I believe you are correct.Nate53085 wrote:I have been playing this game at least once a year for years, and would love to give back to a project that freshens it up a bit. I'm no artist, but am a Software Engineer by trade, so can definately help in this space. BUT, I just stumbled across this project, so bear with me in my ignorance:
Am I correct that the installation is simply deploying a folder w/the textures to the Deus Ex folder and then change a location in an ini file to point to the new folder?
People were talking about Java and .Net, is there any reason you are shying away from a traditional Windows installer?
Lets hash out the requirements and I'm sure I get can this done.
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\NewVision\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
If the textures were placed into a folder in the (For example) C:\DeusEx\NewVision folder and that path I have added into the list above in Bold were added to the .ini, it should work.
I haven't downloaded the New Vision textures onto my new computer yet as my download speeds are dreadful so I can't test it.
But I think the new path must be added above the 'Textures' folder in the list so it looks in the 'New Vision' folder first and any textures in can't find in there, it will check for them in the 'Textures' folder.
Also, if it is done in this way, multiplayer should still work because the original textures are there, so no mismatches.