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The Nameless Mod
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I -knew- they were wooden. Consider this the third opinion.


Sun Feb 11, 2007 2:29 pm
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The Nameless Mod
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I realise I didn't actually state my opinion though I've discussed it with jonas already. For the sake of flow: They are actually technically metal however they look like wood to m and I don't think they should.


Sun Feb 11, 2007 2:30 pm
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Trestkon wrote:
-That little bar outside the kitchen looks really cool, but it's almost at head level, I think it could stand to be lowered a bit

I used a picture of a restaurant to create it from, and I swear that's how high it was :P

But I agree it should be a little lower, so I'll change it.

Quote:
-When you open the washroom doors, they smash something...I assume it's hand dryers?

I'll check it out, but it probably is.

Quote:
-I'm not sure I like wooden doors in a space station, it seems really...not space station-ish. I suppose this is a 'modern' space station, so maybe it's okay...let's get a third opinion on that one.

Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?

Thanks :)

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Sun Feb 11, 2007 5:33 pm
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Jonas wrote:
Quote:
-I'm not sure I like wooden doors in a space station, it seems really...not space station-ish. I suppose this is a 'modern' space station, so maybe it's okay...let's get a third opinion on that one.

Do you mean just the doors? Because Shane was convinced all the dark metal on the station looked like wood, which is the reason for his somewhat cheeky post just above mine. So I'd like to know if you mean just the doors (which are indeed wood) or the dark texture which is all over the place?


Hmm, I'm not sure, lemme check it out again, I just did a quick run through last night.

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Sun Feb 11, 2007 9:08 pm
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I donno...I didn't notice any other wood looking textures. Screenie?

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Sun Feb 11, 2007 10:21 pm
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You'd know, it's the texture used on all the pillars, bars, and many ceilings. Obviously Shane is the only person who thinks they look like wood. They are clearly dark metal.

I will change the wooden doors though, those are leftovers from Phas' map.

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Mon Feb 12, 2007 11:06 am
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The Nameless Mod
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I think I was talking about the doors....


Wed Feb 14, 2007 10:35 am
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The Nameless Mod
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oh no wait you're right I also thought the cubical dividers looked wooden


Wed Feb 14, 2007 10:36 am
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I HATE mapping. :P

I'm still working on Downtown.

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Fri Mar 09, 2007 5:23 am
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ZeroPresence wrote:
I HATE mapping. :P

I'm still working on Downtown.


But mapping LOVES you! How's that going, btw? I heard the hill had to be toned down a bit due to BSP errors?

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Fri Mar 09, 2007 1:50 pm
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The Nameless Mod
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uploaded the recent Downtown, I'm only gonna post in here because frankly I hate everyones guts outside of the TNM forum! :D

Everyone have a look if you wish. :)

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Mon Jul 09, 2007 1:23 am
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*downloads*

Link for other peoples: http://www.thenamelessmod.com/teamftp/M ... ULY_07.rar

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Mon Jul 09, 2007 1:27 am
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ZeroPresence wrote:
I hate everyones guts outside of the TNM forum!

I partially sympathize with that statement.

Although I hope it doesn't mean you also hate us when we post outside the TNM forum ;)

Personally I cannot shower your WIP map with enough praise, so I might as well not. I'll save up the superlatives for when it's done.

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Mon Jul 09, 2007 7:13 am
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Jonasman! I guess you always quite before the error actually made itself known. Luckily, my lappy is so slow that it took 5 minutes to minimize, but which time the error had popped up! You were right about pathing:

Code:
Critical: appError called:
Critical: SpiderBot2 24_SpaceStation01.SpiderBot4 (State DeusEx.ScriptedPawn.Patrolling:010B) Runaway loop detected (over 10000000 iterations)
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: AActor::ProcessState
Critical: Object SpiderBot2 24_SpaceStation01.SpiderBot4, Old State State DeusEx.ScriptedPawn.Patrolling, New State State DeusEx.ScriptedPawn.Patrolling
Critical: AActor::Tick
Critical: AScriptedPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.

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Tue Jul 10, 2007 1:57 am
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Jonas, I've narrowed it down to one of the four spiderbots that are in the upper hallway near Narcissus. There's no pathing in that hallway.

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Tue Jul 10, 2007 6:46 pm
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