It is currently Wed Jun 19, 2013 12:12 am




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 168 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 12  Next
Discussion Thread 
Author Message
Illuminati

Joined: Sat Oct 22, 2005 7:52 pm
Posts: 2483
Location: NL
Post 
Is it really such a big issue? I thought (due to the movies, and the alpha they released) that they had the models/textures/levels under control.


Mon Jun 18, 2007 9:11 pm
Profile
Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3656
Post 
Jonas: if you get a chance, look at maps from unreal 2 or pariah (you'd have to buy unreal 2 or pariah for this, mind..and I don't recommend it :)). Seriously: it's like subtracted cube, subtracted cube, terrain info, staticmesh*456.

Maybe (MAYBE) a semisolid or two in there to block progress past certain points, but that's it.

:roll: It's weird.


Mon Jun 18, 2007 11:33 pm
Profile
Illuminati

Joined: Sun Feb 27, 2005 11:28 pm
Posts: 2285
Post 
Sorry, not going to read the above posts fully, but I'd just like to reiterate: Don't buy Pariah.


Mon Jun 18, 2007 11:40 pm
Profile
Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
Quote:
They have crazy extra features like bumpmapping and multiple pass filtering and stuff. So Snipa & Mr. CP will probably have to redo the texture packages for DXR.


DXR and NV are working closely together with this issue. Whilst I can't confirm that we are going to do it.. it definately looks promising thats really all I can say because its too early. But it is planed so we'll see.

and for the 11,000th time yes HDTP and NV will work in DX:R. Jeez we need an FAQ :D (we should add this to the ModDB profile.. I'll add it right now)


Tue Jun 19, 2007 8:51 am
Profile WWW
Post 
Mr_Cyberpunk wrote:
Quote:
It's probably a good idea that these are two seperate projects




I look forward to seeing a Deus Ex 1 that supparses Iwar's technology :D


That would probably be the biggest accomplishment in modding since CS


Tue Jun 19, 2007 12:52 pm
Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
Well thanks to DX:R we're closer than before. They've got the right idea all they need is the content which HDTP and NV will be providing. I'd like to see it even suparse Iwar's technology which is do-able once we reach UT3 standards. (if we ever get there though)

Good luck DX:R :D


Tue Jun 19, 2007 12:56 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13868
Location: Hafnia
Post 
Oh man I'm sorry, but I have to do this:

*surpasses

*surpass

Thank you :oops:

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Jun 19, 2007 5:17 pm
Profile WWW
Illuminati

Joined: Sat Oct 22, 2005 7:52 pm
Posts: 2483
Location: NL
Post 
suparse: super parse 8)
DX: R will super parse Invisible War's technology.


Tue Jun 19, 2007 6:16 pm
Profile
Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
Well it'll be more stable than IWar thats for sure (at the UT2004 level) because we know how stable UT2004 is vs IWar and that our technology is really good now so thats not an issue with the exception of those Old-Techies that haven't updated their hardware since Deus Ex 1 first came out lol :P


Tue Jun 19, 2007 9:58 pm
Profile WWW
New Vision
New Vision
User avatar

Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
Fulgrymm wrote:
Me too. I should quit playing until all these mods are done, to make the experience more savory. I'm only playing through now to try out the Hardcore mod. It's pretty crazy, I have to keep god mode on or else the AI will own me.


Hahaha, don't expect this to be done anytime soon. On the surface we've made lots of progress but in real tems we've done about 2% of the textures. Maximum. There's about 2,200 textures in Deus Ex!

Also I never had stability problems with IW Cyber :?


Sat Jun 23, 2007 12:43 am
Profile
Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
Neither have I but most people have had that happen (usually happens on Geforce 6 and lower cards)


Sat Jun 23, 2007 4:54 am
Profile WWW
New Vision
New Vision
User avatar

Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
Not sure where this quote came from, Cyber:
Quote:
They have crazy extra features like bumpmapping and multiple pass filtering and stuff. So Snipa & Mr. CP will probably have to redo the texture packages for DXR.

It's a bit of a concern if we want to use all of the nice shader effects in UT2004 - because it would require 2 sets of packages. I think we might have to go for a purely UT2004 one (since you can pick up a copy of UT2004 cheap now) simply for it's graphical capabilities.

On another note I've got a copy of DXR with the Silhouette shadow system so I'll be able to test out the textures and post some screenshots with that soon!


Sat Jun 23, 2007 11:05 am
Profile
Illuminati

Joined: Sat Oct 22, 2005 7:52 pm
Posts: 2483
Location: NL
Post 
SnipaMasta wrote:
On another note I've got a copy of DXR with the Silhouette shadow system so I'll be able to test out the textures and post some screenshots with that soon!

Nice :D


Sat Jun 23, 2007 11:57 am
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13868
Location: Hafnia
Post 
Sounds frickin' awesome!

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Sat Jun 23, 2007 12:14 pm
Profile WWW
UNATCO
User avatar

Joined: Fri May 11, 2007 12:39 pm
Posts: 143
Post 
SnipaMasta wrote:
Hahaha, don't expect this to be done anytime soon. On the surface we've made lots of progress but in real tems we've done about 2% of the textures. Maximum. There's about 2,200 textures in Deus Ex!


Are there any plans to release some of these textures soon, or are you planning to wait until you've made more significant progress, or completed the whole package?


Sat Jun 23, 2007 12:40 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 168 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 12  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.