActor::Tick
Critical: AScriptedPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
-Life does not snap to the x-axis
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Post by Trestkon »

Jonas, I've narrowed it down to one of the four spiderbots that are in the upper hallway near Narcissus. There's no pathing in that hallway.
-Life does not snap to the x-axis
Post Reply