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Illuminati

Joined: Sat Oct 22, 2005 7:52 pm
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I don't really care about the scanlines. So, I'll just go with the flow. If I really strongly disagree with something I can always fix it myself, ah the beauty of UnrealEd 8)


Wed Jun 13, 2007 3:59 pm
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Illuminati

Joined: Sun Feb 27, 2005 11:28 pm
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I'm with EER; I don't care. I agree with both. Scanlines in DX means "video display", and yet I haven't seen such obvious interlacing for a long time (IIRC 1024i HDTV is interlaced though). It gives a cyber-punk "the future technology is hacky" feel, yet it's not realistic. If they go with no-scanlines, then I'll forget they were there. If they go with scanlines, we'll just say it's a power-saving mechanism for a certain technology, so they can use the displays everywhere and have them on all the time, with TVs that only say the same thing over and over.


Wed Jun 13, 2007 8:32 pm
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Illuminati

Joined: Tue Oct 18, 2005 3:57 am
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Location: Adelaide, South Australia
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Thankyou for those comments ERR and JAF I'm glad to see we have a neutral party :D (Which is always a good thing in my opinion)


Wed Jun 13, 2007 8:53 pm
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Thug
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You guys are doing great work - keep it up! The light boxes (road signs in HK) look great.

As for displays, scan lines are unnecessary for the most part, but they do give a nice visual cue for the player.

To replace that, you could use that cool effect used on the new datacubes. You could have displays with a vibrant OLED appearance, but also add dirt and grime texture effects to make it look high-tech but neglected (I think that'd still be cyberpunk-ish)

If you can do it, you could have subtle animation for displays as well, not just the TVs, but computer screens, LCD buttons, etc. That would let the player know it is an active display and not a static painted image.

The example below looks like faded paint on concrete, rather than some kind of LCD
http://img157.imageshack.us/img157/5958/shot4ni6.jpg
I don't know if it's possible to have a glowing effect, a sheen effect, and dirt/grime effects all together (and animation, if/when appropriate). Maybe using UT2004/2007 with Reborn.


Wed Jun 13, 2007 10:02 pm
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Illuminati

Joined: Sun Feb 27, 2005 11:28 pm
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Agreed with the above post. I don't think those buttons are displays, but they could be. The text is scratched, so it's unlikely. Without the scanlines, an effect like the datacube one could be helpful to give a hint.


Wed Jun 13, 2007 11:36 pm
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I kinda like the OLED idea.

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Wed Jun 13, 2007 11:42 pm
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Illuminati

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this is refering to the switchboard:

first off they aren't concrete. Me and snipa have established that they are and should be light boxes. Most of the switch boards I have seen used the light box for error lighting else they use a small red LED/YELLOW. I don't think the technology such as OLED and LCD is necessary for a static display, it doesn't need to change so I don't know why they have been designed that way. If it is static it should be a light box because its cheap and I've seen industrial machines use it in today's society.

(we'll assume the bulbs are malfunctioning as to why they don't light up because the idea of it being broken is really cool :D)


Thu Jun 14, 2007 2:59 am
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UNATCO

Joined: Thu Jan 05, 2006 10:37 pm
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And realistic. I don't imagine any of the mechanics would waste their time on light bulbs when their very employment could be compromised at any moment by MJ12. They'd be more interested in repairing possible holes in their defenses instead.


Thu Jun 14, 2007 3:42 am
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Joined: Fri Jan 06, 2006 11:09 am
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hey guys, been looking at your work - very impressive!
Are you guys doing just environments?
Also, have you only chosen to do the textures that HDTP hasn't covered?


Thu Jun 14, 2007 4:34 am
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Illuminati

Joined: Tue Oct 18, 2005 3:57 am
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we're covering the environments only we aren't redoing any of HDTP's work.

Quote:
They'd be more interested in repairing possible holes in their defenses instead.


really? because the holes are still there :D I made it past them without getting shot once :P.


Thu Jun 14, 2007 4:58 am
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Illuminati

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Yeah, they always just seemed confused. "Who are you? The bots are going crazy! You must be the new guy, or are you a new boss? I can't work any faster! You want it to fly, don't you? Wanna buy some plutonium I found?". Not sure what the intention was, probably something along the lines of the alienation of the working man in a bureaucracy.

AFAIK, HDTP was unable to redo the world textures. The amount of work redoing all the textures is just too much. Unfortunately, world textures are the most obvious graphical improvement beyond "make things look not stupid" (eg. octagonal frying pans). New Vision works by replacing the old low-res world textures, which HDTP isn't doing. By combining the HDTP and New Vision mods, one replaces almost every graphical art thing, aside from the maps themselves.


Thu Jun 14, 2007 5:25 pm
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OLEDs (especially those in the future) would be so low power and more reliable than a light bulb. Plus by then they'd be dirt cheap. A light box seems like it should be in BioShock's setting. :P The dichotomy of new tech and old tech works in a cyberpunk theme though. It's an aesthetic choice, but I think OLED would be closer to the vision of the original.

Either way, this mod has some impressive results, and I'm so glad that you are handling the world textures.


Thu Jun 14, 2007 7:01 pm
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Illuminati

Joined: Tue Oct 18, 2005 3:57 am
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Quote:
The amount of work redoing all the textures is just too much.

Hence the logic two people working on New Vision.. lol :D

We manage pretty well though I mean snipa alone has made some massive progress on his textures and mine are going pretty great too. (I'm working on New York at the moment)


Thu Jun 14, 2007 7:59 pm
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Mr_Cyberpunk wrote:
Quote:
The amount of work redoing all the textures is just too much.

Hence the logic two people working on New Vision.. lol :D

That may seem weird, but in HDTP's defense, they're understaffed as it is. As the screenshot of the low-def tree in the high-res-textured free clinic courtyard clearly shows, HDTP is just as important as New Vision in renewing the graphical quality of Deus Ex, so it's great that you guys get along. But to be frank you didn't do nearly as much when you worked on HDTP as you do now, so obviously it's helped your productivity immensely that you can run your own project. See where I'm headed with this?

It's probably a good idea that these are two seperate projects :)

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Thu Jun 14, 2007 9:58 pm
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Illuminati

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Mr_Cyberpunk wrote:
Quote:
The amount of work redoing all the textures is just too much.

Hence the logic two people working on New Vision.. lol :D


Yeah, I mean _all the textures_. IIRC DX Retex started with that goal, and they got really far; they had a few textures done. HDTP is doing all the textures and models except the world ones, and adding world textures was too much.

However, New Vision is making some astounding progress very fast. I'm glad that they're separate projects that work together to essentially replace every Deus Ex texture.


Thu Jun 14, 2007 10:24 pm
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