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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Mlarg
My TNMItems is being retarded. What's the proper Editpackages order, again?
_________________ -Life does not snap to the x-axis
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| Mon Oct 02, 2006 3:26 am |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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there's a thread with that information in it somewhere. The alpha thread I think. IIRC it goes TNM, TNMitems, TNMDeco, TNMChar
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| Mon Oct 02, 2006 8:28 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Oct 02, 2006 9:47 am |
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NVShacker
Off Topic Productions
Joined: Sun Sep 03, 2006 4:14 am Posts: 178
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I believe there are extra precompiled dependencies (though Shane is definitely the more authoritative source for things like this):
EditPackages=DXOgg
EditPackages=Precipitation
EditPackages=CaroneElevatorSet
EditPackages=TNM EditPackages=TNMItems EditPackages=TNMDeco EditPackages=TNMText EditPackages=TNMCharacters EditPackages=TNMDataVault EditPackages=TNMConvos1 EditPackages=TNMConvos2
EDIT- No TNMVanilla, sorry.
_________________ NVShacker
Are you still there?
Last edited by NVShacker on Mon Oct 02, 2006 7:06 pm, edited 1 time in total.
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| Mon Oct 02, 2006 10:02 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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Of course you and Shane are the only people who have the TNMVanilla packages, but apart from that, that looks like it.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Oct 02, 2006 1:10 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Righto, I'll try again tonight. If all else fails, I'll just reinstall/recompile everything:p
_________________ -Life does not snap to the x-axis
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| Mon Oct 02, 2006 5:36 pm |
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NVShacker
Off Topic Productions
Joined: Sun Sep 03, 2006 4:14 am Posts: 178
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Oh bah I didn't notice I still had TNMVanilla in there. Yeah don't use that :p
_________________ NVShacker
Are you still there?
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| Mon Oct 02, 2006 7:04 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Jonas, that map is sweeet
I must first admit that I didn't find any of the secrets until I used the ghost cheat:p I really, really like the button in the microwave :-p The Rot13 one is also awesome, although I couldn't figure out how to open that door...
And now, here's all the things I wrote down on my paper:
-Maybe the fires should actually be burning wood? That might add too many BSP hole opportunites, though.
-Excellent soundfx all throughout the leve!
-OiNutter needs some sort of lights shining on him or something. He just doesn't stand out in that gigantic room like he should.
-Is something suppose to happen when I frob the lantern? I can't remember what we were going to hide with that thing.
-In the tunnels under the Melk fountain, if you bump against the ceiling there is some BSP errorage that lets you see through the ground.
-Dolphin bonus rocks, crystals are amazing (how'd you make those, anyway?)
-I couldn't actually jump out of the tunnel back into the fountain
-I thought the crickets were a bit loud in the courtyard
-I loved the gate to the maintenance area and the way it opened!
-I also like that they use shotguns on me:) However, I think we need to look at the shotgun fire sound. To me it sounds muffled and not as scary as it should.
-The Athena battle room rocks, her little pond is very nice
-WTR does that button next to the bed in the apartment do?!? (besides making a cool sound)
-Overall, I'd say it *does* feel a little empty. I mean, it's just such a massive space, and it's mostly filled with bark spouting guards. Ideally, we'd write a bunch more convos, but screw that, it makes way too much more work on the voice acting front. I'd say the level would benefit from at least one little subplot that's played out entirely in datacubes/notes/placement of items. You know, the usual interesting little deal where maybe there's a Llama spy among the guards. You could read about it in some datacubes and notes left by the Goat SS, who are looking for the spy. And then one of the guards (when killed) has something on him that makes you go, 'OMR, I killed the spy!'. ...or something like that. It's a little late right now so I'm not too into the thinking, but I might dream something up tonight:p
Fantastic job setting that all up, Jonas!!
