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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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I -knew- they were wooden. Consider this the third opinion.
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| Sun Feb 11, 2007 2:29 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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I realise I didn't actually state my opinion though I've discussed it with jonas already. For the sake of flow: They are actually technically metal however they look like wood to m and I don't think they should.
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| Sun Feb 11, 2007 2:30 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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I used a picture of a restaurant to create it from, and I swear that's how high it was But I agree it should be a little lower, so I'll change it. I'll check it out, but it probably is.
Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?
Thanks 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sun Feb 11, 2007 5:33 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Hmm, I'm not sure, lemme check it out again, I just did a quick run through last night.
_________________ -Life does not snap to the x-axis
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| Sun Feb 11, 2007 9:08 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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I donno...I didn't notice any other wood looking textures. Screenie?
_________________ -Life does not snap to the x-axis
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| Sun Feb 11, 2007 10:21 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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You'd know, it's the texture used on all the pillars, bars, and many ceilings. Obviously Shane is the only person who thinks they look like wood. They are clearly dark metal.
I will change the wooden doors though, those are leftovers from Phas' map.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Feb 12, 2007 11:06 am |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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I think I was talking about the doors....
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| Wed Feb 14, 2007 10:35 am |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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oh no wait you're right I also thought the cubical dividers looked wooden
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| Wed Feb 14, 2007 10:36 am |
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ZeroPresence
The Nameless Mod
Joined: Mon Oct 17, 2005 7:29 pm Posts: 591 Location: Florida, USA
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I HATE mapping.
I'm still working on Downtown.
_________________ Sheeki-deeki quack quack.
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| Fri Mar 09, 2007 5:23 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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But mapping LOVES you! How's that going, btw? I heard the hill had to be toned down a bit due to BSP errors?
_________________ -Life does not snap to the x-axis
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| Fri Mar 09, 2007 1:50 pm |
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ZeroPresence
The Nameless Mod
Joined: Mon Oct 17, 2005 7:29 pm Posts: 591 Location: Florida, USA
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uploaded the recent Downtown, I'm only gonna post in here because frankly I hate everyones guts outside of the TNM forum!
Everyone have a look if you wish. 
_________________ Sheeki-deeki quack quack.
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| Mon Jul 09, 2007 1:23 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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_________________ -Life does not snap to the x-axis
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| Mon Jul 09, 2007 1:27 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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I partially sympathize with that statement.
Although I hope it doesn't mean you also hate us when we post outside the TNM forum
Personally I cannot shower your WIP map with enough praise, so I might as well not. I'll save up the superlatives for when it's done.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Jul 09, 2007 7:13 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Jonasman! I guess you always quite before the error actually made itself known. Luckily, my lappy is so slow that it took 5 minutes to minimize, but which time the error had popped up! You were right about pathing:
_________________ -Life does not snap to the x-axis
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| Tue Jul 10, 2007 1:57 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Jonas, I've narrowed it down to one of the four spiderbots that are in the upper hallway near Narcissus. There's no pathing in that hallway.
_________________ -Life does not snap to the x-axis
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| Tue Jul 10, 2007 6:46 pm |
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