Mapping
Moderator: TNM Team
I used a picture of a restaurant to create it from, and I swear that's how high it wasTrestkon wrote:-That little bar outside the kitchen looks really cool, but it's almost at head level, I think it could stand to be lowered a bit
But I agree it should be a little lower, so I'll change it.
I'll check it out, but it probably is.-When you open the washroom doors, they smash something...I assume it's hand dryers?
Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?-I'm not sure I like wooden doors in a space station, it seems really...not space station-ish. I suppose this is a 'modern' space station, so maybe it's okay...let's get a third opinion on that one.
Thanks
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Hmm, I'm not sure, lemme check it out again, I just did a quick run through last night.Jonas wrote:Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?-I'm not sure I like wooden doors in a space station, it seems really...not space station-ish. I suppose this is a 'modern' space station, so maybe it's okay...let's get a third opinion on that one.
-Life does not snap to the x-axis
You'd know, it's the texture used on all the pillars, bars, and many ceilings. Obviously Shane is the only person who thinks they look like wood. They are clearly dark metal.
I will change the wooden doors though, those are leftovers from Phas' map.
I will change the wooden doors though, those are leftovers from Phas' map.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- ZeroPresence
- The Nameless Mod
- Posts: 618
- Joined: Mon Oct 17, 2005 7:29 pm
- Location: Florida, USA
- Contact:
- ZeroPresence
- The Nameless Mod
- Posts: 618
- Joined: Mon Oct 17, 2005 7:29 pm
- Location: Florida, USA
- Contact:
I partially sympathize with that statement.ZeroPresence wrote:I hate everyones guts outside of the TNM forum!
Although I hope it doesn't mean you also hate us when we post outside the TNM forum
Personally I cannot shower your WIP map with enough praise, so I might as well not. I'll save up the superlatives for when it's done.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Jonasman! I guess you always quite before the error actually made itself known. Luckily, my lappy is so slow that it took 5 minutes to minimize, but which time the error had popped up! You were right about pathing:
Code: Select all
Critical: appError called:
Critical: SpiderBot2 24_SpaceStation01.SpiderBot4 (State DeusEx.ScriptedPawn.Patrolling:010B) Runaway loop detected (over 10000000 iterations)
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: AActor::ProcessState
Critical: Object SpiderBot2 24_SpaceStation01.SpiderBot4, Old State State DeusEx.ScriptedPawn.Patrolling, New State State DeusEx.ScriptedPawn.Patrolling
Critical: AActor::Tick
Critical: AScriptedPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
-Life does not snap to the x-axis