_________________ -Life does not snap to the x-axis
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| Tue Oct 03, 2006 2:19 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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Heh. Do you know how to open the fountain, then? Perhaps we should put the button in a more easily found place? Shouldn't be a problem, there's a fireplace wood model in the game we can use. Thanks! They took ages to place  Good idea, I'll duplicate the spotlights in the worship room with the statue. lol, that's the trigger for the door that hides the Ominous Tome  Do you think it'd be too cheap to display the message "The sound of stone grinding against stone emanates from the vicinity of the main entrance." when you frob it? Hm, that sounds weird. I'll need a screenshot though. lol I didn't, ZP made that whole cave  Uhm, are you sure you don't just suck?  I can do that without problems. Roger, I shall dampen their sound. Thanks! I shamelessly stole that idea from DDL's HDTP demo map  Hm? I really love it... but if people agree it's muffled, I'll ask Grub to look at it. Thanks, that's something I actually made. However, it'll be even cooler when we script it. It reveals a badass TV in the ceiling   |  |  |  | Quote: -Overall, I'd say it *does* feel a little empty. I mean, it's just such a massive space, and it's mostly filled with bark spouting guards. Ideally, we'd write a bunch more convos, but screw that, it makes way too much more work on the voice acting front. I'd say the level would benefit from at least one little subplot that's played out entirely in datacubes/notes/placement of items. You know, the usual interesting little deal where maybe there's a Llama spy among the guards. You could read about it in some datacubes and notes left by the Goat SS, who are looking for the spy. And then one of the guards (when killed) has something on him that makes you go, 'OMR, I killed the spy!'. ...or something like that. It's a little late right now so I'm not too into the thinking, but I might dream something up tonight:p |  |  |  |  |
Alright, your ideas serve well as inspiration. I'll think about it too, and we can compare notes when we meet tonight  Also, here's a short overview of the situations where the templae will be accessible: M20: The player is allied to the Goats.The player is not supposed to enter the inner templae, and he will be attacked if he does so. We will set up some small text-based sub-plot as you suggest to give him a sense of purpose if he goes through the trouble. M20: The player is allied to the Llamas (or at least did not help the Goats).The Goat Templae will be locked and unenterable. M22: The player is allied to the Goats.If the player did the M20 Goat missions, he will be invited into the inner templae to speak to Athena. All guards will be friendly, the cameras won't react to his presence, and he'll get the code for the laser keypads. M22: The player is allied to the Llamas (or did not help the Goats in M20).The Goat Templae will be locked until the player gets the mission from Beefman to infiltrate it and assassinate Athena. That is, it will still be locked after that, but Beefman will give the player a key (obtained from that spy you mentioned in your suggestion, I guess).
Thanks! A lot of people have worked on this map, I just put it all together and messed around with the gameplay a bit, but I'm happy to take all the credit, though.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Oct 03, 2006 5:26 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Heh, I have no idea how to open the fountain, I just fell through the bottom of it :p
I think there needs to be another hint of some kind that lets you know that the lantern actually opened something. I don't recall hearing grating stone...maybe I did, though.
_________________ -Life does not snap to the x-axis
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| Tue Oct 03, 2006 12:26 pm |
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Moonbo
Off Topic Productions
Joined: Fri Oct 21, 2005 4:52 pm Posts: 553 Location: NY
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Having played the Templae level (looks great btw), my personal recommendation is that the player not be allowed to enter the inner templae in M20, wether or not he's allied with the Goats.
There's no reason to allow the player to run around "going sideways" for an extended period of time, especially since it will probably mess with continuity/fun in M22. I personally had no trouble running through the lasers and (with very little equimpent) whiping out the inner Templae...
The down side to that is:
1) It's a far-removed distraction from the main story
2) There's no real "gift/benefit" to the player for doing all that (and even if you add some data cubes that's really not going to change)
3) It will require a lot of backtracking by the player to get back into the main story
Maybe you can let the player get into the outer Templae and hear Oi's sermon if he's pro-Goat, but definately not the inner Templae. Besides, whetting the player's appetite by showing them the Templae and not letting them in doesn't hurt either.
-Gelo
_________________ But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
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| Tue Oct 03, 2006 1:39 pm |
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Moonbo
Off Topic Productions
Joined: Fri Oct 21, 2005 4:52 pm Posts: 553 Location: NY
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Oh, and I fell through the bottom of the fountain too, no button pushing required  .
-Gelo
_________________ But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon
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| Tue Oct 03, 2006 1:39 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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I agree with Gelo.
Also, I think we\'re just falling through the fountain because the bottom hasn\'t be modeled yet:)
_________________ -Life does not snap to the x-axis
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| Tue Oct 03, 2006 2:45 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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Yeah I think gelo's assesment is pretty good. An added benefit of removing that is the load times.
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| Wed Oct 04, 2006 7:22 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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Alright, it makes me a little sad because the more streamlining we do, the more freedom we lose, but the consensus seems to be that we prohibit the player from enter the inner templae, so I'll remove it from the M20 map. I'm going to replace the lasers with a gate.
As for the fountain, you're falling through the bottom because the collision is messed up, you're not even supposed to be able to jump into it. I've fixed that now.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Oct 04, 2006 8:05 am |
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