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Height & Normal Maps 
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Mole Person

Joined: Fri May 01, 2009 10:10 pm
Posts: 4
Post Height & Normal Maps
The D3D 10 renderer supports height/normal maps.

I decided to try and make a few simple height makes to see how it looked (normal maps are beyond my skill set).
I'm no texture artist, so my stuff doesn't look great, but I haven't seen anyone post about this, so it seemed worth bringing up.

Height maps on the left:
Image


Sun May 01, 2011 7:41 pm
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Illuminati
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Joined: Sun Mar 09, 2008 4:53 pm
Posts: 1189
Post Re: Height & Normal Maps
That looks really nice. It's definitely a huge improvement.


Sun May 01, 2011 8:11 pm
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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post Re: Height & Normal Maps
That functionality was basically added for us to use, though I can't take credit for the very good implementation :). I am planning to spend a few days once I've finished the Diffuse textures to go through and add properly generated normal maps to some of the more major textures. Then that can be released alongside New Vision as an optional extra.


Mon May 02, 2011 12:15 am
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Illuminati
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Joined: Sun Mar 09, 2008 4:53 pm
Posts: 1189
Post Re: Height & Normal Maps
*Drools*


Mon May 02, 2011 7:55 am
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Off Topic Productions
Off Topic Productions
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Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13868
Location: Hafnia
Post Re: Height & Normal Maps
Awesome. Normal maps are a piece of piss to make in most cases, but they improve the look of the lighting substantially.

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Mon May 02, 2011 9:31 am
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