New Stuff
Moderator: DaveW
I'm pretty sure it's in Hong Kong, around the temple and such. And in Max Chen's office, if I recall correctly.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
lol oh man. Good luck with that
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
But you have a Mac which is much better than my PC. (Although it may not sound like it, that was sarcasm )
Reached 746mb now though, taking ages to save. Biggest texture I've ever made (height is 2048).
If anyone has low texture memory, this is going to kill their computer. This is around 13 2.66mb textures, but there's another load like this in the same package as well. This scene alone could use about 90mb of texture memory, that's not counting shared textures either. :s
Reached 746mb now though, taking ages to save. Biggest texture I've ever made (height is 2048).
If anyone has low texture memory, this is going to kill their computer. This is around 13 2.66mb textures, but there's another load like this in the same package as well. This scene alone could use about 90mb of texture memory, that's not counting shared textures either. :s
I love your Vader.
Are you sure that's how that texture works? I forget how it was used in the map.
Are you sure that's how that texture works? I forget how it was used in the map.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Alright
I think we only used them once in TNM, and I reckon they'll end up looking alright no matter what, with the way we use 'em.
I think we only used them once in TNM, and I reckon they'll end up looking alright no matter what, with the way we use 'em.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
I managed to, uh, find a copy of Deus Ex since my CD's disappeared in my room somewhere.
I don't have the old compiled packages anymore (nor can I be arsed to import several hundred textures again) - so only the stuff on the walls (i.e. new stuff) is new. Trying a new method of making these kinds of textures, tell me what you think:
Essentially what I've done with the Sci-Fi stuff. Model it in 3d Studio Max, render it with a generic "top down" light, colour it and slap on a concrete overlay. Then photo elements are added as required (windows, generally).
I don't have the old compiled packages anymore (nor can I be arsed to import several hundred textures again) - so only the stuff on the walls (i.e. new stuff) is new. Trying a new method of making these kinds of textures, tell me what you think:
Essentially what I've done with the Sci-Fi stuff. Model it in 3d Studio Max, render it with a generic "top down" light, colour it and slap on a concrete overlay. Then photo elements are added as required (windows, generally).