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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
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Rules for posting - read this before contemplating reply otherwise Cyber will jump down on your with fascist wrath.

We like:
Constructive Critism
Comments relating to the work
Discussion
Praise (but, constructive priase is much better)

We don't like:
People mindlessly saying things are bad without reason
People pushing their opinions onto us, saying that we have to do as they say *cough*Zylon*cough*

We'll have some new screenshots up sometime soon. 8)


Thu Jun 07, 2007 7:46 pm
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Illuminati

Joined: Sat Oct 22, 2005 7:52 pm
Posts: 2483
Location: NL
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yay! Congratulations on the new forum!


Thu Jun 07, 2007 7:55 pm
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NSF

Joined: Sat May 19, 2007 2:58 pm
Posts: 50
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good call. the thread had about 50 odd pages i believe.
i'm really intrigued by new vision. between that and the other two mods (you KNOW the ones i mean) deus ex is getting a well deserved overhaul.


Thu Jun 07, 2007 9:04 pm
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Illuminati

Joined: Sun Feb 27, 2005 11:28 pm
Posts: 2285
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You have a very nice subforum. We all love facism, ask anyone :). Being jumped down your with sounds painful.

What's new in the mod? Maybe that's another new thread.


Thu Jun 07, 2007 9:51 pm
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Thug

Joined: Thu Jun 07, 2007 10:25 pm
Posts: 10
Location: Finland
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Hi. My first time posting at these forums :D

I was just wondering if u guys are gonna make the mod to not require replacing any of the original .utx files. This would be very helpful because I also play the multiplayer and I can't enter the server if any of my .utx files differ from the ones that the host has. Also I would be too lazy to just keep re-naming all the files :twisted:

Anyway, the mod is looking fantastic and keep up the good work :D


Thu Jun 07, 2007 10:32 pm
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Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3656
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Yeah, that's easily doable: I assume they'll make a nice installer for this, but if you've downloaded the 'preview release' textures they did, simply do this:

unzip all the .utx files and put them in a folder (in your deusex folder) called NewVision.

Now go to your system folder, open up deusex.ini, and look for this bit:

Code:
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx


Now add the line "Paths=..\NewVision\*.utx" ABOVE the original texture reference. Like so:

Code:
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\NewVision\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx



And now when you run vanilla DX it should use the newvision textures wherever it finds an appropriate newvision texture. If it can't find one, it'll just use the originals.

I think this might let you play DX_MP as it is, but if not, you can simply remove that line from deusex.ini when you're about to play DX_MP, and there should be no problems. Then just add the line back when you're done: no texture overwriting needed! :)


Thu Jun 07, 2007 11:14 pm
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Thug

Joined: Thu Jun 07, 2007 10:25 pm
Posts: 10
Location: Finland
Post 
Thank you DDL! I will try this out when I download Vision :)


Fri Jun 08, 2007 12:01 am
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Illuminati
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Joined: Mon Sep 18, 2006 9:11 pm
Posts: 2398
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Ooh. Good find, DDL.


Are you guys gonna move the old New Vision topic to here or what?


Fri Jun 08, 2007 12:27 am
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Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
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I just want to say welcome everyone and I hope we can have a very informative discussion about the work that is being done. I'll be keeping an eye on the discussions from now on.

Quote:
Rules for posting - read this before contemplating reply otherwise Cyber will jump down on your with fascist wrath.


We'll see what happens :twisted: Follow the rules and we'll have no problems. Follow courtesy, play nicely and respect the work that is being done here.

Thanks and wish us luck.


Fri Jun 08, 2007 6:04 am
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NSF

Joined: Sat May 19, 2007 2:58 pm
Posts: 50
Post 
everything you guys have posted so far has been top drawer. i hope you'll take it as a compliment when i say it reminds me of john p's work on deus ex 2.


Sun Jun 10, 2007 5:51 pm
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Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
Thanks for the support. Things are progressing along rather nicely UTX wise. The new website is coming along well too.


Sun Jun 10, 2007 7:49 pm
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Thug
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Joined: Thu Feb 15, 2007 3:11 am
Posts: 32
Post 
The textures are very, very good. :) Good work on them!

The only problem I can see is with the supposedly "neon" signs. They look a lot different than the originals. I think the first signs are supposed to be video displays, not concrete. The second sign also seems more like a backlit plastic store light than a solid slab. I've included a picture of the originals for comparison.

http://img157.imageshack.us/img157/5958/shot4ni6.jpg

Original: http://img366.imageshack.us/img366/9553/shot0028av8.png

http://mods.moddb.com/gallery/image/60002/

Original: http://img455.imageshack.us/img455/5047/shot0029oe3.png


Tue Jun 12, 2007 2:18 am
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NSF

Joined: Sat May 19, 2007 2:58 pm
Posts: 50
Post 
the tonnochi road sign still looks neon to me.i see what you mean about the buttons though. it's seems those lines in the original made all the difference. but it could still work in a real world context.


Tue Jun 12, 2007 9:51 am
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X-51
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Joined: Thu Mar 15, 2007 1:57 am
Posts: 928
Post 
I agree. With the lines the signs create the impression of interlaced video displays. There are plugins to add this effect with one click.


Tue Jun 12, 2007 10:05 am
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Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3656
Post 
Isn't it just the d_Scanline detail texture over the top?

In which case it can easily be applied to the new versions: they'd still have a lot of 'wear' effects, but it might look like wear and tear on the display screen. Who knows? It might work.


Tue Jun 12, 2007 10:15 am
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